Using vertex shader files
Hamdi Rakkez
hamdi.rakez.selotec at gmail.com
Fri Aug 21 01:57:54 PDT 2015
OKay but why we have this in the gstshader.c :
static const gchar *simple_vertex_shader_str_gles2 =
> "attribute vec4 a_position;\n"
> "attribute vec2 a_texcoord;\n"
> "varying vec2 v_texcoord;\n"
> "void main()\n"
> "{\n"
> " gl_Position = a_position;\n"
> " v_texcoord = a_texcoord;\n"
> "}\n";
switch (prop_id) {
> case PROP_VERTEX_SRC:
> gst_gl_shader_set_vertex_source (shader, g_value_get_string (value));
> break;
> case PROP_FRAGMENT_SRC:
> gst_gl_shader_set_fragment_source (shader, g_value_get_string
> (value));
> break;
On Fri, Aug 21, 2015 at 5:00 AM, Matthew Waters <ystreet00 at gmail.com> wrote:
> On 20/08/15 19:42, Hamdi Rakkez wrote:
>
> Hi list,
>
> Is it possible to use vertex shader files with gstreamer glshader ?
>
>
> No, see my previous email for some more details.
>
> Thnaks.
>
> Best,
> Hamdi
>
>
>
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