Dynamic change of glshader element (Dušan Poizl)

Dušan Poizl poizl at maindata.sk
Sat Nov 15 05:03:38 PST 2014


exactly that element. in your case distortion. refer to GstGLShader doc
http://gstreamer.freedesktop.org/data/doc/gstreamer/head/gst-plugins-bad-libs/html/gst-plugins-bad-libs-gstglshader.html

Dňa 15.11.2014 o 13:42 Christian Winkler napísal(a):
> Thanks!
>
> What is "shader" in your example?
> How can i access taht in native code?
> Im am setting up the element like this:
>
> GstElement *distortion;
> distortion = gst_element_factory_make ("glshader","glshader");
>
> Kind regards
> Christian
>
>
>
>
>
> change it to uniform variable. "uniform vec2 leftCenter;"
>
> then you should be able to change it with gst_gl_shader_set_uniform_2f(shader, "leftCenter", x, y);
>
> Dňa 15.11.2014 o 11:10 Christian Winkler napísal(a):
>> Dear Members,
>>
>>  
>>
>> i am trying to change a glshader element at runtime in a native 
>> Gstreamer application.
>>
>>  
>>
>> The idea is to convert a rtsp Stream to an side-by-side view for a 
>> android google cardboard VR device.
>>
>> I want to implement headtracking as well and therefore want to change 
>> the opengl fragment dynamically based on head position.
>>
>>  
>>
>> The code below works for a static .frag file.
>>
>>  
>>
>> QUESTION: How can i change for example
>>
>> _const_vec2 leftCenter = vec2(0.25, 0.4);
>>
>> _const_vec2 rightCenter = vec2(0.75, 0.4);
>>
>> DYNAMICALLY during runtime in the native code?
>>
>>  
>>
>> There used tob o something like gstglfiltershader, but i can not find 
>> a similar functionality in the current 1.4.x releases.
>>
>>  
>>
>> Thanks!!!!
>>
>> Kind regards
>>
>> Christian
>>
>>  
>>
>>  
>>
>> The current Pipeline is set up as follows (JNI Code for an Android App).
>>
>> This
>>
>>  
>>
>>  
>>
>>                 ….
>>
>>                 // rtspsrc location=rtsp://192.168.137.240:8554/test
>> latency=0 drop-on-latency=true ! application/x-rtp, payload=96 !
>> rtph264depay ! decodebin ! glimagesink  sync=false
>>
>>                 data->source = gst_element_factory_make 
>> ("rtspsrc","rtspsrc");
>>
>>                 g_object_set(G_OBJECT
>> (data->source),"location",pipelineParameterFromJava,"latency",0,"drop-
>> on-latency",true,NULL);
>>
>>  
>>
>>                 data->pipeline = gst_pipeline_new ("fpv-pipeline");
>>
>>                
>> data->filter=gst_element_factory_make("capsfilter","filter");
>>
>>                 data->depayloader  = gst_element_factory_make 
>> ("rtph264depay","rtph264depay");
>>
>>                 data->decoder  = gst_element_factory_make 
>> ("decodebin","decodebin");
>>
>>                 data->distortion = gst_element_factory_make 
>> ("glshader","glshader");
>>
>>                 data->video_sink = gst_element_factory_make 
>> ("glimagesink","glimagesink");
>>
>>  
>>
>>                 filtercaps = gst_caps_new_simple 
>> ("application/x-rtp","payload", G_TYPE_INT, 96,NULL);
>>
>>                 g_object_set (G_OBJECT (data->filter), "caps", 
>> filtercaps, NULL);
>>
>>                 g_object_set (G_OBJECT (data->distortion), "location", 
>> "/data/data/com.lonestar.groundpi/files/distortion.frag", NULL);
>>
>>                 gst_caps_unref (filtercaps);
>>
>>                 g_object_set(G_OBJECT
>> (data->video_sink),"sync",false,NULL);
>>
>>  
>>
>>                 if (!data->pipeline || !data->source || !data->filter
>> || !data->depayloader || !data->decoder || !data->video_sink ||
