<div dir="auto"><div><br><br><div class="gmail_quote"><div dir="ltr">Le dim. 1 juil. 2018 17:27, Jiang Pin <<a href="mailto:pin.jiang@outlook.com">pin.jiang@outlook.com</a>> a écrit :<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I am developing some ultra low latency video system with gstreamer. To<br>
achieved that I also have some high precision latency measurement tool. <br>
<br>
I found d3dvideosink has about 16ms longer latency compared to glimagesink.<br>
I guess there might be one more frame cache inside directX. Can d3dvideosink<br>
get equal performance as glimagesink?<br></blockquote></div></div><div dir="auto"><br></div><div dir="auto">There should be a way, since OpenGL is not the preferred API on Windows. Someone knowledgeable in DirectX usage would have to odit the code and correct.</div><div dir="auto"><br></div><div dir="auto"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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