Window does not appear

padam skaromana at wp.pl
Wed Apr 11 00:53:41 PDT 2012


Hi guys (or girls),
That how i prepare player:


loop = g_main_loop_new(NULL, FALSE);
pipeline = gst_element_factory_make("playbin2", "player");

GstCaps *caps;
pl.sink = gst_element_factory_make("appsink", "sink");
caps = gst_caps_new_simple ("video/x-raw-rgb",
			   "width", G_TYPE_INT, 384,	
			   "height", G_TYPE_INT, 288,
			   "framerate", GST_TYPE_FRACTION, 25, 1,
			   "bpp", G_TYPE_INT, 16,
			   "depth", G_TYPE_INT, 16,
			   "endianness", G_TYPE_INT, G_BYTE_ORDER,
			   NULL);
gst_app_sink_set_caps(GST_APP_SINK(pl.sink), caps);
gst_caps_unref(caps);
if(pl.sink)
	gst_base_sink_set_sync(GST_BASE_SINK(pl.sink), 1);
gst_app_sink_set_drop(GST_APP_SINK(pl.sink), 1);
g_object_set(G_OBJECT(pl.pipeline), "video-sink", pl.sink, (void*)NULL);
pl.audioSink = gst_element_factory_make("gconfaudiosink", NULL);
g_object_set(G_OBJECT(pl.pipeline), "audio-sink", pl.audioSink,
(void*)NULL);

I made it based on
file:///C:/Documents%20and%20Settings/sartymowski/Pulpit/ZAPISANE%20STRONY/ofGstUtils_8cpp_source.html

and my thread function
void *StartMainLoop(void *threadid)
{
	GstAppSinkCallbacks gstCallbacks;
	short int i = (short int)threadid;
	pl.bFrameByFrame = 1;
	g_object_set(G_OBJECT(pl.sink), "emit-signals", FALSE, "sync",
!pl.bFrameByFrame, (void*)NULL);
	if(!pl.bFrameByFrame)
	{
		//gstCallbacks.eos
		
	}
	g_main_loop_run(pl.loop);
	gst_element_set_state(GST_ELEMENT(pl.pipeline), GST_STATE_NULL);
	/*gst_object_unref(GST_OBJECT(pipeline));*/
	pthread_exit(NULL);
}

but after run main loop the windows does not appear, and i have no idea why,
when i comment out this line
g_object_set(G_OBJECT(pl.pipeline), "video-sink", pl.sink, (void*)NULL);
everything is working except getting actual frame, są i need this!!!

Does anybody know what i should do? I am working on Windows XP

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