gst_controller_new returns NULL
Rossana Guerra
guerra.rossana at gmail.com
Mon Oct 24 23:06:43 PDT 2011
Hello everyone, I am translating the following code to C/C++:
http://notes.brooks.nu/2011/01/python-gstreamer-controller/
It's a controller for controlling the alpha channel during crossfade, I
adapted it for transitions, using, smpte instead.
The fact is it returns NULL and the programs stop running. The code is
below, I appreciate any suggestion.
I am a bit clueless is an adaptation of a code I did before and it works.
Thanks and regards.
Rossana
//// the code
#include <gst.h>
#include <controller/gstcontroller.h>
#include <iostream>
using namespace std;
// Manejador de errores
static gboolean bus_call (GstBus *bus, GstMessage *msg, gpointer data)
{
::::::::::::::::::::::::................
}
static void on_pad_added (GstElement *element, GstPad *pad, gpointer data)
{
GstPad *sinkpad = NULL;
GstElement * elemento = (GstElement *) data;
/* Ahora linkeo el pad de comp con sink pad */
g_print ("Dynamic pad created, linking queue\n");
sinkpad = gst_element_get_static_pad (elemento, "sink");
gst_pad_link (pad, sinkpad);
gst_object_unref(sinkpad);
}
int main(int argc, char *argv[])
{
GMainLoop *loop = NULL;
GstElement *src1, *src2,*dec1,*dec2,*alfa1,*color,*smpte,*queue,*sink;
GstBus *bus;
gdouble duracion = 500;
gint transicion = 1;
cout << "Inicio..." << endl;
/* init GStreamer */
gst_init (&argc, &argv);
gst_controller_init (&argc, &argv);
loop = g_main_loop_new (NULL, FALSE);
/* make sure we have input */
if (argc != 3) {
g_print ("Usage: %s <filename1> <filename2>\n", argv[0]);
return -1;
}
src1 = gst_element_factory_make("filesrc", "src1");
g_object_set(G_OBJECT(src1),"location",argv[1], NULL);
src2 = gst_element_factory_make("filesrc", "src2");
g_object_set(G_OBJECT(src1),"location",argv[2], NULL);
GstElement *pipeline = gst_pipeline_new ("video-player");
dec1 = gst_element_factory_make("decodebin2","dec1");
dec2 = gst_element_factory_make("decodebin2","dec2");
bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
gst_bus_add_watch (bus, bus_call, loop);
gst_object_unref (bus);
alfa1 = gst_element_factory_make ("alpha","alfa1");
smpte = gst_element_factory_make ("smptealpha","smpte");
color = gst_element_factory_make ("ffmpegcolorspace", "color");
GstElement * mixer = gst_element_factory_make("videomixer", "mixer");
if ((!alfa1) || (!smpte) || (!color) || (!mixer))
{
g_printerr ("Alguno de los elementos del Bin no pudo ser creado.
Saliendo\n");
return 0;
}
queue = gst_element_factory_make("queue", "queue");
sink = gst_element_factory_make("autovideosink", "sink");
cout << "Creando 1..." << endl;
// Agrego Controlador
GstController * ctrl = NULL;
if (!(ctrl = gst_controller_new (G_OBJECT(smpte), "alpha",NULL))) ///
Here's the error, always return NULL
{
cout << "ctrl value..." << ctrl << endl;
GST_WARNING ("No puede controlar el elemento fuente\n");
return 1;
}
// Todo valor GValue debe inicializarse en 0
GValue val_double = { 0, };
g_value_init (&val_double, G_TYPE_DOUBLE);
// Creo la fuente al controlador y la asocio al controlador
// Seteo modo de interpolacion
GstInterpolationControlSource * csource =
gst_interpolation_control_source_new();
gst_controller_set_control_source (ctrl, "alpha", GST_CONTROL_SOURCE
(csource));
gst_interpolation_control_source_set_interpolation_mode(csource,GST_INTERPOLATE_LINEAR);
// Seteo primer valor
g_value_set_double(&val_double, 0.0);
gst_interpolation_control_source_set(csource,(0 *
GST_MSECOND),&val_double);
// Seteo segundo valor
g_value_set_double (&val_double, duracion);
gst_interpolation_control_source_set(csource,(1 *
GST_MSECOND),&val_double);
g_object_unref (csource);
gst_bin_add_many (GST_BIN (pipeline),src1, src2, dec1, dec2, alfa1, smpte,
mixer, queue, color, sink, NULL);
g_signal_connect (G_OBJECT (dec1), "pad-added", G_CALLBACK
(on_pad_added),alfa1);
g_signal_connect (G_OBJECT (dec2), "pad-added", G_CALLBACK
(on_pad_added),smpte);
gst_element_link (src1,dec1);
gst_element_link (src2,dec2);
gst_element_link (alfa1,mixer);
gst_element_link (smpte,mixer);
gst_element_link (mixer,queue);
gst_element_link (queue,sink);
g_object_set(smpte,"type", transicion, NULL);
/* now run */
gst_element_set_state (pipeline, GST_STATE_PLAYING);
cout << "Playing..." << endl;
g_main_loop_run (loop);
/* also clean up */
gst_element_set_state (pipeline, GST_STATE_NULL);
gst_object_unref (GST_OBJECT (pipeline));
return 0;
}
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