using gl context of external app
Matthew Waters
ystreet00 at gmail.com
Mon Sep 14 06:46:05 PDT 2015
On 14/09/15 22:57, Andres Colubri wrote:
> Hi Matt,
>
> Thank for pointing out the typo... I guess that's the consequence of
> working late on Sunday night :-)
>
> So after fixing that I'm getting a non-zero gl context, but only if I
> move gst_gl_context_get_current_gl_context() to the init function that
> is called when the gl context in the main application should be
> current (if I call it in the callback it still returns zero). So what
> I do is to save the context in a global variable and use it in the
> callback. Is this approach sound?
Sure, that sounds fine provided the GL context doesn't change in between.
-Matt
> Andres
>
> On Mon, Sep 14, 2015 at 7:04 AM, Matthew Waters <ystreet00 at gmail.com
> <mailto:ystreet00 at gmail.com>> wrote:
>
> On 14/09/15 20:41, Andres Colubri wrote:
>> Hi guys,
>>
>> Thanks for the info. The combination of calls:
>>
>> GstGLDisplay* display = gst_gl_display_new();
>> guintptr context =
>> gst_gl_context_get_current_gl_context(GST_GL_HAVE_PLATFORM_CGL);
>> GstGLContext* gstcontext =
>> gst_gl_context_new_wrapped(display, context,
>> GST_GL_HAVE_PLATFORM_CGL, GST_GL_API_OPENGL);
>
> Shouldn't this be?
> s/GST_GL_HAVE_PLATFORM_CGL/GST_GL_PLATFORM_CGL/
>
>> in the bus callback seems like the solution I have been looking
>> for, at least on OS X. However,
>> gst_gl_context_get_current_gl_context always returns 0, so theres
>> is a problem a problem. Maybe the bus callback is called when
>> the GL context is not current in the calling thread.
>
> The gst_gl_context_get_current* family of functions require that
> the external context be current in the calling thread for them to
> work. The synchronous bus callback is called from a GStreamer
> element streaming thread which is not the main thread.
>
> Cheers
> -Matt
>
>> I will also give a try to caopengllayersink once 1.6 is out.
>>
>> Cheers,
>> Andres
>>
>>
>> On Sun, Sep 6, 2015 at 5:51 AM, Sebastian Dröge
>> <sebastian at centricular.com <mailto:sebastian at centricular.com>> wrote:
>>
>> On Fr, 2015-09-04 at 11:50 -0400, Andres Colubri wrote:
>> > Hi Matt,
>> >
>> > Cool, thanks for the follow up on OS X. I'm pretty sure
>> that JOGL
>> > doesn't use XQuartz, so it is probably just a NSApp. For
>> Linux and
>> > Windows, it relies on X11 and (if understand the native core
>> > correctly) on the win32 API.
>>
>> Note that Matthew also blogged about how to integrate
>> libgstgl with
>> other GL libraries here:
>> http://ystreet00.blogspot.gr/2015/09/gstreamer-16-and-opengl-contexts.html
>>
>> Maybe that contains some further useful information for you :)
>>
>> > Do you want me to open an issue on the gstreamer tracker
>> requesting
>> > the API enhancement, so at least the discussion is better
>> focused?
>>
>> Sounds like a good plan :)
>>
>> --
>> Sebastian Dröge, Centricular Ltd · http://www.centricular.com
>>
>>
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>>
>>
>
>
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