appsrc + x11 + GLMemory
Matthew Waters
ystreet00 at gmail.com
Sat Jun 6 05:52:17 UTC 2020
1. external-oes textures are special and unless you are doing EGLImage's
or some custom thing, then they are not useful for you. you most likely
want regular 2D textures.
2. If you set G_DEBUG=fatal-warnings and run your program in a debugger,
the program will stop on the first warning that is output.
3. With regards to the warnings, you are attempting to call a GStreamer
OpenGL library function with an GstGLContext that is not current (the
GLX context may be current but GStreamer does not and cannot know
that). The GstGLContext that you are providing to various GStreamer
OpenGL functions is your wrapped application context. This wrapped
application context has special requirements for ensuring that the
OpenGL context is current in the thread it is being called from and will
produce those warnings from gst_gl_context_thread_add if you fail to
adhere to the API contract. You must ensure that your application has
the OpenGL context current for the wrapped GstGLContext and you must
notify GStreamer of that by calling gst_gl_context_activate (context,
TRUE) in the thread where the application provided context is current.
4. There are various confusions of RGB vs RGBA in your application. All
formats must be identical. i.e. GL_RGBA maps to GST_VIDEO_FORMAT_RGBA.
The various gst_gl_format_*() functions can help you choose the correct
OpenGL format and internal format for your textures.
5. There is no need to call glXSwapBuffers. The fact that you are
indicates you may be rendering to the front/back buffers which is not
how rendering to a texture works.
On 3/6/20 8:59 pm, Nikolay Frey wrote:
> Re: appsrc + x11 + GLMemory
>
> I did not see my attachments in the mailing list.
> source code:
> "
>
> #define GL_GLEXT_PROTOTYPES
>
>
> #include <gst/gst.h>
>
> #include <gst/gl/gl.h>
>
> #include <gst/app/gstappsink.h>
>
> #include <gst/gl/x11/gstgldisplay_x11.h>
>
> #include <gst/gl/gstglmemory.h>
>
>
> #include <math.h>
>
> #include <stdlib.h>
>
> #include <stdio.h>
>
> #include <string.h>
>
> #include <sys/time.h>
>
> #include <unistd.h>
>
>
> #include <X11/Xlib.h>
>
> #include <X11/keysym.h>
>
> #include <GL/gl.h>
>
> #include <GL/glut.h>
>
> #include <GL/glx.h>
>
> #include <GL/glxext.h>
>
>
> *typedef**struct*app_s
>
> {
>
> Display*display;
>
> Windowwin;
>
> GLXContextctx;
>
> GstGLDisplay*gl_display;
>
> GstPipeline*pipeline;
>
> GMainLoop*loop;
>
> GstElement*source;
>
>
> *unsigned* *int* framebuffer;
>
> *unsigned* *int* texture;
>
>
> GstContext*x11context;
>
> GstContext*ctxcontext;
>
> GstGLContext*gl_context;
>
> GstGLVideoAllocationParams *allocation_params;
>
>
> *int*width;
>
> *int*height;
>
> } app_t;
>
>
> app_tg_app= {0};
>
>
> *static**void*_gl_draw(*void*)
>
> {
>
> //opengl draw objects
>
> }
>
>
> *static* *void* _gl_draw_frame(app_t *app)
>
> {
>
> *static* *int*frames = 0;
>
> GstBuffer*buffer;
>
> gpointerwrapped[1];
>
> GstVideoFrameout_frame;
>
> gbooleanret;
