[Bug 752379] gl: deadlock when destroying GstGLContext from within a windows event callback

GStreamer (GNOME Bugzilla) bugzilla at gnome.org
Wed Jul 15 04:17:00 PDT 2015


https://bugzilla.gnome.org/show_bug.cgi?id=752379

Matthew Waters <ystreet00 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |ystreet00 at gmail.com

--- Comment #1 from Matthew Waters <ystreet00 at gmail.com> ---
There isn't really much one can do in this situation.  While all our
function/thread handling is entirely reentrant that doesn't mean that the
winsys specific code is especially when dealing with operations requiring a
round trip through the window's message loop.

This will also result in different behaviour when the extra GL thread is moved
out of glwindow/glcontext.

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