Memory leak when using GL elements on multiple pipelines at the same time.
petros
petroskataras at gmail.com
Sun Oct 14 11:51:38 UTC 2018
Just a small update to say that this is resolved although still not sure
where exactly the root of the problem was.
I was able to mute the leak by overriding the "create-context" signal of the
GstGLDisplay and using that for returning the shared GstGLContext that I
create during pipeline initialization.
Cheers,
Petros
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