[d3d11screencapturesrc] Having problems in screen capturing 3440x1440 resolution, other resolutions wokrs well.
Davide Perini
perini.davide at dpsoftware.org
Fri Mar 10 12:55:20 UTC 2023
Hi Seungha,
I'm not able to answer at the moment since I'm "a simple user" of the
Java Bindings, I need to look into how the binding's implementation
works.
I'll start by looking if I'm using D3D11 aware elements/components.
Anyway thanks for all the hints.
Kind regards,
Davide
Il 2023-03-08 21:34 Seungha Yang via gstreamer-devel ha scritto:
> It looks like stride (or called pitch) mismatch. What's the consumer of
> "new pipeline"
> (how did you read the output buffer)? If it's not a D3D11-aware
> element/component,
> the "new pipeline" would not boost any performance.
>
> Note that CPU read/writable memory layout of Direct3D11 memory might be
> different from
> that of normal CPU memory. To read video memory, don't assume that
> stride/pitch is equal to width
> but you should use gst_video_frame_map() or so.
>
> Seungha
>
> -----Original Message-----
> From: gstreamer-devel <gstreamer-devel-bounces at lists.freedesktop.org>
> On Behalf Of Davide Perini via gstreamer-devel
> Sent: Thursday, March 9, 2023 5:11 AM
> To: gstreamer-devel at lists.freedesktop.org
> Cc: Davide Perini <perini.davide at dpsoftware.org>
> Subject: [d3d11screencapturesrc] Having problems in screen capturing
> 3440x1440 resolution, other resolutions wokrs well.
>
> Hi all,
> I'm screen capturing using GStreamer bindings for Java without problems
> since a lot of time, it works super awesome at all screen resolutions.
>
> Love GStreamer and the Java Bindings for GStreamer. :) Thank you all
> for this awesome things.
>
> I'm using a pipeline like this:
> d3d11screencapturesrc monitor-handle={0} ! d3d11convert ! d3d11download
> ! video/x-raw(memory:SystemMemory),width=3440,height=1440
> this pipeline works as expected.
>
> I recently switched to this "new pipeline" that should be more
> optimized for the purpose:
> d3d11screencapturesrc monitor-handle={0} ! d3d11convert !
> video/x-raw(memory:D3D11Memory),width=3440,height=1440
>
> this "new pipeline" works well at every screen resolutions except
> 3440x1440, I even tried another 21:9 resolution like 3840x1080 and it
> works well but not on 3440x1440.
> All other screen resolutions works well.
>
> This is so weird. My code should be ok since if I switch to the "older
> pipeline" all works well.
>
> I took a screenshot at 3440x1440 when capturing the screen and the
> image is completely scrambled, I attach it.
>
> I don't know how where to start finding for a solution.
>
> Is this a problem related to the bindings? Is there some errors in my
> pipeline?
>
> How can a pipeline works well at every screen resolutions and not at
> 3440x1440?
>
> Thank you
> Davide
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