Performance impact of bins/ghostpads?
Florian Echtler
floe at butterbrot.org
Fri Mar 3 10:11:47 UTC 2023
On 03.03.23 09:57, Edward Hervey wrote:
> On Fri, 2023-03-03 at 09:29 +0100, Florian Echtler via gstreamer-devel wrote:
>> The default content of videopipe is just "videoconvert !
>> fpsdisplaysink".
>
> So you "just" added a video conversion element which does take
> processing time.
No, that was probably too unclear in my first message, but the videoconvert was
already there in the original pipeline as well. The _only_ difference is whether
converter and displaysink are in a bin or not.
> Never connect such elements directly to a sink, put a `queue` element
> just before the (video) sink so that it can have a thread dedicated tod
> displaying. Without that ... videoconvert will be idling until the
> previous frame has been displayed (which won't happen if you disable
> sync in the sink, ergo what you observed).
For good measure, I tried adding a queue before as well as after the
videoconvert element (and even in both places), but it doesn't make any
difference. I'm still getting the 50% FPS drop when the elements are in a bin.
> * it's not bins/ghostpads that introduce this kind of overhead.
I beg to differ - in this case, the only difference between the two graphs is
whether there's a bin around the two output elements or not. Everything else is
identical.
> * Always add a queue just before your sinks
That may be a good general suggestion, but it doesn't help in this case.
> * never disabled sync on sinks (except for *reaaaaaally* good
> reasons)
I'd still like to understand why it makes a difference in this scenario, the
description in the docs for what that parameter does ("sync on the clock") isn't
exactly exhaustive.
> * fpsdisplaysink has a bunch of issues ... just use of debugging
> purposes and try with regular video sinks (or autovideosink)
Well, debugging is exactly what I'm trying to do, innit? ;-)
Best, Florian
--
SENT FROM MY DEC VT50 TERMINAL
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