push opengl texture to gstreamer pipeline

Matthew Waters ystreet00 at gmail.com
Fri Aug 13 09:47:55 UTC 2021



On 13/8/21 5:59 pm, Lusine Hayrapetyan wrote:
> In gstglconfig.h I see the following:
> /#define GST_GL_HAVE_WINDOW_X11 1
> /
>
> I've built the latest master on Ubuntu 20 and still see the same 
> message about x11 window and there is a new FIXME message:
> 0:00:03.382786440 252231 0x55e6075596a0 INFO  glwindow 
> gstglwindow.c:295:gst_gl_window_new: creating a window, user choice:x11
> 0:00:03.382847275 252231 0x55e6075596a0 INFO  glwindow 
> gstglwindow_x11.c:136:gst_gl_window_x11_new: Wrong display type 32 for 
> this window type 1

This is the problematic line.  The display type (EGL) as returned by 
gst_gl_display_get_type() does not match the window impl's expectations 
(X11).  If you are running under X11 and your application is using X11 
to connect to the display server, you need to pass an X11 GstGLDisplay.  
Passing an EGLDisplay is not sufficient and will not work.  An 
appropriate EGLDIsplay will be created internally.

Cheers
-Matt

> 0:00:03.382877455 252231 0x55e6075596a0 WARN  glwindow 
> gstglwindow.c:340:gst_gl_window_new: Could not create window. user 
> specified x11, creating dummy window
> 0:00:03.382998854 252231 0x55e6075596a0 DEBUG  gldisplay 
> gstgldisplay.c:694:gst_gl_display_create_window:<gldisplayegl0> Adding 
> window <gldummywindow0> (0x55e607797c50) to internal list
> 0:00:03.383024753 252231 0x55e6075596a0 DEBUG  glcontext 
> gstglcontext.c:963:gst_gl_context_set_window:<glcontextegl0> 
> window:<gldummywindow0>
> 0:00:03.383269595 252231 0x55e6077b5640 DEBUG  glcontext 
> gstglcontext.c:1223:gst_gl_context_create_thread:<glcontextegl0> 
> Creating thread
> 0:00:03.383377039 252231 0x55e6077b5640 FIXME              glcontext 
> gstglcontext.c:2039:gst_gl_wrapped_context_get_config:<glwrappedcontext0> 
> wrapped context could not retrieve config. The application may be 
> missing a call to gst_gl_context_fill_info() or the specific platform 
> implemention is not implemented for retrieving the config from a 
> wrapped OpenGL context.
> 0:00:03.383437907 252231 0x55e6077b5640 INFO glcontext 
> gstglcontext.c:1315:gst_gl_context_create_thread:<glcontextegl0> 
> Attempting to create opengl context. user chosen api(s) (gles2), 
> compiled api support (opengl opengl3 gles2) display api (gles2)
> 0:00:03.383463315 252231 0x55e6077b5640 DEBUG  glcontext 
> gstglcontext_egl.c:863:gst_gl_context_egl_create_context:<glcontextegl0> 
> Creating EGL context
>
> Regards,
> Lusine
>
> On Thu, Aug 12, 2021 at 11:18 AM Matthew Waters <ystreet00 at gmail.com 
> <mailto:ystreet00 at gmail.com>> wrote:
>
>     Yes, that is a critical error for X11.  X11 would require access
>     to an X11 Display which must be provided by your application in
>     order share OpenGL resources.  You may also not have X11 support
>     built and you would have to check your build configuration for
>     that.  gstglconfig.h would contain information on what
>     libgstgl-1.0 was built with.
>
>     It looks like it's picking a raw EGLDisplay instead.  This was
>     potentially an issue in previous versions of GStreamer that has
>     been fixed in master by
>     https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/1154
>     <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/1154>
>     and
>     https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/1169
>     <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/1169>.
>
>     Cheers
>     -Matt
>
>     On 12/8/21 1:50 am, Lusine Hayrapetyan wrote:
>>     For limiting to a particular OpenGL variant I'm using the
>>     following environment variables, is it the same?
>>     / export GST_GL_WINDOW=x11
>>      export GST_GL_PLATFORM=egl
>>      export GST_GL_API=gles2/
>>     /
>>     /
>>     I've attached GST_DEBUG=gl*:7 output (gl_output.txt).
