Specify start absolute timestamp to overlay

jackBuffington jbuffington at redzone.com
Mon Feb 3 21:54:07 UTC 2020


You could do it with custom element if you are up for it.  I'm timestamping
my video using a custom element but am doing it with binary code as small as
possible so that I can do machine vision stuff later.  In short I am working
off of the GstBaseTransform template provide by:
https://gstreamer.mazdermind.de/

I've implemented a transform function rather than a transform_ip function. 
I think that it should be possible to use transform_ip but I couldn't get it
to work.    I've attached some code.  It doesn't do exactly what you want
but should be a good starting point.  




// Here is where the input buffer is manipulated and copied to the output
buffer(s) 
static GstFlowReturn gst_lfselement_transform (GstBaseTransform *trans,
GstBuffer *inbuf, GstBuffer *outbuf)
{

	GstMapInfo inMap, outMap;
	guint8 *dest;
	guint8 *src;
	static int frameCount = 0;
	static int lastSeconds = 0;

	gsize maxsize;
	gsize inSize = gst_buffer_get_sizes (inbuf, NULL , &maxsize);
	//~ g_print ( " In buf: \n " );
	//~ g_print ( " In size:%lu " G_GSIZE_FORMAT " \n " , inSize);
	//~ g_print ( " In maxsize:%lu " G_GSIZE_FORMAT " \n " , maxsize);
	//~ g_print ( " In number of buffers: %u \n " , gst_buffer_n_memory
(inbuf));


	//~ gsize outSize = gst_buffer_get_sizes (outbuf, NULL , &maxsize);
	//~ g_print ( " Out buf: \n " );
	//~ g_print ( " Out size:%lu " G_GSIZE_FORMAT " \n " , outSize);
	//~ g_print ( " Out maxsize:%lu " G_GSIZE_FORMAT " \n " , maxsize);
	//~ g_print ( " Out number of buffers: %u \n " , gst_buffer_n_memory
(outbuf));



	// map the input buffer 
	if (!gst_buffer_map (inbuf, &inMap, GST_MAP_READ))
	{
		GST_WARNING_OBJECT (trans, "Could not map input buffer, skipping");
		return GST_FLOW_OK;
	}

	// map the output buffer
	if (!gst_buffer_map (outbuf, &outMap, GST_MAP_WRITE)) 
	{
		gst_buffer_unmap (inbuf, &inMap);
		GST_WARNING_OBJECT (trans, "Could not map output buffer, skipping");
		return GST_FLOW_OK;
	}

	dest = outMap.data;
	src = inMap.data;

	
	// Here's the do-nothing part.  It simply copies the buffer.
	copyBuffer(src, dest, inSize);
	
	
	
	// Here is the do-something part.  
	GstLfselement *lfselement = GST_LFSELEMENT (trans);
	
	
	// encode some data onto the bottom of the screen.
	time_t now = time(NULL);
	struct tm currentTime = *localtime(&now);
	
	struct timeval curTime;
	gettimeofday(&curTime, NULL);
	int milli = curTime.tv_usec / 1000;
	uint8_t milliHigh = milli / 256;
	uint8_t milliLow = milli % 256;
	
	uint8_t timeStamp[5] = {currentTime.tm_hour, currentTime.tm_min,
currentTime.tm_sec, milliHigh, milliLow};
	encodeData(dest, 0, 478, lfselement->outInfo.width, timeStamp, 5);
	

	// Tidy up
	gst_buffer_unmap (outbuf, &outMap);
	gst_buffer_unmap (inbuf, &inMap);
	return GST_FLOW_OK;

}



static void copyBuffer(guint8 *inBuffer, guint8 *outBuffer, int bufferSize)
{   
  // Copies each byte from the input buffer into the output buffer 
  // TODO:  This could probably be faster by using 64-bit variables.  

  guint8 *inPtr = (guint8*) inBuffer;
  guint8 *inEnd = inPtr + (bufferSize);

  do
  {
    *outBuffer++ = *inPtr++; 
  }
  while (inPtr < inEnd - 1);
}




static void inline setPixel(guint8 *buffer, int X, int Y, int value, int
width)
{ 	/* Sets the pixel at that location to the given value 
	X and Y are the location of the pixel that I want to set. 
	width and height are the dimensions of the image.
	
	UYVY data is formatted in groups of two pixels per UYVY grouping. 
	Think of it like this U (Y1) V (Y2)  where
	Pixel 1 is Y1, U, V
	Pixel 2 is Y2, U, V
	U and V are sampled on every other column but are sampled on every row.
	 
	### IT IS UP TO THE USER TO NOT SPECIFY A PIXEL LOCATION OUTSIDE OF 	###
	### THE BOUNDS OF THE BUFFER! 													###
	*/
	
	// Calculate the location in the buffer where the pixel should be set
	int rowOffset = Y * width * 2;
	int blockOffset = (X/2) * 2;
	int whichY = X % 2; // this is which Y in the block that this corresponds
to
	
	int offset = rowOffset + blockOffset; // this is the location of the
beginning of the UYVY block
	
	buffer += offset;
	*buffer = 128;			// U
	*(buffer + 2) = 128;   // Y
	if(whichY)
		*(buffer + 3) = value;
	else
		*(buffer + 1) = value;
}



--
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