[gst-devel] a question about directsound plugin
wuym2000cn at hotmail.com
Fri Jun 23 10:02:48 CEST 2006
i am really appreciated you can send me the binary package.please send it
to my mail box.
>From: Sébastien Moutte <sebastien at moutte.net>
>To: woo john <wuym2000cn at hotmail.com>
>CC: gstreamer-devel at lists.sourceforge.net, michal.benes at xeris.cz
>Subject: Re: [gst-devel] a question about directsound plugin
>Date: Fri, 23 Jun 2006 09:57:47 +0200
>I've already fixed these problems, I will commit this week-end.
>Now, the directsound plugin is working with DirectX 7. May be there are
>still some debug functions which need directx 9.0 SDK, I'll remove them.
>I'm currently working on the directdraw sink which is not working on some
>video card or on computers which don't have video driver installed.
>I've also built binary packages, let me know if you are interested in.
>>Ii succeeded to build directsound plugin in VS6 after modifying few codes.
>> The original code is dependent on directx 9. But VS6 only supports
>>directx7. I update some including files and library files under VS6
>>directory to directx version 8 since this version is supported on my
>>computer. Then I can build the code successfully.After that,I try to run
>>an test application.
>>The VS6 report an stack overflow error when loading the plugin.
>> I am not clear where is someting wrong. But i have doubt about
>>following peice of code.
>>GST_BOILERPLATE_FULL (GstDirectSoundSink, gst_directsoundsink, GstElement,
>> GST_TYPE_DIRECTSOUND_SINK, _do_init);
>>GST_TYPE_DIRECTSOUND_SINK should be for parent class type which is
>>GstElement. So I replace
>>GST_TYPE_DIRECTSOUND_SINK with GST_TYPE_ELEMENT.But the same error still
>> Please give me some heko.
>>thank in advance.
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