What's the meaning of video/x-raw(memory:GLMemory) without texture-target?
Milian Wolff
milian.wolff at kdab.com
Thu Nov 21 16:10:41 UTC 2019
Hey all,
on a Raspberry Pi 3b+ gst-inspect-1.0 shows the following src for omxh264dec:
```
video/x-raw(memory:GLMemory)
format: RGBA
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
```
Note that this is missing a texture-target specification. What kind of memory
is this, and how can I leverage it further down? I would like to efficiently
change video frames using an OpenGL filter. If we take gleffects-twirl as an
example, it expects the following as sink:
```
video/x-raw(memory:GLMemory):
format: RGBA
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
texture-target: 2D
```
How can I connect the two together? If I try, to add the filter directly after
the decoder in a pipeline, I get:
```
ERROR: from element /GstPipeline:pipeline0/GstOMXH264Dec-
omxh264dec:omxh264dec-omxh264dec0: Internal data stream error.
Additional debug info:
../../gst-omx-1.16.1/omx/gstomxvideodec.c(1927): gst_omx_video_dec_loop (): /
GstPipeline:pipeline0/GstOMXH264Dec-omxh264dec:omxh264dec-omxh264dec0:
stream stopped, reason not-negotiated
```
Can someone sched some light on this? How can one post-process the GLMemory in
a gl video filter? Is the missing texture-target a bug in omxh264dec, or can I
somehow make the raw GLMemory a texture? Or does this mean the frame lives in
some other form of non-texture memory that can be displayed, but not otherwise
accessed by OpenGL for video filter purposes?
Thanks
PS: In case you are wondering what we are trying to achieve on a higher level:
rpicamsrc -> h264 -> omxh264dec -> glmemory -> custom gl filter to add a non-
static overlay to every frame -> tee to display sink and then also a h264-
encoded avi record sink
--
Milian Wolff | milian.wolff at kdab.com | Senior Software Engineer
KDAB (Deutschland) GmbH, a KDAB Group company
Tel: +49-30-521325470
KDAB - The Qt, C++ and OpenGL Experts
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