>
> GstGLMemoryAllocator*allocator =
> gst_gl_memory_allocator_get_default(app->gl_context);
>
> GstVideoMeta*vmeta;
>
>
> wrapped[0] = (gpointer) app->texture;
>
> buffer = gst_buffer_new();
>
> *if* (!buffer)
>
> {
>
> printf("no buffer\n");
>
> exit(1);
>
> }
>
>
> printf("add meta\n");
>
> vmeta = gst_buffer_add_video_meta(buffer, GST_VIDEO_FRAME_FLAG_NONE,
> GST_VIDEO_FORMAT_RGBA, 512, 512);
>
> *if* (!vmeta)
>
> {
>
> printf("add meta failed\n");
>
> exit(1);
>
> }
>
>
> printf("setup buffer\n");
>
> ret = gst_gl_memory_setup_buffer(allocator, buffer,
> app->allocation_params, *NULL*, wrapped, 1);
>
> printf("setup buffer ret %d\n", ret);
>
>
> *if* (!gst_video_frame_map(&out_frame, app->allocation_params->v_info,
> buffer, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_GL)))
>
> {
>
> printf("failed on gst_video_frame_map\n");
>
> exit(1);
>
> }
>
>
> guint next_tex = *(guint *) out_frame.data[0];
>
> printf("next_tex %d\n", next_tex);
>
>
> _gl_draw();
>
>
> gst_video_frame_unmap(&out_frame);
>
>
> g_signal_emit_by_name(app->source, "push-buffer", buffer, &ret);
>
> gst_buffer_unref(buffer);
>
> printf("push ret %d\n", ret);
>
>
> glXSwapBuffers(app->display, app->win);
>
> frames++;
>
> }
>
>
> *static* *void* _gl_reshape(app_t *app, *int* width, *int* height)
>
> {
>
> glGenFramebuffers(1, &app->framebuffer);
>
> glBindFramebuffer(GL_FRAMEBUFFER, app->framebuffer);
>
> printf("FramebufferName %d\n", app->framebuffer);
>
>
> glGenTextures(1, &app->texture);
>
> glBindTexture(GL_TEXTURE_2D, app->texture);
>
> printf("texture %d\n", app->texture);
>
>
> glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB,
> GL_UNSIGNED_BYTE, *NULL*);
>
> glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
>
> glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
>
> glBindTexture(GL_TEXTURE_2D, 0);
>
>
> glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
> GL_TEXTURE_2D, app->texture, 0);
>
>
> *unsigned**int*rbo;
>
> glGenRenderbuffers(1, &rbo);
>
> glBindRenderbuffer(GL_RENDERBUFFER, rbo);
>
> glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width,
> height);
>
> glBindRenderbuffer(GL_RENDERBUFFER, 0);
>
>
> glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
> GL_RENDERBUFFER, rbo);
>
>
> *if*(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
>
> printf("failed on glCheckFramebufferStatus\n");
>
>
> glBindFramebuffer(GL_FRAMEBUFFER, app->framebuffer);
>
>
> glViewport(0, 0, (GLint) width, (GLint) height);
>
>
> glMatrixMode(GL_PROJECTION);
>
> glLoadIdentity();
>
>
> *float* nearp = 1, farp = 500.0f, hht, hwd;
>
> hht = nearp * tan(45.0 / 2.0 / 180.0 * M_PI);
>
> hwd = hht * width / height;
>
> glFrustum(-hwd, hwd, -hht, hht, nearp, farp);
>
>
> glMatrixMode(GL_MODELVIEW);
>
> glLoadIdentity();
>
> glTranslatef(0.0, 0.0, -40.0);
>
> }
>
>
> *static**void*_gl_init(*void*)
>
> {
>
> glEnable(GL_DEPTH_TEST);
>
>
> *static* GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
>
> glShadeModel(GL_FLAT);
>
