[Bug 765795] glimagesink: support video frame rotation

GStreamer (GNOME Bugzilla) bugzilla at gnome.org
Mon May 16 08:33:03 UTC 2016


https://bugzilla.gnome.org/show_bug.cgi?id=765795

--- Comment #20 from Haihua Hu <jared.hu at nxp.com> ---
(In reply to Matthew Waters (ystreet00) from comment #18)
> The current transformation is based on 0 to 1 not -1 to 1 as is normal with
> transformations so you have to modify the matrix for that.

By the way, why do we apply u_transformation to texture coordinate but not
vertex coordinate? What effects do you want to realize? Since rotation
transform on vertex coordinate is simpler than texture coordinate. Is it ok to
change to apply u_transformation to vertex?

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