GstBuffer life through pipeline
Matteo Pampolini
matteo.pampolini at selexelsag.com
Wed Feb 8 08:04:28 PST 2012
Hello there,
my name is Matteo and together with my group I'm developing a quite
complex video-surveillance application based on GStreamer (Windows). For
simplicity you can imagine a window with a grid layout with many
concurrent videos showing in their respective area and fetching data
through RTSP/RTP.
We noticed that if we make any change that in some way slows down or
stops the visualization the memory heap starts increasing very fast
until the process inevitably crashes.
Then I tried to insulate the issue by simply using gst-launch with an
RTSP/RTP source and putting a very silly
while(1)
Sleep(500);
inside the show_frame function of videosink plugin (in our case
d3dvideosink), and the problem is easily reproduced.
Can you please try to give me an idea of the lifetime of GstBuffer
through the pipeline? I mean, the heap issue is surely caused by a
continuous allocation of GstBuffer's by the RTP source without a
corresponding free when they are consumed, but who is in charge of this?
Why isn't there a mechanism that checks the consumer status and
eventually stops the producer?
Many thanks in advance for your kind support,
Matteo
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