Dynamic pipelines using valves
Clyde McQueen
clydemcqueen at gmail.com
Tue Aug 31 15:30:31 UTC 2021
I'd like to build a pipeline with 1 source and 3 sinks, where the sinks can
be added and removed on the fly. I've seen examples using tees and valves,
so my basic pipeline has 2 tees, 3 queues, 3 valves and 0-3 sinks. The
pipeline mostly works, but it fails the 2nd time I create a sink for a
particular valve, and only when sink.sync=true.
The problem persists with a single src -> queue -> valve -> sink, as shown
below. The pipeline starts fine, but when valve.drop is set to true a
second time, the packets still do not flow. I've tried with live streams
where sink.sync=false, and it works well. It's only when sink.sync=true
that it fails.
Any ideas?
$ gst-launch-1.0 --version
gst-launch-1.0 version 1.16.2
GStreamer 1.16.2
https://launchpad.net/distros/ubuntu/+source/gstreamer1.0
#include <thread>
extern "C" {
#include "gst/gst.h"
#include "gst/base/gstbasesink.h"
}
class ValveTest
{
GstElement *pipeline_;
GstElement *src_;
GstElement *queue_;
GstElement *valve_;
GstElement *sink_;
bool valve_drop_{false};
public:
ValveTest()
{
if (!gst_is_initialized()) {
gst_init(nullptr, nullptr);
}
pipeline_ = gst_pipeline_new(nullptr);
src_ = gst_element_factory_make("videotestsrc", "src");
queue_ = gst_element_factory_make("queue", "queue");
valve_ = gst_element_factory_make("valve", "valve");
sink_ = gst_element_factory_make("xvimagesink", "sink");
if (!pipeline_ || !src_ || !queue_ || !valve_ || !sink_) {
g_critical("create failed");
return;
}
gst_bin_add_many(GST_BIN(pipeline_), src_, queue_, valve_, sink_,
nullptr);
if (!gst_element_link_many(src_, queue_, valve_, sink_, nullptr)) {
g_critical("link src ... sink failed");
return;
}
g_object_set(valve_, "drop", valve_drop_, nullptr);
gst_base_sink_set_sync(GST_BASE_SINK(sink_), true);
gst_element_set_state(pipeline_, GST_STATE_PLAYING);
}
void toggle_valve()
{
valve_drop_ = !valve_drop_;
if (valve_drop_) {
g_print("Drop\n");
g_object_set(valve_, "drop", true, nullptr);
gst_element_set_state(sink_, GST_STATE_NULL);
gst_bin_remove(GST_BIN(pipeline_), sink_);
gst_object_unref(GST_OBJECT(sink_));
sink_ = nullptr;
} else {
g_print("The buffers must flow\n");
sink_ = gst_element_factory_make("xvimagesink", "sink");
gst_base_sink_set_sync(GST_BASE_SINK(sink_), true);
gst_bin_add(GST_BIN(pipeline_), sink_);
gst_element_link(valve_, sink_);
gst_element_set_state(sink_, GST_STATE_PLAYING);
g_object_set(valve_, "drop", false, nullptr);
}
}
};
int main()
{element
ValveTest test;
while (true) {
using namespace std::chrono_literals;
std::this_thread::sleep_for(2s);
test.toggle_valve();
}
return 0;
}
Thanks for any help!
/Clyde
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/gstreamer-devel/attachments/20210831/63dbcfba/attachment-0001.htm>
More information about the gstreamer-devel
mailing list