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    <div class="moz-cite-prefix">You can probably do that for
      wayland-specific things however X11 is still used by people as
      well as the cross-platform concerns for MacOS or windows that one
      wouldn't want to preclude by relying specifically on wayland.<br>
      <br>
      Also, resizes with wayland subsurfaces are somewhat tricky to keep
      synchronised and require extra API.<br>
      <br>
      Cheers<br>
      -Matt<br>
      <br>
      On 12/9/19 10:16 am, HalleyZhao wrote:<br>
    </div>
    <blockquote type="cite"
      cite="mid:20190912001625.BBF782D0009B@webmail.sinamail.sina.com.cn">
      <meta http-equiv="content-type" content="text/html; charset=UTF-8">
      <div>thanks Matthew。</div>
      <div><br>
      </div>
      <div>I know little about totem/gtk3, just wonder why not use
        waylandsink to render video directly to a
        wl_surface/wl_sub_surface. </div>
      <div>it means to create a gtk widget which associates with a
        wl_sub_surface, it is a child of the main window but skip gl
        composition inside app.</div>
      <div><br>
      </div>
      <div>for a dedicated video player app, texture video is just the
        favor of developer, not the interest of end-user.</div>
      <br>
      <br>
      <div id="">--------------------------------<br>
      </div>
      <div id=""><br>
      </div>
      <br>
      <div id="origbody">
        <div style="background: #f2f2f2;">----- 原始邮件 -----<br>
          发件人:Matthew Waters <a class="moz-txt-link-rfc2396E" href="mailto:ystreet00@gmail.com"><ystreet00@gmail.com></a><br>
          收件人:<a class="moz-txt-link-abbreviated" href="mailto:halleyzhao@sina.com">halleyzhao@sina.com</a>, Discussion of the development of and
          with GStreamer <a class="moz-txt-link-rfc2396E" href="mailto:gstreamer-devel@lists.freedesktop.org"><gstreamer-devel@lists.freedesktop.org></a><br>
          主题:Re: if we plan to remove TEXTURE_UPLOAD, what will be used
          instead?<br>
          日期:2019年09月11日 17点10分<br>
        </div>
        <br>
        <div class="">Hi,<br>
          <br>
          1. clutter is effectively unmaintained and is really the only
          major user of the gl upload meta so the first move is to
          remove the clutter dependency inside totem.  There are
          replacement Gtk sink elements (gtkglsink and gtksink) for Gtk3
          that can be used.  For Gtk4, the equivalent elements would
          need to written.<br>
          2. The general case for OpenGL within a Gstreamer context is
          to use the libgstgl-1.0 library and the associated elements
          (glupload, glcolorconvert, etc).  One can pass OpenGL textures
          between elements using GstGLMemory with much more information
          than was ever possible with the upload meta. Currently
          libgstgl does include a upload meta implementation however
          that implementation will only be used if nothing else is found
          (except for upload from system memory).<br>
          <br>
          Cheers<br>
          -Matt<br>
          <br>
          On 11/9/19 6:24 pm, HalleyZhao wrote:<br>
        </div>
        <blockquote type="cite"
          cite="mid:20190911082449.8BF7D2D0009E@webmail.sinamail.sina.com.cn">
          <div>Hi experts:</div>
          <div>from the following thread, I notice that community plans
            to remove TEXTURE_UPLOAD/GstGLUploadTextureMeta.</div>
          <div>then what will be used instead?</div>
          <div>take totem as example, it is problemtic to use
            clutter-sink with hardware accerelated decoder.</div>
          <div>then what's the decent way to render video in totem?</div>
          <div><br>
          </div>
          <div><br>
          </div>
          <div><a target="_blank"
href="https://gitlab.freedesktop.org/gstreamer/gstreamer-vaapi/issues/137"
              moz-do-not-send="true">https://gitlab.freedesktop.org/gstreamer/gstreamer-vaapi/issues/137</a></div>
          <div class="" style="box-sizing: border-box; display: flex;
            justify-content: space-between; color: rgb(46, 46, 46);
            font-family: -apple-system, BlinkMacSystemFont, "Segoe