>>     I see the following messages in the output:
>>     /0:00:03.857084617 24438 0x55d59121d400 INFO        glwindow
>>     gstglwindow.c:278:gst_gl_window_new: creating a window, user
>>     choice:x11
>>     0:00:03.857117499 24438 0x55d59121d400 INFO        glwindow
>>     gstglwindow_x11.c:137:gst_gl_window_x11_new: Wrong display type
>>     32 for this window type 1
>>     0:00:03.857144332 24438 0x55d59121d400 WARN        glwindow
>>     gstglwindow.c:324:gst_gl_window_new: Could not create window.
>>     user specified x11, creating dummy window
>>     0:00:03.857277761 24438 0x55d59121d400 DEBUG      gldisplay
>>     gstgldisplay.c:579:gst_gl_display_create_window:<gldisplayegl0>
>>     Adding window <gldummywindow0> (0x55d5913809d0) to internal list
>>     0:00:03.857311159 24438 0x55d59121d400 DEBUG      glcontext
>>     gstglcontext.c:948:gst_gl_context_set_window:<glcontextegl0>
>>     window:<gldummywindow0>/
>>     /
>>     /
>>     Is this a critical issue? Can this cause a texture reading issue?
>>
>>     On Tue, Aug 10, 2021 at 10:21 AM Matthew Waters
>>     <ystreet00 at gmail.com <mailto:ystreet00 at gmail.com>> wrote:
>>
>>         Ah, if you want to limit to a particular OpenGL variant,  you
>>         need to also call gst_gl_display_filter_gl_api() with that
>>         variant.
>>
>>         GST_DEBUG=gl*:7 will output a whole bunch of information
>>         about what is generated and tried in all of this respect.
>>
>>         Cheers
>>         -Matt
>>
>>         On 9/8/21 12:58 am, Lusine Hayrapetyan wrote:
>>>         Hi Matthew,
>>>         Seems the second approach fits to my use case- I need to
>>>         push textures which are created in opengles & egl( it means
>>>         not in gstreamer context) to gstreamer.
>>>         I've changed my code to use |gst_gl_display_create_context &
>>>         | |gst_gl_display_add_context but still can't read textures
>>>         in gstreamer, gstreamer prudeces the following errors after
>>>         I push buffer to appsrc:|
>>>         |(testegl1:24602): GStreamer-CRITICAL **: 13:02:55.568:
>>>         gst_debug_log_valist: assertion 'category != NULL' failed
>>>         0:00:14.039444188 24602 0x5611bc356d90 WARN          
>>>         glbasetexture gstglmemory.c:401:gst_gl_memory_read_pixels:
>>>         Could not create framebuffer to read pixels for memory
>>>         0x7f8cf0017ac0
>>>         0:00:14.039480909 24602 0x5611bc356d90 WARN          
>>>          glbasememory
>>>         gstglbasememory.c:585:gst_gl_base_memory_memcpy: could not
>>>         read map source memory 0x7f8cf0017ac0
>>>         0:00:14.039505741 24602 0x5611bc356d90 WARN              
>>>          glmemory gstglmemorypbo.c:592:_gl_mem_copy: Could not copy
>>>         GL Memory
>>>         0:00:14.039779268 24602 0x5611bc4f14f0 ERROR            
>>>          videometa gstvideometa.c:247:default_map: cannot map memory
>>>         range 0-1
>>>         0:00:14.039846056 24602 0x5611bc4f14f0 ERROR              
>>>          default video-frame.c:168:gst_video_frame_map_id: failed to
>>>         map video frame plane 0
>>>         0:00:14.039891314 24602 0x5611bc4f14f0 WARN            
>>>         videofilter
>>>         gstvideofilter.c:297:gst_video_filter_transform:<videoconvert0>
>>>         warning: invalid video buffer received
>>>         |
>>>         |
>>>         |
>>>         |
>>>         |
>>>         |This is how I implemented it, did I misunderstand something? |
>>>         |
>>>         |
>>>         I have rendering thread where I initialize opengles context
>>>         and create wrapped and the new contexts.
