[gst-devel] video playback fast (record with v4l2src)
Ronald S. Bultje
rbultje at ronald.bitfreak.net
Tue Sep 19 21:24:34 CEST 2006
Hi,
On Tue, 19 Sep 2006, Edgard Lima wrote:
> I have compared the output from videotestsrc is-live=true ! fakesink
> with output from v4l2src ! fakesink. The only difference I could notice
> was the first timestamp from videotestsrc starts from 0 and from v4l2src
> starts from 60ms.
>
> Then I hacked v4l2src (shift timestamps) to start from 0. But it still
> doesn't work.
Look, v4l/v4l2 are not like a file, where (average) framerate can be
guessed or approximated in advance. It's live. For TV cards, a good
approximation is the norm framerate, which is 25 for PAL or 30/1.001 for
NTSC, for example (if you don't drop frames while capturing). Now, for
webcams, none of this is true anymore. However, the only (poor) API for
doing this is a hack in some window flag field in the v4l1 API. v4l2 has
no decent way of doing this at all. Since avimux uses the approximated
framerate in advance, and we know that this value is totally screwed up
for v4l1/2 for webcams, we know in advance that this will give problems.
There is no perfect way to do this, especially not if you want to capture
audio as well. There are several things that could be done to improve the
situation:
* capture two frames for webcams and use the delta-T as a framerate
approximation.
* you could use videorate to insert/drop frames and thereby generate a
stream of constant framerate as requested in the caps.
* if you don't use audio, avimux could use n-frames / total_dur as a
framerate (in the re-written header) at the end of capture. Of course,
when capturing audio also, this will screw up sync and is thus not
recommended as a general solution.
* you could fix drivers and implement a v4l2 api to tell us the framerate
that the device will approximate. Drivers generally know this better than
us, since they are in direct contact with the USB bus, and can reserve a
certain amount of datarate for themselves (and thus assert a certain
framerate, to a certain extent).
* avimux could be fixed to allow insert/drop frames (empty packets in the
index) to approximate a framerate if the input isn't exactly the specified
framerate.
There's probably other things that I didn't think of that could be done,
also.
Good luck,
Ronald
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