creating pipelines on the fly.

Julia Smith invisiblesun at mac.com
Fri Jul 8 15:07:48 UTC 2016


I am curious what kind of costs (and limitations) there might be of creating pipelines on the fly, the scenario being playing a video, then adding another pipeline to play a completely different piece of video content. The output of the pipelines could be mixed or read off to independent consumers (files or to textures).

Is there any general (aka heavy) overhead in defining a pipeline but leaving it idle?


More information about the gstreamer-devel mailing list