gstreamer: v4l2videodec plugin

Stanimir Varbanov stanimir.varbanov at
Tue Apr 12 12:00:02 UTC 2016


>>>> I'm using the following pipeline:
>>>> GST_GL_PLATFORM=egl GST_GL_API=gles2 gst-launch-1.0 $GSTDEBUG
>>>> $GSTFILESRC ! qtdemux name=m m.video_0 ! h264parse ! v4l2video32dec
>>>> capture-io-mode=dmabuf ! glimagesink
>>>> I stalled on this error:
>>>> eglimagememory
>>>> gsteglimagememory.c:473:gst_egl_image_memory_from_dmabuf:<eglimagea
>>>> llocator0>
>>>> eglCreateImage failed: EGL_BAD_MATCH
>>>> which in Mesa is:
>>>> libEGL debug: EGL user error 0x3009 (EGL_BAD_MATCH) in
>>>> dri2_create_image_khr_texture
>>>> Do someone know how the dmabuf import is tested when the support
>>>> has
>>>> been added to glimagesink? Or some pointers how to continue with
>>>> debugging?
>> So far the DMABuf support in glimagesink has been tested on Intel/Mesa
>> and libMALI. There is work in progress in Gallium/Mesa, but until
>> recently there was no support for offset in imported buffer, which
>> would result in BAD_MATCH error. I cannot guaranty this is the exact
>> reason here, BAD_MATCH is used for a very wide variety of reason in
>> those extensions. The right place to dig into this issue would be
>> through the Mesa list and/or Mesa code. Find out what is missing for
>> you driver in Mesa and then I may help you further.
> I came down to these conditions
> but I don't know how this is related. The gstreamer
> (gst_egl_image_memory_from_dmabuf) doesn't set this "level" so it will
> be zero.

That was wrong assumption, the error comes from another Mesa function.
I'm not sure still which one dri2_from_dma_bufs() or
dri2_create_image_dma_buf(). Will try to rebuild Mesa.


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