[gst-devel] glupload, glimagesink openGL question

Miquel Àngel Farré miquel.farre at gmail.com
Wed Aug 26 16:29:25 CEST 2009


Bug is submitted!

Putting the bug apart, if I do something like mpegtsdemux ! queue ! glupload
! appsink, what I have at the output are opengl textures right? So I can
draw it directly into a quad ?

The bigger reason of use glupload is avoid the raw-yuv to rgb conversion..

Thanks,


Miquel

2009/8/26 Julien Isorce <julien.isorce at gmail.com>

>
>
> 2009/8/26 Florent <fthiery at gmail.com>
>
>> Hi
>>
>> >  * Question: what glupload ! glimagesink do?
>>
>> glimagesink uses glupload internally, so you don't need it for using
>> glimagesink. You need glupload only if you want to filter the frames
>> using opengl (ex: glupload ! gleffects effect=2 ! glimagesink)
>>
>> Florent
>>
>>
>
>>  Doesen't work:
>>
>>    gst-launch -v -m filesrc location=../dumps/itv.ts !  mpegtsdemux
>> program-number="8442" ! queue ! mpeg2dec ! glupload ! glimagesink
>>
>>    gst-launch -v -m filesrc location=../dumps/itv.ts !  mpegtsdemux
>> program-number="8442" ! queue ! mpeg2dec ! glupload ! gldownload !
>> glimagesink
>>
>>  * Question: what glupload ! glimagesink do?
>>
>>
>> Thanks,
>>
>>
>>  Miquel
>
>
> Hi,
>
> Both should work,
> Please file a bug and attach the console log of:
>
> GST_DEBUG=gldisplay:3 gst-launch -v -m filesrc location=../dumps/itv.ts !
> mpegtsdemux program-number="8442" ! queue ! mpeg2dec ! glupload !
> glimagesink
>
> and:
>
> GST_DEBUG=gldisplay:3 videotestsrc ! "video/x-raw-yuv, format=(fourcc)I420"
> ! glupload ! glimagesink
>
> Julien
>
>
>
>
>
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