>>>         //
>>>         //  Description: Sets the display, OpenGL|ES context and
>>>         screen stuff
>>>         // Created GstGLContext s - wrapped
>>>         (gst_gl_context_new_wrapped) and new
>>>         context(gst_gl_display_create_context)
>>>         //
>>>         static void
>>>         init_ogl (APP_STATE_T * state)
>>>         {
>>>         ...
>>>          /* get an EGL display connection */
>>>           state->display = eglGetDisplay (EGL_DEFAULT_DISPLAY);
>>>           assert (state->display != EGL_NO_DISPLAY);
>>>           /* initialize the EGL display connection */
>>>           result = eglInitialize (state->display, NULL, NULL);
>>>           assert (EGL_FALSE != result);
>>>
>>>         /* create an EGL rendering context */
>>>          state->context =
>>>               eglCreateContext (state->display, config,
>>>         EGL_NO_CONTEXT, context_attributes);
>>>           assert (state->context != EGL_NO_CONTEXT);
>>>         //
>>>         // Initialize GStreamer related resources.
>>>         //
>>>         state->gst_display = gst_gl_display_egl_new_with_egl_display
>>>         (state->display);
>>>         state->gl_context =
>>>               gst_gl_context_new_wrapped (GST_GL_DISPLAY
>>>         (state->gst_display),
>>>               (guintptr) state->context, GST_GL_PLATFORM_EGL,
>>>         GST_GL_API_GLES2);
>>>
>>>         GError *error = NULL;
>>>         if (
>>>         !gst_gl_display_create_context(GST_GL_DISPLAY(state->gst_display),
>>>         state->gl_context, &state->newContext, &error) )
>>>              g_print("Failed to create new context\n");
>>>
>>>         if (
>>>         !gst_gl_display_add_context(GST_GL_DISPLAY(state->gst_display),
>>>         state->newContext))
>>>             g_print("Failed to add new context to display\n");
>>>
>>>         } // init_ogl end.
>>>
>>>
>>>         static void
>>>         sync_bus_call (GstBus * bus, GstMessage * msg, gpointer * data)
>>>         {
>>>
>>>            APP_STATE_T *state = (APP_STATE_T *)data;
>>>             switch (GST_MESSAGE_TYPE (msg))
>>>             {
>>>                 case GST_MESSAGE_NEED_CONTEXT:
>>>                 {
>>>                     const gchar *context_type;
>>>                     gst_message_parse_context_type (msg, &context_type);
>>>
>>>                     GstContext *context = NULL;
>>>                     if (g_strcmp0 (context_type,
>>>         GST_GL_DISPLAY_CONTEXT_TYPE) == 0)
>>>                     {
>>>                        GstGLDisplay * gl_display =
>>>         GST_GL_DISPLAY(state->gst_display);
>>>                        context = gst_context_new
>>>         (GST_GL_DISPLAY_CONTEXT_TYPE, TRUE);
>>>          gst_context_set_gl_display(context, gl_display);
>>>                        gst_element_set_context
>>>         (GST_ELEMENT(msg->src), context);
>>>                     }
>>>                     else if (g_strcmp0 (context_type,
>>>         "gst.gl.app_context") == 0)
>>>                     {
>>>                         GstContext *context =
>>>         gst_context_new("gst.gl.app_context", TRUE);
>>>                         GstStructure *s =
>>>         gst_context_writable_structure (context);
>>>                         gst_structure_set (s, "context",
>>>         GST_TYPE_GL_CONTEXT, state->gl_context, NULL);
>>>         gst_element_set_context(GST_ELEMENT(msg->src), context);
>>>                     }
>>>                     break;
>>>                 }
>>>                 default:
>>>                   break;
>>>           }
>>>         } // sync_bus_call end
>>>
>>>
>>>         I use need-data callback to create a buffer from texture_id
>>>         and and push it in the appsrc:
>>>         /g_signal_connect (state->appsrc, "need-data", G_CALLBACK
>>>         (/ pushFrame /), state);/
>>>         /
>>>         /
>>>         static bool pushFrame(..., APP_STATE_T * state)
>>>         {
>>>              // Wrap the texture into GstGLMemory
>>>             GstVideoInfo vinfo;
>>>             gst_video_info_set_format(&vinfo, GST_VIDEO_FORMAT_RGBA,
>>>         state->screen_width, state->screen_height);
>>>             // Use  state->newContext for allocator.
