[Bug 752379] gl: deadlock when destroying GstGLContext from within a windows event callback
GStreamer (GNOME Bugzilla)
bugzilla at gnome.org
Wed Jul 15 04:17:00 PDT 2015
https://bugzilla.gnome.org/show_bug.cgi?id=752379
Matthew Waters <ystreet00 at gmail.com> changed:
What |Removed |Added
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CC| |ystreet00 at gmail.com
--- Comment #1 from Matthew Waters <ystreet00 at gmail.com> ---
There isn't really much one can do in this situation. While all our
function/thread handling is entirely reentrant that doesn't mean that the
winsys specific code is especially when dealing with operations requiring a
round trip through the window's message loop.
This will also result in different behaviour when the extra GL thread is moved
out of glwindow/glcontext.
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