> glLightfv(GL_LIGHT0, GL_POSITION, pos);
>
> glEnable(GL_CULL_FACE);
>
> glEnable(GL_LIGHTING);
>
> glEnable(GL_LIGHT0);
>
> glEnable(GL_DEPTH_TEST);
>
> glEnable(GL_NORMALIZE);
>
> }
>
>
> *static* *void* _gst_gl_init(app_t *app, *int* width, *int* height)
>
> {
>
> GstVideoInfo *vinfo = gst_video_info_new();
>
> printf("new video info %p\n", vinfo);
>
>
> gboolean ret = gst_video_info_set_format(vinfo, GST_VIDEO_FORMAT_RGBA,
> width, height);
>
> printf("set video info ret %d\n", ret);
>
>
> printf("allocation params\n");
>
> app->allocation_params =
> gst_gl_video_allocation_params_new_wrapped_texture(app->gl_context,
>
> *NULL*, vinfo, 0, *NULL*, GST_GL_TEXTURE_TARGET_2D, GST_GL_RGB,
> app->texture, *NULL*, 0);
>
>
> printf("allocation params %p gl_context %p\n", app->allocation_params,
> app->gl_context);
>
> }
>
>
> *static* gboolean _gst_bus_call(GstBus *bus, GstMessage *msg, gpointer
> data)
>
> {
>
> GMainLoop *loop = (GMainLoop*) data;
>
>
> *switch* (GST_MESSAGE_TYPE (msg))
>
> {
>
> *case* GST_MESSAGE_EOS:
>
> printf("eos\n");
>
> g_main_loop_quit (loop);
>
> *break*;
>
>
> *case* GST_MESSAGE_ERROR:
>
> {
>
> gchar*debug = *NULL*;
>
> GError*err = *NULL*;
>
>
> gst_message_parse_error(msg, &err, &debug);
>
>
> printf("error '%s'\n", err->message);
>
> g_error_free(err);
>
>
> *if* (debug)
>
> {
>
> printf("deails '%s'\n", debug);
>
> g_free(debug);
>
> }
>
>
> g_main_loop_quit (loop);
>
> *break*;
>
> }
>
>
> *case* GST_MESSAGE_NEED_CONTEXT:
>
> {
>
> *const* gchar *context_type;
>
>
> gst_message_parse_context_type(msg, &context_type);
>
> *if* (g_strcmp0(context_type, "gst.gl.app_context") == 0)
>
> {
>
> printf("context type '%s'\n", context_type);
>
> gst_element_set_context(GST_ELEMENT (msg->src), g_app.ctxcontext);
>
> }
>
> *else* *if* (g_strcmp0(context_type, GST_GL_DISPLAY_CONTEXT_TYPE) == 0)
>
> {
>
> printf("context type '%s'\n", context_type);
>
> gst_element_set_context(GST_ELEMENT (msg->src), g_app.x11context);
>
> }
>
>
> *break*;
>
> }
>
>
> *case* GST_MESSAGE_HAVE_CONTEXT:
>
> printf("GST_MESSAGE_HAVE_CONTEXT\n");
>
> *break*;
>
>
> *default*:
>
> *break*;
>
> }
>
>
> *return**TRUE*;
>
> }
>
>
> *static* *void* _x11_create_window(*const* *char* *name,*int* x, *int*
> y, *int* width, *int* height, app_t *app, VisualID *visRet)
>
> {
>
> *int* attribs[64];
>
> *int* i = 0;
>
> *int* scrnum;
>
> XSetWindowAttributes attr;
>
> *unsigned**long*mask;
>
> Window root;
>
> XSizeHints sizehints;
>
> XVisualInfo *visinfo;
>
>
> attribs[i++] = GLX_RGBA;
>
> attribs[i++] = GLX_DOUBLEBUFFER;
>
>
> attribs[i++] = GLX_RED_SIZE;
>
> attribs[i++] = 1;
>
> attribs[i++] = GLX_GREEN_SIZE;
>
> attribs[i++] = 1;
>
> attribs[i++] = GLX_BLUE_SIZE;
>
> attribs[i++] = 1;
>
> attribs[i++] = GLX_DEPTH_SIZE;
>
> attribs[i++] = 1;
>
>
> attribs[i++] = None;
>
>
> scrnum = DefaultScreen(app->display);
>
> root = RootWindow(app->display, scrnum);
>
>
> visinfo = glXChooseVisual(app->display, scrnum, attribs);
>
> *if* (!visinfo)
>
> {
>
> printf("Error: couldn't get an RGB, Double-buffered");
