How to connect webcam to playbin2 ?
Stefan Kost
ensonic at hora-obscura.de
Fri Sep 9 02:30:25 PDT 2011
On 08/24/11 22:46, Won J Jeon wrote:
> Dear Stefan,
>
> If I use camerabin, how can I disable a popping preview window and
> instead copy the captured frame to my own image buffer in the application?
I don't knopw how you are using it. Is your code online somehwere? If an
extra window pops up, you want to take the video-sink under your control.
Stefan
>
> Regards,
> Won
>
> On Tue, Aug 23, 2011 at 10:47 AM, Stefan Kost <ensonic at hora-obscura.de
> <mailto:ensonic at hora-obscura.de>> wrote:
>
> On 08/23/11 18:41, Won J Jeon wrote:
>> Dear Stefan,
>>
>> Thanks for your response. I'm modifying the existing code, so
>> reusing playbin2 is one of constraints that I have.
>> Basically I'd like to use a captured frame (as in camerabin's
>> source) as an input of playbin2.
>
> Well if you are not able to share more about what you want to do,
> I won't be able to help you any futher. With the given input I can
> only repeat that sticking live camera input into playbin2 is weird.
>
> Stefan
>
>>
>> Won
>>
>> On Tue, Aug 23, 2011 at 1:25 AM, Stefan Kost
>> <ensonic at hora-obscura.de <mailto:ensonic at hora-obscura.de>> wrote:
>>
>> On 08/23/11 05:26, Won J Jeon wrote:
>>> Hello all,
>>>
>>> I'm trying to modify playbin2 so that it can use a webcam's
>>> captured frame as a source to playbin2.
>>
>> What do you want to really do. Would perhaps using camerabin
>> be more appropriate? What features in playbin2 do you need to
>> be applied to the live-camera stream?
>>
>> Stefan
>>
>>> I notice that playbin2 - actually uridecodebin defines a
>>> file descriptor (fd://) to specify the source, so I wonder
>>> if this could be used for connecting the webcam's captured
>>> frame.
>>> I appreciate if you have any comments or suggestions.
>>>
>>> Regards,
>>> Won
>>>
>>>
>>> _______________________________________________
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>>> http://lists.freedesktop.org/mailman/listinfo/gstreamer-devel
>>
>>
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