Diagnosing Frame Sync Issues?

Ian Davidson id012c3076 at blueyonder.co.uk
Tue May 14 01:35:11 PDT 2013


On 14/05/2013 08:37, Edward Hervey wrote:
> The current synchronization model in video sinks (and all other sink 
> element that use the standard GstBaseSink synchronization model) is 
> "wait-then-render". When a buffer comes in, GstBaseSink will figure 
> out a target clock running time, wait for that moment and then call 
> your sink's "render" method (which does the actual 
> display/output/...). And this is where it gets tricky.
>
> _______________________________________________
> gstreamer-devel mailing list
> gstreamer-devel at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/gstreamer-devel
>
Just a thought.  Does the time taken to render depend on what is being 
rendered?  For example, if one 'nth' of the total picture happened to be 
'clear blue sky', it would (possibly) be quicker to render than another 
'nth' which contained lots of detail.  Since both pieces start to be 
rendered at about the same time (remembering that the computer only has 
so many CPUs actually available), that could allow the 'easy' pieces to 
be displayed before the 'complicated' bits - and sometimes that might be 
noticeable.

I could be totally wrong.
-- 
--
Ian Davidson



More information about the gstreamer-devel mailing list