>>>             GstAllocator* allocator =
>>>         GST_ALLOCATOR(gst_gl_memory_allocator_get_default(state->newContext));
>>>             GstGLVideoAllocationParams* params =
>>>         gst_gl_video_allocation_params_new_wrapped_texture(
>>>                state->newContext, NULL, &vinfo, 0, NULL,
>>>         GST_GL_TEXTURE_TARGET_2D, GST_GL_RGBA, state->tex,
>>>               NULL, 0);
>>>
>>>             GstGLMemory* glMemory =
>>>         GST_GL_MEMORY_CAST(gst_gl_base_memory_alloc(
>>>         GST_GL_BASE_MEMORY_ALLOCATOR_CAST(allocator),
>>>         (GstGLAllocationParams*) params));
>>>
>>>         gst_gl_allocation_params_free((GstGLAllocationParams *)params);
>>>             gst_object_unref(allocator);
>>>
>>>             // Attach GstGLMemory object into buffer, timestamp the
>>>         buffer and push it downstream
>>>             GstBuffer* buffer = gst_buffer_new();
>>>             gst_buffer_append_memory(buffer, GST_MEMORY_CAST(glMemory));
>>>
>>>             GstVideoMeta * vmeta = gst_buffer_add_video_meta(buffer,
>>>         GST_VIDEO_FRAME_FLAG_NONE, GST_VIDEO_FORMAT_RGBA,
>>>         state->screen_width, state->screen_height);
>>>
>>>             // Put timestamps into buffer
>>>             GST_BUFFER_PTS (buffer) = timestamp;
>>>             GST_BUFFER_DURATION (buffer) = gst_util_uint64_scale_int
>>>         (1, GST_SECOND, 2);
>>>             timestamp += GST_BUFFER_DURATION (buffer);
>>>
>>>             GstFlowReturn ret;
>>>             g_signal_emit_by_name(state->appsrc, "push-buffer",
>>>         buffer, &ret);
>>>
>>>             if (ret != GST_FLOW_OK)
>>>             {
>>>                 // Something wrong, stop pushing.
>>>                 g_printerr("Something went wrong: Pushing buffer
>>>         into appsrc is stopped.\n");
>>>                 return false;
>>>             }
>>>
>>>             return true;
>>>         } // pushFrame end
>>>
>>>         Regards,
>>>         Lusine
>>>
>>>         On Fri, Aug 6, 2021 at 8:59 AM Matthew Waters
>>>         <ystreet00 at gmail.com <mailto:ystreet00 at gmail.com>> wrote:
>>>
>>>             Hi,
>>>
>>>             On 6/8/21 1:12 am, Lusine Hayrapetyan wrote:
>>>>             Dear Matt,
>>>>             Thank you very much for your response. It helped me to
>>>>             understand that using 'wrapped' OpenGL context is a
>>>>             wrong direction to go :)
>>>>
>>>>             /WRT Suggestion 1:/
>>>>             Do I understand correctly that I need to get local
>>>>             context from gstreamer and pass it to opengl rendering
>>>>             thread? (I have a rendering thread where I set
>>>>             OpenGL|ES context and screen stuff).
>>>>             GstGLContext* mContext = nullptr;
>>>>             g_object_get(state->gldownload, "context", &mContext,
>>>>             NULL);
>>>>             guintptr handle;
>>>>             handle = gst_gl_context_get_gl_context(mContext); // is
>>>>             this correct?
>>>>             state->context = (EGLContext)handle; // state->context
>>>>             is EGLContext type;
>>>>             And then use state->context in OpenGL|ES?
>>>>             Do I need to get and pass window and display
>>>>             from gstreamer to my rendering thread as well?
>>>>             Although my use scenario is different from this one - I
>>>>             need to pass context from OpenGL to Gstreamer.
>>>
>>>             You only need to retrieve or create a non-wrapped
>>>             GstGLContext and use that for creating your textures
>>>             that you are pushing into GStreamer.  You don't need to
>>>             use GStreamer's provided OpenGL context for anything
>>>             else.  Everything else in your sample remains the same. 
