[gst-devel] How to perform frame-by-frame video playing
wim.taymans at gmail.com
Fri Jun 19 18:11:09 CEST 2009
On Fri, 2009-06-19 at 16:02 +0000, Albert Costa wrote:
Your approach will probably work.
Current GIT /and the eventual 0.10.24) has framestepping through the
STEP events, which should solve things in a more general way (when you
need to keep audio synchronized too).
> I'm trying to do the following:
> I have an application that constructs and controls a pipeline. Merely,
> my pipe would be "filesink ! decodebin ! identity sync=true !
> myfilter ! ffmpegcolorspace ! directdrawsink sync=false".
> The element myfilter is currently just a pass-through element (it does
> not process anything). My goal is, from the application, to play the
> file only by moving a frame ahead when the user hits a key (in fact
> later that would be a signal sent by another process). My idea was to
> block the chain() function inside myfilter each time it is called,
> untill a release notification is sent. What I did so far is :
> in the chain() :
> g_cond_wait(myfilter->process_next, myfilter->lock);
> g_mutex_unlock(myfilter ->lock);
> In my application, I have a specific function that gets the sink pad
> of my filter element, and send a specific event on it.
> In myfilter's sink_event function, I have a case of event type where I
> call g_cond_signal(myfilter->process_next) (which I thought would
> release the lock in the chain).
> My problem is that when I launch the pipeline, the cond_wait does lock
> the chain function; but then in my application specific function,
> calling gst_pad_send_event never returns, and my event is thus not
> received by my element. Eveything hangs...
> Is there any way to have it working somehow? (another option was to
> set the pipe in pause mode and send seek events to go to next frame,
> but i'm using mpeg2 ts files that do not support seek anyway, and I
> have other constraints for which I need an element that can be
> Any help would be appreciated,
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