build from source

dhoyt at hoytsoft.org dhoyt at hoytsoft.org
Fri Jan 18 15:47:05 PST 2013


> Not only in this directX plugin but also in my own code I need to use
> various Microsoft SDK and potentially other libraries for which there
> may not be an up-to-date gcc compatible distribution and definitely no
> facility to compile from source.


There's nothing preventing you from compiling some things w/ gcc and others w/ Visual C++ except for the fact that it could be confusing and complicates the build. You can mix the two if you're careful (not that I would recommend it).
 
> I get the impression that the incompatibility is purely down to a 
> different mechanism of handling exceptions...

The incompatibilties are numerous (not just exception handling -- which can be ameliorated, in general btw, by using an sjlj version of gcc), but solvable. 

> even if it doesn't produce
> Windows-media-player compatible files.

I've gotten gstreamer 0.10 to create WMP-compatible files. I forget the pipeline I used, but I know it's possible.

> switch entirely to use the Microsoft Multimedia Foundation API.

You'd lose cross-platform compatibility which may or may not be a problem for you.

> for now I'm going to follow the advice I saw recommending
> to explore some simpler packages with fewer dependencies than
> gstreamer. 


That's too bad but perfectly understandable.
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