Gstreamer-sharp for Android
doon
don-prog at mail.ru
Wed Feb 3 04:21:23 CET 2016
Hello!
I want to build gstreamer-sharp for Android and use it via Xamarin.Android.
So the first question is what I need to do and how am I supposed to start?
If this is too broad for you, then I have something more concrete about
gstreamer-sharp and native gstreamer working process on Android.
How I understand work of gstreamer-sharp: gstreamer-sharp depends on
glib-sharp(but not on the whole gtk-sharp) which provides GLib types for
using them in the gstreamer-sharp, this is good choice because native
gstreamer also uses GLib, so there is no need to use difficult type
marshalling; gstreamer-sharp depends on gstreamer-sharp which provides front
end realization which we can easily use from C# code; also gstreamer-sharp
depends on libgstreamersharpglue, but I don't understand what exactly it
does( this answer
<http://stackoverflow.com/questions/25379163/building-gstreamer-sharp-glue-on-windows/25401691#25401691>
did not help me too).
Also I know that I can use native gstreamer on Android. To do this I need to
build gstreamer_android.c(I think this is a glue but I don't understand for
what exactly) and something like main.c(with Gstreamer functions) which
depends on the gstreamer_android.c and whcih we will use from the Java(or
from the C#) via JNI interface. I do not quite clearly understand native
gstreamer working procces on Android, so please correct me.
So the main problem is how can I connect gstreamer-sharp with the native
gstreamer on Android? And what will be better: use gstreamer-sharp or native
gstreamer on Android(of course I mean use it via C# on Xamarin.Android)?
Any help will be very useful!
Regards!
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