3d downmix / 'object audio' infrastructure?

Stefan Sauer ensonic at hora-obscura.de
Mon Jun 13 07:09:46 UTC 2016


On 06/08/2016 02:19 AM, Nicolas Dufresne wrote:
> Le mercredi 08 juin 2016 à 00:13 +0100, David Holroyd a écrit :
>> FWIW, I'm specifically interested in being able to 'pan' audio around 
>> the listener, and am wondering how much effort I can save vs needing to 
>> write a specific downmix for every output audio channel configuration 
>> that might be required.
> For panning, there is audiopanorama. It can input a mono or stereo
> stream, and will produce a stereo stream. Could be combined with volume
> to control the perceived distance of the object. I'm not skillful
> enough to know what other technique could be used.
>
> Nicolas
>
What Nicolas suggested is all we have right now. A spatial audio
downmixer would be awesome. There are some opensource projects (e.g.
http://slab3d.sourceforge.net/).

Stefan

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