gstreamer: v4l2videodec plugin
Víctor M. Jáquez L.
vjaquez at igalia.com
Mon Apr 11 12:55:56 UTC 2016
On 04/11/16 at 03:11pm, Stanimir Varbanov wrote:
> adding gstreamer-devel
> On 04/11/2016 03:03 PM, Stanimir Varbanov wrote:
> > Hi,
> > I'm working on QCOM v4l2 video decoder/encoder driver and in order to
> > test its functionalities I'm using gstreamer v4l2videodec plugin. I am
> > able to use the v4l2videodec plugin with MMAP, now I want to try the
> > dmabuf export from v4l2 and import dmabuf buffers to glimagesink. I
> > upgraded gst to 1.7.91 so that I have the dmabuf support in glimagesink.
> > Mesa version is 11.1.2.
> > I'm using the following pipeline:
> > GST_GL_PLATFORM=egl GST_GL_API=gles2 gst-launch-1.0 $GSTDEBUG
> > $GSTFILESRC ! qtdemux name=m m.video_0 ! h264parse ! v4l2video32dec
> > capture-io-mode=dmabuf ! glimagesink
> > I stalled on this error:
> > eglimagememory
> > gsteglimagememory.c:473:gst_egl_image_memory_from_dmabuf:<eglimageallocator0>
> > eglCreateImage failed: EGL_BAD_MATCH
> > which in Mesa is:
> > libEGL debug: EGL user error 0x3009 (EGL_BAD_MATCH) in
> > dri2_create_image_khr_texture
> > Do someone know how the dmabuf import is tested when the support has
> > been added to glimagesink? Or some pointers how to continue with
> > debugging?
Perhaps this is not useful for your case, but there's a kmssink (a simple
video sink that uses KMS/DRM kernel API). It supports dmabuf import and
rendering, and the way it does it is heavily inspired on how glimagesink does
it, obviously without the EGL burden, just the kernel's PRIME API.
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