How to install a plugin to the installed SDK?

Haiming Wang whm_buaa at hotmail.com
Tue May 21 06:15:48 PDT 2013


Hi Josh,

   Thank you very much for your kind help.    
  If I want to add the newly built x264 to the default location of the installed SDK, so that I don't have to add so many command line arguments, what should I do?

Thanks!
From: josh at joshdoe.com
Date: Tue, 21 May 2013 08:08:11 -0400
Subject: Re: How to install a plugin to the installed SDK?
To: gstreamer-devel at lists.freedesktop.org

On Mon, May 20, 2013 at 10:16 PM, Haiming Wang <whm_buaa at hotmail.com> wrote:





HI Buddies,
   Recent days I'm trying the GStreamer Windows SDK.  When I tried to build  a h264+rtcp+udp sender pipeline,   I found x264enc is not built in the latest windows SDK.  


    Then I decide try to build the x264 plugin myself.   I  download the OSSBuild project, and fortunately the build passed.   Now I want to install x264 plugin to my installed SDK. I tried to copy x264.dll, x264.lib to some directory under the installed SD directory, but did't succeed. When I use gst-inspect x264enc,  it still can not find it.


  Any one can tell me what should I do?
  Thank you very much for your help in advance!
You have several ways:

1) gst-inspect-0.10 /path/to/plugindir/x264.dll, which will inspect the file directly 2) gst-inspect-0.10 --gst-plugin-load=/path/to/plugindir/x264.dll x264enc, which will load the plugin, then let you inspect elements contained in it

3) set GST_PLUGIN_PATH=/path/to/plugindir, which gst-inspect and gst-launch will then search for plugins
I don't think you should encounter any API/ABI problems, but if you do I'd suggest building x264 using cerbero, as recipes for x264 have recently been added, and it's actually quite easy to do. This also means the next release of the SDK should include x264, though it remains to be seen if there will even be another 0.10 release; I'd suggest you move to 1.0 at the earliest possible moment since 0.10 is no longer maintained.


-Josh

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