gstreamer: v4l2videodec plugin

Rob Clark robdclark at gmail.com
Mon Apr 18 14:22:07 UTC 2016


On Fri, Apr 15, 2016 at 12:09 PM, Nicolas Dufresne <nicolas at ndufresne.ca> wrote:
> Le vendredi 15 avril 2016 à 11:58 -0400, Rob Clark a écrit :
>> The issue is probably the YUV format, which we cannot really deal
>> with
>> properly in gallium..  it's a similar issue to multi-planer even if
>> it
>> is in a single buffer.
>>
>> The best way to handle this would be to import the same dmabuf fd
>> twice, with appropriate offsets, to create one GL_RED eglimage for Y
>> and one GL_RG eglimage for UV, and then combine them in shader in a
>> similar way to how you'd handle separate Y and UV planes..
>
> That's the strategy we use in GStreamer, as very few GL stack support
> implicit color conversions. For that to work you need to implement the
> "offset" field in winsys_handle, that was added recently, and make sure
> you have R8 and RG88 support (usually this is just mapping).

oh, heh, looks like nobody bothered to add this yet:

---------
diff --git a/src/gallium/drivers/freedreno/freedreno_resource.c
b/src/gallium/drivers/freedreno/freedreno_resource.c
index 9aded3b..fab78ab 100644
--- a/src/gallium/drivers/freedreno/freedreno_resource.c
+++ b/src/gallium/drivers/freedreno/freedreno_resource.c
@@ -669,6 +669,7 @@ fd_resource_from_handle(struct pipe_screen *pscreen,
     rsc->base.vtbl = &fd_resource_vtbl;
     rsc->cpp = util_format_get_blocksize(tmpl->format);
     slice->pitch /= rsc->cpp;
+    slice->offset = handle->offset;

     assert(rsc->cpp);
---------


> cheers,
> Nicolas


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