>> !data->distortion) {
>>
>>                   g_printerr ("One element could not be created.
>> Exiting.\n");
>>
>>                   return -1;
>>
>>                 }
>>
>>  
>>
>>                 gst_bin_add_many (GST_BIN (data->pipeline),
>> data->source, data->filter, data->depayloader, data->decoder, 
>> data->video_sink, data->distortion, NULL);
>>
>>                 gst_element_link_many (data->filter,
>> data->depayloader, data->decoder, NULL);
>>
>>                 gst_element_link_many (data->distortion,
>> data->video_sink, NULL);
>>
>>                 g_signal_connect (data->source, "pad-added", 
>> G_CALLBACK (cb_new_pad), data->filter);
>>
>>                 g_signal_connect (data->decoder, "pad-added", 
>> G_CALLBACK (cb_new_pad), data->distortion);
>>
>> ….
>>
>>  
>>
>>  
>>
>>  
>>
>>  
>>
>> Distortion.frag:
>>
>>  
>>
>> #extension GL_ARB_texture_rectangle : enable
>>
>> precision _mediump_ float;
>>
>> varying vec2 v_texcoord;
>>
>> uniform sampler2D _tex_;
>>
>> _const_vec4 _kappa_ = vec4(2.75,1.7,0.5,0.5);
>>
>> _const_float screen_width = 1920.0;
>>
>> _const_float screen_height = 1080.0;
>>
>> _const_float scaleFactor = 0.62;
>>
>> _const_vec2 leftCenter = vec2(0.25, 0.4);
>>
>> _const_vec2 rightCenter = vec2(0.75, 0.4);
>>
>> _const_float separation = -0.025;
>>
>> _const__bool_ stereo_input = false;
>>
>>  
>>
>> // Scales input texture coordinates for distortion.
>>
>> vec2 hmdWarp(vec2 LensCenter, vec2 texCoord, vec2 Scale, vec2 ScaleIn) 
>> {
>>
>> vec2 _theta_ = (texCoord - LensCenter) * ScaleIn;
>>
>> float rSq = theta.x * theta.x + theta.y * theta.y;
>>
>> vec2 _rvector_ = _theta_ * (kappa.x + kappa.y * rSq + kappa.z * rSq * 
>> rSq + kappa.w * rSq * rSq * rSq);
>>
>> vec2 _tc_ = LensCenter + Scale * _rvector_;
>>
>> return _tc_;
>>
>> }
>>
>> _bool_validate(vec2 _tc_, _int_ eye) {
>>
>> if ( stereo_input ) {
>>
>> //keep within bounds of texture
>>
>> if ((eye == 1 && (tc.x < 0.0 || tc.x > 0.5)) ||
>>
>> (eye == 0 && (tc.x < 0.5 || tc.x > 1.0)) ||
>>
>> tc.y < 0.0 || tc.y > 1.0) {
>>
>> return false;
>>
>> }
>>
>> } else {
>>
>> if ( tc.x < 0.0 || tc.x > 1.0 ||
>>
>> tc.y < 0.0 || tc.y > 1.0 ) {
>>
>> return false;
>>
>> }
>>
>> }
>>
>> return true;
>>
>> }
>>
>> void main() {
>>
>> float as = float(screen_width / 2.0) / float(screen_height);
>>
>> vec2 Scale = vec2(0.25, as);
>>
>> vec2 ScaleIn = vec2(2.0 * scaleFactor, 1.0 / as * scaleFactor);
>>
>> vec2 texCoord = v_texcoord;
>>
>> vec2 _tc_ = vec2(0);
>>
>> vec4 color = vec4(0);
>>
>> if ( texCoord.x < 0.5 ) {
>>
>> texCoord.x += separation;
>>
>> texCoord = hmdWarp(leftCenter, texCoord, Scale, ScaleIn );
>>
>> if ( !stereo_input ) {
>>
>> texCoord.x *= 2.0;
>>
>> }
>>
>> color = texture2D(_tex_, texCoord);
>>
>> if ( !validate(texCoord, 0) ) {
>>
>> color = vec4(0);
>>
>> }
>>
>> } else {
>>
>> texCoord.x -= separation;
>>
>> texCoord = hmdWarp(rightCenter, texCoord, Scale, ScaleIn);
>>
>> if ( !stereo_input ) {
>>
>> texCoord.x = (texCoord.x - 0.5) * 2.0;
>>
>> }
>>
>> color = texture2D(_tex_, texCoord);
>>
>> if ( !validate(texCoord, 1) ) {
>>
>> color = vec4(0);
>>
>> }
>>
>> }
>>
>> gl_FragColor = color;
>>
>> }
>>
>>  
>>
>>  
>>
>>  
>>
>>  
>>
>>
>>
>> _______________________________________________
>> gstreamer-devel mailing list
>> gstreamer-devel at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/gstreamer-devel
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