[Bug 751540] gltestsrc: implement missing patterns, port to GL3 / ES3, load shaders with GIO
GStreamer (GNOME Bugzilla)
bugzilla at gnome.org
Fri Jun 26 08:17:10 PDT 2015
https://bugzilla.gnome.org/show_bug.cgi?id=751540
--- Comment #7 from Lubosz Sarnecki <lubosz at gmail.com> ---
No in the current implementation this support is dropped. But it can be
achieved by not using vertex buffer arrays for GL2 and writing additional
shaders for GL2 / ES2.
I wonder how the folder stucture for the shaders should look like in that case.
GL2 / GLES2 and GL3 /GLES3 shaders look pretty similar, except for the version
header.
Also there is currently no separation between GLES2 and GLES3 in the framework.
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