qmlglsrc on Windows

Ilya Aleshkov ilya.aleshkov at gmail.com
Mon Jul 15 16:38:58 UTC 2019


Hi,

I've touched grabqml
<https://gitlab.freedesktop.org/gstreamer/gst-plugins-good/tree/master/tests/examples/qt/qmlsrc>
example
on Linux. It works slightly better. Now I can see a completely black output
window ("OpenGL Renderer"). I've got this error message:

Xlib: extension "NV-GLX" missing on display ":0".


I'm pretty sure that this time it's not a GStreamer issue at all. It seems
something wrong in my environment:

Ubuntu 18.04.2 LTS
GeForce GTX 1050Ti
GNOME 3.28.2
GStreamer 1.14.4

But any other Qt/Qml/Qt3D graphics applications work fine. Even qmlsink
<https://gitlab.freedesktop.org/gstreamer/gst-plugins-good/tree/master/tests/examples/qt/qmlsink>
example works.
I'm relatively new Linux user. What do you think about it?

QSG_INFO=1 output:

qt.scenegraph.general: threaded render loop

qt.scenegraph.general: Using sg animation driver

qt.scenegraph.general: Animation Driver: using vsync: 16.67 ms

qt.scenegraph.general: Using sg animation driver

qt.scenegraph.general: Animation Driver: using vsync: 16.67 ms

qt.scenegraph.general: texture atlas dimensions: 1024x512

qt.scenegraph.general: R/G/B/A Buffers: 8 8 8 0

qt.scenegraph.general: Depth Buffer: 24

qt.scenegraph.general: Stencil Buffer: 8

qt.scenegraph.general: Samples: -1

qt.scenegraph.general: GL_VENDOR: NVIDIA Corporation

qt.scenegraph.general: GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2

qt.scenegraph.general: GL_VERSION: 4.6.0 NVIDIA 390.116

qt.scenegraph.general: GL_EXTENSIONS: GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance
GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage
GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_indirect_parameters GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage GL_ARB_program_interface_query
GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness
GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding GL_ARB_shader_clock
GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size
GL_ARB_shader_objects GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_include
GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer
GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8 GL_ARB_texture_storage
GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test
GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_import_sync_object
GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_fd
GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent
GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error
GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness GL_KTX_buffer_region
GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NVX_conditional_render
GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor
GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list
GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp
GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_explicit_multisample
GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_coverage_to_color GL_NV_fragment_program
GL_NV_fragment_program2 GL_NV_fragment_program_option
GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1
GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64
GL_NV_gpu_shader5 GL_NV_half_float GL_NV_internalformat_sample_query
GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_path_rendering
GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_robustness_video_memory_purge GL_NV_sample_locations
GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object
GL_NV_shader_thread_group GL_NV_shader_thread_shuffle
GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_multisample GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory
GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2
GL_NV_viewport_swizzle GL_S3_s3tc GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum

qt.scenegraph.general: Max Texture Size: 32768

qt.scenegraph.general: Debug context: false

Thanks,
Ilya
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