>
> exit(1);
>
> }
>
>
> attr.background_pixel = 0;
>
> attr.border_pixel = 0;
>
> attr.colormap = XCreateColormap(app->display, root, visinfo->visual,
> AllocNone);
>
> attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
>
> mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
>
>
> app->win = XCreateWindow(app->display, root, x, y, width, height, 0,
> visinfo->depth, InputOutput, visinfo->visual, mask, &attr );
>
>
> sizehints.x = x;
>
> sizehints.y = y;
>
> sizehints.width = width;
>
> sizehints.height = height;
>
> sizehints.flags = USSize | USPosition;
>
> XSetNormalHints(app->display, app->win, &sizehints);
>
> XSetStandardProperties(app->display, app->win, name, name, None,
> (*char* **) *NULL*, 0, &sizehints);
>
>
> app->ctx = glXCreateContext(app->display, visinfo, *NULL*, True);
>
> *if* (!app->ctx)
>
> {
>
> printf("Error: glXCreateContext failed\n");
>
> exit(1);
>
> }
>
>
> *visRet = visinfo->visualid;
>
>
> XFree(visinfo);
>
> }
>
>
> *static* *int* _gl_is_glx_extension_supported(Display *display,
> *const* *char* *query)
>
> {
>
> *const* *int* scrnum = DefaultScreen(display);
>
> *const* *char* *glx_extensions = *NULL*;
>
> *const* size_t len = strlen(query);
>
> *const**char**ptr;
>
>
> *if* (glx_extensions == *NULL*)
>
> glx_extensions = glXQueryExtensionsString(display, scrnum);
>
>
> ptr = strstr(glx_extensions, query);
>
> *return* ((ptr != *NULL*) && ((ptr[len] == ' ') || (ptr[len] == '\0')));
>
> }
>
>
> *static* *void* _gl_query_vsync(Display *display, GLXDrawable drawable)
>
> {
>
> *int* interval = 0;
>
>
> *if* (_gl_is_glx_extension_supported(display, "GLX_MESA_swap_control"))
>
> {
>
> PFNGLXGETSWAPINTERVALMESAPROC pglXGetSwapIntervalMESA =
>
> (PFNGLXGETSWAPINTERVALMESAPROC)
>
> glXGetProcAddressARB((*const* GLubyte *) "glXGetSwapIntervalMESA");
>
>
> interval = (*pglXGetSwapIntervalMESA)();
>
> }
>
> *else* *if* (_gl_is_glx_extension_supported(display,
> "GLX_SGI_swap_control"))
>
> interval = 1;
>
>
> *if* (interval > 0)
>
> {
>
> printf("Running synchronized to the vertical refresh. The framerate
> should be\n");
>
> *if* (interval == 1)
>
> printf("approximately the same as the monitor refresh rate.\n");
>
> *else* *if* (interval > 1)
>
> printf("approximately 1/%d the monitor refresh rate.\n", interval);
>
> }
>
> }
>
>
> *static**void*_gst_start_pipeline(app_t *app)
>
> {
>
> gst_element_set_context(GST_ELEMENT(app->pipeline), app->ctxcontext);
>
> gst_element_set_context(GST_ELEMENT(app->pipeline), app->x11context);
>
> gst_element_set_state(GST_ELEMENT(app->pipeline), GST_STATE_PLAYING);
>
> printf("Pipeline play\n");
>
> }
>
>
> *static*gboolean_gst_idle_loop(gpointer data)
>
> {
>
> *static* *int* inited = 0;
>
>
> *if* (!inited)
>
> {
>
> printf("idle pid %d\n", getpid());
>
> inited = 1;
>
> }
>
>
> _gl_draw_frame((app_t *) data);
>
> *return**TRUE*;
>
> }
>
>
> *static* *void* _gst_load_pipeline(app_t *app, *const* *char* *text)
>
> {
>
> app->pipeline = GST_PIPELINE(gst_parse_launch(text, *NULL*));