            UI", Roboto, "Noto Sans", Ubuntu, Cantarell,
            "Helvetica Neue", sans-serif, "Apple Color
            Emoji", "Segoe UI Emoji", "Segoe UI
            Symbol", "Noto Color Emoji"; font-size:
            14px;">
            <div class="" discussion-id="" style="box-sizing:
              border-box; align-self: flex-start; flex-shrink: 0;
              display: inline-flex; align-items: center; margin-left:
              10px; color: rgb(145, 145, 145);"><span class=""
                style="box-sizing: border-box; display: inline-block;
                color: rgb(112, 112, 112); font-size: 12px; line-height:
                20px; padding: 0px 7px; border: 1px solid rgb(229, 229,
                229); border-radius: 100px; margin: 0px 3px;">Maintainer</span></div>
          </div>
          <div class="" style="box-sizing: border-box; color: rgb(46,
            46, 46); font-family: -apple-system, BlinkMacSystemFont,
            "Segoe UI", Roboto, "Noto Sans", Ubuntu,
            Cantarell, "Helvetica Neue", sans-serif,
            "Apple Color Emoji", "Segoe UI Emoji",
            "Segoe UI Symbol", "Noto Color Emoji";
            font-size: 14px;">
            <div class="" style="box-sizing: border-box; overflow: auto
              hidden;">
              <div class="" style="box-sizing: border-box;
                overflow-wrap: break-word;">
                <blockquote data-sourcepos="1:1-1:48" dir="auto"
                  style="box-sizing: border-box; margin: 0px 0px 16px;
                  color: rgb(127, 143, 164); font-size: inherit;
                  padding: 8px 24px; border-left: 3px solid rgb(234,
                  234, 234); text-align: initial;">
                  <p data-sourcepos="1:3-1:48" style="box-sizing:
                    border-box; margin-right: 0px; margin-left: 0px;
                    font-size: inherit; line-height: 1.5;">TEXTURE_UPLOAD
                    as deprecated for next gst 1.18</p>
                </blockquote>
                <p data-sourcepos="3:1-3:47" dir="auto"
                  style="box-sizing: border-box; margin-right: 0px;
                  margin-bottom: 16px; margin-left: 0px; text-align:
                  initial;">TEXTURE_UPLOAD is planned to be removed for
                  2.0</p>
                <p data-sourcepos="5:1-5:252" dir="auto"
                  style="box-sizing: border-box; margin-right: 0px;
                  margin-bottom: 16px; margin-left: 0px; text-align:
                  initial;">I removed TEXTURE_UPLOAD support in Wayland
                  from gstreamer-vaapi for release 1.14, if I recall
                  correctly, but for Canonical it was a regression, and
                  Daniel van Vught devoted a lot of time to make it
                  work, but as we confirm now, only for Intel's driver.</p>
                <div style="box-sizing: border-box; margin-right: 0px;
                  margin-left: 0px; text-align: initial;">We are
                  devoting a lot of time supporting a deprecated
                  transfer mechanism because people demand it. Every
                  time I think about it, I realized that I have said
                  "no" when Daniel pushed for it.</div>
                <div style="box-sizing: border-box; margin-right: 0px;
                  margin-left: 0px; text-align: initial;"><br>
                </div>
              </div>
            </div>
          </div>
          <div id="">--------------------------------<br>
          </div>
          <div id=""><br>
          </div>
          <br>
          <fieldset class=""></fieldset>
          <pre class="" wrap="">_______________________________________________
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        </blockquote>
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      <br>
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      <pre class="moz-quote-pre" wrap="">_______________________________________________
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<a class="moz-txt-link-abbreviated" href="mailto:gstreamer-devel@lists.freedesktop.org">gstreamer-devel@lists.freedesktop.org</a>
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    </blockquote>
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