Transfer Functions? Linear GL textures - gamma removed
Bruce Wheaton
bwheaton at synchromeshddr.com
Sat Jan 14 00:47:25 UTC 2017
Is there an equivalent to gst_video_color_transfer_decode and friends in the GL elements?
I’d like to use shaders to remove transfer functions and get a linear buffer (will be floating point - see other thread - so bit depth shouldn’t be an issue as it would in 8-bit).
Technically, it should happen in glColorConvert, but doing an (optional) transfer function correction followed by optional gamma adjustment in GstGLColorBalance would seem like a reasonable approach too.
Does anyone have information on this please? Is this a ‘code welcome’ situation?
Thanks,
Bruce
More information about the gstreamer-devel
mailing list