>
>
> GstBus *bus = gst_pipeline_get_bus(GST_PIPELINE(app->pipeline));
>
> gst_bus_add_watch(bus, _gst_bus_call, app->loop);
>
> gst_object_unref(bus);
>
>
> app->source = gst_bin_get_by_name(GST_BIN(app->pipeline), "source");
>
> }
>
>
> *int* main(*int* argc, *char* **argv)
>
> {
>
> *int*x = 0, y = 0;
>
> *char*pl[1024];
>
>
> g_app.width = 512;
>
> g_app.height = 512;
>
>
> *char* *displayName = *NULL*;
>
> VisualID visId;
>
>
> g_app.display = XOpenDisplay(displayName);
>
> *if* (!g_app.display)
>
> {
>
> printf("Error: couldn't open display %s\n", displayName ? displayName
> : getenv("DISPLAY"));
>
> exit(-1);
>
> }
>
>
> _x11_create_window("window", x, y, g_app.width, g_app.height, &g_app,
> &visId);
>
>
> XMapWindow(g_app.display, g_app.win);
>
> glXMakeCurrent(g_app.display, g_app.win, g_app.ctx);
>
> _gl_query_vsync(g_app.display, g_app.win);
>
>
> printf("GL_RENDERER = %s\n", (*char* *) glGetString(GL_RENDERER));
>
> printf("GL_VERSION = %s\n", (*char* *) glGetString(GL_VERSION));
>
> printf("GL_VENDOR = %s\n", (*char* *) glGetString(GL_VENDOR));
>
> printf("GL_EXTENSIONS = %s\n", (*char* *) glGetString(GL_EXTENSIONS));
>
> printf("VisualID %d, 0x%x\n", (*int*) visId, (*int*) visId);
>
>
> _gl_init();
>
> _gl_reshape(&g_app, g_app.width, g_app.height);
>
>
> gst_init(*NULL*, *NULL*);
>
>
> g_app.gl_display =
> GST_GL_DISPLAY(gst_gl_display_x11_new_with_display(g_app.display));
>
> g_app.x11context = gst_context_new(GST_GL_DISPLAY_CONTEXT_TYPE, *TRUE*);
>
> gst_context_set_gl_display(g_app.x11context, g_app.gl_display);
>
>
> g_app.gl_context = gst_gl_context_new_wrapped(g_app.gl_display,
> (guintptr) g_app.ctx, GST_GL_PLATFORM_GLX,GST_GL_API_OPENGL);
>
> g_app.ctxcontext = gst_context_new("gst.gl.app_context", *TRUE*);
>
> gst_structure_set(gst_context_writable_structure(g_app.ctxcontext),
> "context", GST_TYPE_GL_CONTEXT, g_app.gl_context, *NULL*);
>
>
> _gst_gl_init(&g_app, g_app.width, g_app.height);
>
>
> snprintf(pl, *sizeof*(pl), "appsrc stream-type=0 do-timestamp=1
> emit-signals=0 format=3 is-live=1 name=source
> caps=\"video/x-raw(memory:GLMemory), "
>
> "width=%d, height=%d, framerate=(fraction)10/1, format=(string)RGBA,
> texture-target=(string)external-oes\" ! glcolorconvert ! gldownload !
> x264enc tune=0x4 b-adapt=0 ! h264parse "
>
> "! matroskamux ! filesink location=\"/tmp/test.mkv\" sync=0",
> g_app.width, g_app.height);
>
> printf("pipeline '%s'\n", pl);
>
>
> _gst_load_pipeline(&g_app, pl);
>
> _gst_start_pipeline(&g_app);
>
>
> sleep(1);
>
>
> g_app.loop = g_main_loop_new(*NULL*, *FALSE*);
>
>
> printf("main pid %d\n", getpid());
>
>
> g_idle_add(_gst_idle_loop, &g_app);
>
> g_main_loop_run(g_app.loop);
>
>
> glXMakeCurrent(g_app.display, None, *NULL*);
>
> glXDestroyContext(g_app.display, g_app.ctx);
>
> XDestroyWindow(g_app.display, g_app.win);
>
> XCloseDisplay(g_app.display);
>
>
> *return*0;
>
> }
>
> "
>
> out log:
> "
> GL_RENDERER = SVGA3D; build: RELEASE; LLVM;
> GL_VERSION = 2.1 Mesa 19.2.8
> GL_VENDOR = VMware, Inc.
> GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra
> GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
> GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object
> GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture
> GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
> GL_EXT_draw_range_elements GL_EXT_packed_pixels
> GL_EXT_point_parameters GL_EXT_rescale_normal
> GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB
> GL_ARB_multitexture GL_EXT_framebuffer_sRGB
> GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat
> GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix
> GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays
> GL_EXT_secondary_color GL_EXT_texture_env_add
> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
> GL_INGR_blend_func_separate GL_NV_blend_square
> GL_NV_light_max_exponent GL_NV_texgen_reflection
> GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays
> GL_ARB_texture_border_clamp GL_ARB_texture_compression
> GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc
> GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos
> GL_NV_packed_depth_stencil GL_NV_texture_rectangle
> GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow
> GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
> GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
> GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side
> GL_EXT_texture_cube_map GL_NV_fog_distance GL_APPLE_packed_pixels
> GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader
> GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader
> GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float
> GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert
> GL_NV_primitive_restart GL_ARB_fragment_program_shadow
> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite
> GL_ARB_shading_language_100 GL_ARB_sync
> GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object
> GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate
> GL_OES_read_format GL_ARB_color_buffer_float
> GL_ARB_pixel_buffer_object GL_ARB_texture_float
> GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object
> GL_EXT_texture_compression_dxt1 GL_EXT_texture_rectangle
> GL_EXT_texture_sRGB GL_ARB_framebuffer_object GL_EXT_framebuffer_blit
> GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object
> GL_ATI_separate_stencil GL_EXT_gpu_program_parameters
> GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_ARB_copy_buffer
> GL_ARB_half_float_vertex GL_ARB_map_buffer_range
> GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle
> GL_EXT_vertex_array_bgra GL_ARB_ES2_compatibility GL_ARB_debug_output
> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location
> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex
> GL_ARB_sampler_objects GL_ARB_shader_texture_lod
> GL_EXT_provoking_vertex GL_ARB_get_program_binary GL_ARB_robustness
> GL_ARB_separate_shader_objects GL_ANGLE_texture_compression_dxt3
> GL_ANGLE_texture_compression_dxt5
> GL_ARB_compressed_texture_pixel_storage GL_ARB_internalformat_query
> GL_ARB_map_buffer_alignment GL_ARB_texture_storage
> GL_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object
> GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata
> GL_ARB_program_interface_query GL_ARB_vertex_attrib_binding
> GL_KHR_debug GL_ARB_internalformat_query2 GL_ARB_multi_bind
> GL_ARB_get_texture_sub_image GL_KHR_context_flush_control
> GL_ARB_parallel_shader_compile GL_KHR_no_error
> GL_ARB_texture_filter_anisotropic GL_KHR_parallel_shader_compile
> VisualID 311, 0x137
> FramebufferName 1
> texture 1
> new video info 0x5578cf6a58e0
> set video info ret 1
> allocation params
> allocation params 0x5578cf60a460 gl_context 0x5578cf673070
> pipeline 'appsrc stream-type=0 do-timestamp=1 emit-signals=0 format=3
> is-live=1 name=source caps="video/x-raw(memory:GLMemory), width=512,
> height=512, framerate=(fraction)10/1, format=(string)RGBA,
> texture-target=(string)external-oes" ! glcolorconvert ! gldownload !
> x264enc tune=0x4 b-adapt=0 ! h264parse ! matroskamux ! filesink
> location="/tmp/test.mkv" sync=0'
> Pipeline play
> main pid 4625
> idle pid 4625
> add meta
> setup buffer
>
> ** (app:4625): CRITICAL **: 13:20:33.001: gst_gl_context_thread_add:
> assertion 'context->priv->active_thread == g_thread_self ()' failed
> 0:00:01.014606602 4625 0x5578cf7b1400 ERROR glbasememory
> gstglbasememory.c:178:gst_gl_base_memory_init: Could not create GL
> buffer with context:0x5578cf673070
> setup buffer ret 1
>
> ** (app:4625): CRITICAL **: 13:20:33.001: gst_gl_context_thread_add:
> assertion 'context->priv->active_thread == g_thread_self ()' failed
>
> ** (app:4625): CRITICAL **: 13:20:33.001: gst_gl_context_thread_add:
> assertion 'context->priv->active_thread == g_thread_self ()' failed
> 0:00:01.014683888 4625 0x5578cf7b1400 ERROR videometa
> gstvideometa.c:245:default_map: cannot map memory range 0-1
> 0:00:01.014692615 4625 0x5578cf7b1400 ERROR default
> video-frame.c:168:gst_video_frame_map_id: failed to map video frame
> plane 0
> failed on gst_video_frame_map
> "
>
> Nikolay Frey <nikolay.frey at gmail.com <mailto:nikolay.frey at gmail.com>>:
>
> Hi all!
>
> I wrote a simple program to load the opengl textures into the
> gstreamer pipeline, but it does not work. I can’t understand what
> I am doing wrong. I want render graphics to opengl texture and
> then use the texture as a source for the pipeline.
> I would be grateful for any help.
> I provide makefile, app source code and app output log.
> I use gstreamer 1.16.2 and linux ubuntu 19.10.
>
> Thank you!
>
>
> _______________________________________________
> gstreamer-devel mailing list
> gstreamer-devel at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/gstreamer-devel
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