>>>             You may need to add a GstGLSyncMeta on your buffers you
>>>             are pushing into GStreamer to provide the necessary
>>>             synchronisation guarantees between the shared OpenGL
>>>             contexts (application and GStreamer).  On some platforms
>>>             the window handle type and format may be important
>>>             however in general on linux (X11/wayland) it doesn't
>>>             really matter.
>>>
>>>             You must not attempt to use GStreamer's OpenGL context
>>>             as-is (using e.g. eglMakeCurrent() or anything of the
>>>             like) from outside the GStreamer OpenGL context thread
>>>             (as provided by the gst_gl_context_thread_add() API).
>>>
>>>>             /WRT Suggestion 2:/
>>>>             gst_gl_display_create_context accepts /other_context
>>>>             /argument, should the /other_context /be the 'wrapped'
>>>>             context?
>>>
>>>             Yes.  other_context is the GstGLContext that will be
>>>             shared with the newly created GstGLContext.
>>>
>>>             Side note, GStreamer cannot use any application-provided
>>>             OpenGL context as-is due to the overhead of dealing with
>>>             all the OpenGL state that may be changed behind
>>>             GStreamer's back.  This is why the OpenGL context
>>>             sharing dance is required.
>>>
>>>             Cheers
>>>             -Matt
>>>
>>>>             Best Regards,
>>>>             Lusine
>>>>
>>>>             On Thu, Aug 5, 2021 at 12:39 PM Matthew Waters
>>>>             <ystreet00 at gmail.com <mailto:ystreet00 at gmail.com>> wrote:
>>>>
>>>>                 So, I think you almost have the correct sequence.
>>>>
>>>>                 Response inline.
>>>>
>>>>                 On 5/8/21 1:04 am, Lusine Hayrapetyan via
>>>>                 gstreamer-devel wrote:
>>>>>                 Hi Folks,
>>>>>                 I'm struggling with the following issue and can't
>>>>>                 understand what I'm doing wrong.
>>>>>                 I need to pass opengl texture to the gstreamer
>>>>>                 pipeline.
>>>>>                 I have a rendering thread where I create opengl
>>>>>                 texture, the following objects created in this thread:
>>>>>                 /EGLDisplay display;/
>>>>>                 /EGLContext context;/
>>>>>                 /
>>>>>                 /
>>>>>                 I create gstreamer pipeline in the main thread and
>>>>>                 as described in the following article sharing an
>>>>>                 X11 display and GstGLContext with the bus callback.
>>>>>                 http://ystreet00.blogspot.com/2015/09/gstreamer-16-and-opengl-contexts.html
>>>>>                 <http://ystreet00.blogspot.com/2015/09/gstreamer-16-and-opengl-contexts.html>
>>>>>
>>>>>                 GstGLDisplayEGL and GstGLContext are created in
>>>>>                 this way:
>>>>>                 /GstGLDisplayEGL* gst_display =
>>>>>                 gst_gl_display_egl_new_with_egl_display (display);
>>>>>                 /
>>>>>                 /GstGLContext *gl_context =
>>>>>                 gst_gl_context_new_wrapped (GST_GL_DISPLAY
>>>>>                 (gst_display),
>>>>>                       (guintptr) context, GST_GL_PLATFORM_EGL,
>>>>>                 GST_GL_API_GLES2);/
>>>>>
>>>>>                 The first element of my pipeline is appsrc:
>>>>>                 /appsrc stream-type=0 emit-signals=1 format=3
>>>>>                 caps=video/x-raw(memory:GLMemory),  width=300,
>>>>>                 height=300, framerate=(fraction)20/1,
>>>>>                 format=(string)RGBA ! gldownload ! .../
>>>>>
>>>>>                 I use need-data callback to create a buffer from
>>>>>                 texture_id and and push it in the appsrc:
>>>>>                 /g_signal_connect (state->appsrc, "need-data",
>>>>>                 G_CALLBACK (/ pushFrame /), state);/
>>>>>                 /
>>>>>                 /
>>>>>                 /bool pushFrame()/
>>>>>                 /{
>>>>>                      // Wrap the texture into GstGLMemory
>>>>>                     GstVideoInfo vinfo;
>>>>>                 gst_video_info_set_format(&vinfo,
>>>>>                 GST_VIDEO_FORMAT_RGBA, 300, 300);
>>>>>
>>>>>                     GstAllocator* allocator =
>>>>>                 GST_ALLOCATOR(gst_gl_memory_allocator_get_default(gl_context));
>>>>>
>>>>>                 GstGLVideoAllocationParams* params =
>>>>>                 gst_gl_video_allocation_params_new_wrapped_texture(
>>>>>                  state->gl_context, NULL, &vinfo, 0, NULL,
>>>>>                 GST_GL_TEXTURE_TARGET_2D, GST_GL_RGBA, / texture_id /,
>>>>>                       NULL, 0);
>>>>>                 /
>>>>
>>>>                 The use of state->gl_context is probably your
>>>>                 OpenGL context that has been wrapped from the
>>>>                 application.  This 'wrapped' OpenGL context has
>>>>                 some limitations, one being that GStreamer cannot
>>>>                 actually do a complete gst_gl_context_thread_add
>>>>                 where the request is marshalled to an
>>>>                 OpenGL-specific thread.  This is what that critical
>>>>                 is complaining about effectively.
