[gst-devel] iphone/ipodtouch

Julien Isorce julien.isorce at gmail.com
Mon Feb 9 16:26:25 CET 2009


Le 5 janvier 2009 23:49, John Grossman <johngro at google.com> a écrit :

> Currently I believe that the public iPhone and iPodTouch development
> environments are ObjectiveC only.  I imagine that this will cause trouble
> when attempting to port the gstreamer framework to the platform.
>
> peace
> -john


Hi john,

Why ? if you want you can use only C in an XCode project. (you can use both
.c and .m too) .
I think the boring thing is to create a XCode project for glib and then
gstreamer.

Julien


> Hi,
>
>  I managed to compile gstreamer+dependencies and quite a few plugins
> for unlocked iphone some time back (before the public *sdk* was
> available).
>  I didn't try video output, but wrote some audio source/sinks using the
> ultra-basic AudioQueue API as subclasses of GstBaseAudio[Sink|Src].
>
>  No idea how far you could get with a standard/locked iphone/ipodtouch
> though.
>
>     Edward
>
> On Mon, Jan 5, 2009 at 2:44 PM, Julien Isorce <julien.isorce at gmail.com>wrote:
>
>> Hi
>>
>> Does someone tried to compile then run gstreamer on iphone/ipodtouch ?
>>
>> (I have no Mac to try but I have an ipod touch, I hope to find a way to
>> develop/test gst-gl on it but first I am wondering if this is interesting ?)
>>
>> Sincerely
>>
>> Julien
>>
>>
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