audio glitches when audio sinks are synchronized to GstSystemClock

Andrew Silby asilby at yahoo.com
Mon Mar 12 16:08:22 UTC 2018


I have a similar problem when do-retransmission is true. Try setting it to
false.

 

From: gstreamer-devel [mailto:gstreamer-devel-bounces at lists.freedesktop.org]
On Behalf Of Charlie Laub
Sent: 12 March 2018 16:03
To: 'Discussion of the development of and with GStreamer'
<gstreamer-devel at lists.freedesktop.org>
Subject: RE: audio glitches when audio sinks are synchronized to
GstSystemClock 

 

I'm still experiencing audible glitches when source and playback pipelines
use the system clock. It's unacceptable for an audio application. 

I haven't gotten any responses here - can someone PLEASE help me figure out
a solution to this problem? Example pipelines are provided below.

 

The system consists of two computers ("server" and "client") with audio sent
via RTP/UDP over a LAN. There are two DACs on the client that I need to keep
tightly synchronized, meaning 100usec or less but the audio problems happen
even if there is only one DAC. I included below my previous post to this
list about this problem from a couple of weeks ago.

 

# GST_ARGS on server:

#  alsasrc device='dsnoop:CARD=Loopback,DEV=1' provide-clock=false ! queue
! audioconvert ! audio/x-raw,format=S16LE ! deinterleave name=input  \

audiointerleave name=client0_output latency=10000000 !  rtpL16pay !  udpsink
host=192.168.10.101 port=1234   \

input.src_1 ! queue ! tee name=input_ch1  \

input.src_0 ! queue ! tee name=input_ch0   \

input_ch0. ! queue ! audioconvert ! 'audio/x-raw,channel-mask=(int)-3' !
client0_output.sink_0  \

input_ch1. ! queue ! audioconvert ! 'audio/x-raw,channel-mask=(int)-3' !
client0_output.sink_1  \

audiomixer name=client0_mixer2 latency=50000000 ! queue ! audioconvert !
'audio/x-raw,channel-mask=(int)-3' ! client0_output.sink_2  \

input_ch0. ! queue ! audioconvert ! client0_mixer2.  \

input_ch1. ! queue ! audioconvert ! client0_mixer2. 

 

 

# GST_ARGS on client 0:

# udpsrc port=1234 caps='application/x-rtp, media=(string)audio,
clock-rate=(int)48000, encoding-name=(string)L16, channels=(int)3,
payload=(int)96' ! \

rtpjitterbuffer latency=80 mode=1 do-lost=true do-retransmission=true !
rtpL16depay !  queue !  audioconvert ! audio/x-raw,format=S32LE !
deinterleave name=input  \

audiointerleave name=output1 latency = 10000000 ! audioconvert !
audio/x-raw,format=S16LE ! \

alsasink device='hw:CARD=DAC,DEV=0' provide-clock=false drift-tolerance=10
slave-method=resample buffer-time=50000  \

audiointerleave name=output0 latency = 10000000 ! audioconvert !
audio/x-raw,format=S16LE ! \

alsasink device='hw:CARD=DAC_1,DEV=0' provide-clock=false drift-tolerance=10
slave-method=resample buffer-time=50000   \

input.src_0 ! queue ! audioconvert ! ladspa-acdf-so-acdf type=22 fp=125
qp=1.0 ! audioconvert ! 'audio/x-raw,format=S32LE,channel-mask=(bitmask)0x1'
! output0.sink_0   \

input.src_1 ! queue ! audioconvert ! ladspa-acdf-so-acdf type=22 fp=125
qp=1.0 ! audioconvert ! 'audio/x-raw,format=S32LE,channel-mask=(bitmask)0x2'
! output0.sink_1   \

input.src_2 ! queue ! audioconvert ! ladspa-acdf-so-acdf type=21 fp=120
qp=0.707 ! \

ladspa-acdf-so-acdf type=21 fp=120 qp=0.707 ! ladspa-acdf-so-acdf type=28
db=-6 fp=35 qp=1.0 fz=50 qz=0.5 ! audioconvert ! audio/x-raw,format=S32LE !
tee name=subs  \

subs. ! queue ! audioconvert !
'audio/x-raw,format=S32LE,channel-mask=(bitmask)0x1' ! output1.sink_0   \

subs. ! queue ! audioconvert !
'audio/x-raw,format=S32LE,channel-mask=(bitmask)0x2' ! output1.sink_1

 

 

 

From: gstreamer-devel <gstreamer-devel-bounces at lists.freedesktop.org
<mailto:gstreamer-devel-bounces at lists.freedesktop.org> > On Behalf Of
Charlie Laub
Sent: Thursday, March 1, 2018 7:53 AM
To: gstreamer-devel at lists.freedesktop.org
<mailto:gstreamer-devel at lists.freedesktop.org> 
Subject: audio glitches when audio sinks are synchronized to GstSystemClock 

 

I am experiencing some behavior that seems to originate in how slaving is
implemented in GstAudioBaseSink. I'd like some help in tracking this down
and then issuing a bug report if that is necessary.

 

My playback pipeline uses GstSystemClock as the clock source. The reason for
this clock source is so that I can use multiple alsa sinks (e.g. two or more
stereo DACs) and have playback closely synchronized between them. The system
clock is NTP disciplined to a local stratum 1 server. The problem I am
experiencing happens no matter how many alsa sinks the pipeline is playing
to (e.g. even with one sink).

 

I would like to force continual resampling to the system clock so I use the
following sink properties: 

provide-clock=false 

slave-method=resample or skew

drift-tolerance to 1 or 10 (nanoseconds) 

 

I am experiencing various audible glitches. With skew, there is a small tick
or pop sound that occurs relatively frequently, every couple of seconds.
When audio is muted (sending zeros) the noise is gone, so I assume this is
the playback pointer being changed when sample values are non-zero. With the
slave-method set to resample, the audio is problem-free for longer periods
of time but then there will be several seconds of glitchy audio, which
sounds like the pitch is increasing and decreasing rapidly before normal
playback resumes, or it might last even longer as if the pitch is wavering
all the time. With slave-method set to none, these artifacts disappear until
the inevitable buffer over or underrun problems that produce a discontinuity
(a dropout) in the audio. 

 

I looked through the code and the audio slaving seems to be done within
GstAudioBaseSink. This module (gstaudiobasesink.c) is credited to Erik
Walthinsen in 2000 and to Wim Taymans in 2005. Being somewhat new to
gstreamer I am not all that familiar with the code and all the clock
management related stuff found in that module. 

 

Can someone please help me better document this behavior and issue a bug
report on it, or figure out what might be causing this behavior?

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