Playbin2 skips frames

hcpwll hcpwll at 163.com
Sun Jan 8 06:47:31 PST 2012


Plz see,
/* dropping late buffers */
void  gst_base_sink_set_max_lateness  (GstBaseSink *sink, gint64 max_lateness);
gint64  gst_base_sink_get_max_lateness  (GstBaseSink *sink);
So, set max lateness to -1, will working well.
 

At 2011-11-15 22:25:24,"Kevin Flückiger" <renderflash at gmail.com> wrote:
>Oh well, it seems that my application is pulling buffers faster than I
>can display them.. so setting sync to FALSE DOES work, it was my
>application that "dropped" the frames!
>So in theory, when I set drop to FALSE and my application is not
>pulling buffers fast enough the pipeline should block when the queue
>is full? Is that the right way to be sure to display every frame?
>_______________________________________________
>gstreamer-devel mailing list
>gstreamer-devel at lists.freedesktop.org
>http://lists.freedesktop.org/mailman/listinfo/gstreamer-devel
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