>>>>
>>>>                 To do this properly, you would need to do one of
>>>>                 two things:
>>>>                 1. Retrieve the OpenGL context from the downstream
>>>>                 gldownload element using either the 'context'
>>>>                 property or using an appropriate GST_CONTEXT QUERY
>>>>                 or the helper gst_gl_query_local_gl_context().
>>>>                 2. Create your own GStreamer OpenGL context and add
>>>>                 it to the GstGLDisplay using something like:
>>>>                 https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/blob/master/gst-libs/gst/gl/gstglbasefilter.c#L550-565
>>>>                 <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/blob/master/gst-libs/gst/gl/gstglbasefilter.c#L550-565>.
>>>>
>>>>                 Cheers
>>>>                 -Matt
>>>>
>>>>>                 /
>>>>>                     // The following line produces an error!!!
>>>>>                     GstGLMemory* glMemory =
>>>>>                 GST_GL_MEMORY_CAST(gst_gl_base_memory_alloc(
>>>>>                 GST_GL_BASE_MEMORY_ALLOCATOR_CAST(allocator),
>>>>>                 (GstGLAllocationParams*) params));
>>>>>
>>>>>                 gst_gl_allocation_params_free((GstGLAllocationParams
>>>>>                 *)params);
>>>>>                 gst_object_unref(allocator);
>>>>>
>>>>>                     // Attach GstGLMemory object into buffer,
>>>>>                 timestamp the buffer and push it downstream
>>>>>                     GstBuffer* buffer = gst_buffer_new();
>>>>>                 gst_buffer_append_memory(buffer,
>>>>>                 GST_MEMORY_CAST(glMemory));
>>>>>
>>>>>                     // Put timestamps into buffer
>>>>>                     GST_BUFFER_PTS (buffer) = timestamp;
>>>>>                     GST_BUFFER_DURATION (buffer) =
>>>>>                 gst_util_uint64_scale_int (1, GST_SECOND, 2);
>>>>>
>>>>>                     timestamp += GST_BUFFER_DURATION (buffer);
>>>>>                     GstFlowReturn ret;
>>>>>                 g_signal_emit_by_name(state->appsrc,
>>>>>                 "push-buffer", buffer, &ret);
>>>>>
>>>>>                     if (ret != GST_FLOW_OK)
>>>>>                     {
>>>>>                         // Something wrong, stop pushing.
>>>>>                 g_printerr("Something went wrong: Pushing buffer
>>>>>                 into appsrc is stopped.\n");
>>>>>                         return false;
>>>>>                     }
>>>>>
>>>>>                     return true;
>>>>>                 }
>>>>>                 /
>>>>>
>>>>>                 pushFrame produces the following error:
>>>>>                 gst_gl_context_thread_add: assertion
>>>>>                 'context->priv->active_thread == g_thread_self ()'
>>>>>                 failIed
>>>>>
>>>>>                 What am I doing wrong or how can push
>>>>>                 gpu texture to gstreamer?
>>>>>
>>>>>                 Thanks,
>>>>>                 Lusine
>>>>>
>>>>
>>>
>>
>

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