<div dir="ltr">Thanks Matthew,<div>to confirm it i did a little patch to check if the passed GstMemory was indeed a GstGLMemoryEGL, but apparently it is not, the below assert failed right after  the qt video sink received a new frame.</div><div><br></div><div>GstMemory *mem = gst_buffer_peek_memory (buffer, 0);<br></div><div>g_assert (gst_is_gl_memory_egl (mem));</div><div><br></div><div>As you suggested, I tried to execute the pipeline 'omxh264dec ! glimagesinkelement', but it ends up giving me an error when calling glGetString(GL_VERSION).</div><div><br></div><div>$ gst-launch-1.0 filesrc location=/home/root/test.mp4 ! omxh264dec ! glimagesinkelement<br></div><div><br></div><div>  glcontext gstglcontext_egl.c:464:gst_gl_context_egl_choose_config:<glcontextegl0> chosen EGLConfig                                                                                                  <br>  glcontext gstglcontext_egl.c:174:gst_gl_context_egl_dump_config:<glcontextegl0> dumping EGLConfig 0x4 with id 0x4 and native visual id 0x8428 of type 0x3038                                        <br>  glcontext gstglcontext_egl.c:207:gst_gl_context_egl_dump_config:<glcontextegl0> Conformant for OpenGL ES|OpenGL ES 2.x|OpenVG                                                                       <br>  glcontext gstglcontext_egl.c:240:gst_gl_context_egl_dump_config:<glcontextegl0> Renderable for OpenGL ES|OpenGL ES 2.x|OpenVG                                                                       <br>  glcontext gstglcontext_egl.c:273:gst_gl_context_egl_dump_config:<glcontextegl0> Surface for window|pbuffer|multisample-resolve-box|swap-behaviour-preserved|vg-alpha-format-pre|vg-colorspace-linear<br>  glcontext gstglcontext_egl.c:313:gst_gl_context_egl_dump_config:<glcontextegl0> [R, G, B, A] = [8, 8, 8, 0]                                                                                         <br>  glcontext gstglcontext_egl.c:335:gst_gl_context_egl_dump_config:<glcontextegl0> [D, S] = [24, 0]                                                                                                    <br>  glcontext gstglcontext_egl.c:346:gst_gl_context_egl_dump_config:<glcontextegl0> Swap interval range is [0, 2147483647]                                                                              <br>  glcontext gstglcontext_egl.c:360:gst_gl_context_egl_dump_config:<glcontextegl0> PBuffer maximum dimensions are [2048, 2048]. Max pixels are 4194304                                                 <br>  glcontext gstglcontext_egl.c:373:gst_gl_context_egl_dump_config:<glcontextegl0> Multisample buffers: 0 and Samples per pixel: 0                                                                     <br>  glcontext gstglcontext_egl.c:501:_create_context_with_flags:<glcontextegl0> attempting to create OpenGL ES context version 2.0 flags 0 profile 0                                                    <br>  glcontext gstglcontext_egl.c:746:gst_gl_context_egl_create_context: gl context created: 1                                                                                                          <br>  glwindow gstglwindow_dispmanx_egl.c:226:window_resize: resizing invisible window from 0x0 to 16x16                                                                                                <br>  videosink gstvideosink.c:132:gst_video_sink_center_rect: source is 16x16 dest is 640x480, result is 16x16 with x,y 312x232                                                                         <br>  glcontext gstglcontext_egl.c:794:gst_gl_context_egl_create_context: Creating EGLSurface from window_handle 0x5fd100                                                                                 <br>  glcontext gstglcontext_egl.c:828:gst_gl_context_egl_create_context: surface created                                                                                                                 <br>  glcontext gstglcontext.c:1247:gst_gl_context_create_thread:<glcontextegl0> created context                                                                                                          <br>  glcontext gstglcontext.c:750:gst_gl_context_activate:<glcontextegl0> activate:1                                                                                                                     <br>  glcontext gstglcontext.c:1263:gst_gl_context_create_thread:<glcontextegl0> available GL APIs: gles2                                                                                                 <br>  glcontext gstglcontext.c:1282:gst_gl_context_create_thread:<glcontextegl0> Filling info                                                                                                             <br>  glcontext gstglcontext.c:1042:gst_gl_context_create:<glcontextegl0> gl thread created                                                                                                               <br>  glimagesink gstglimagesink.c:1010:_ensure_gl_setup:<glimagesink0> <b>error: glGetString not defined or returned invalid value</b><br></div><div><br></div><div>After some searching I find out that this problem could be related with the wrong GL lib loading. So I certified that gst-launch-1.0 was loading the correct glGetString version.</div><div><br></div><div>My system listed two libraries with the symbol:</div><div><br></div>$ find . -name \*.so -exec bash -c "nm --defined-only -D {} 2>/dev/null | grep glGetString && echo {}" \;<br>00008810 T glGetString<br>./<b>libbrcmGLESv2.so</b><br>0000880c T glGetString<br><div>./<b>libGLESv2.so</b></div><div> </div><div>According to rpi doc, the corrected one is the brcm. Thus, I ran gdb to check which one is being loaded right before  glGetString(GL_VERSION) was called. gst_gl_display_create_context was chosen to the the point of verification.</div><div> </div><div>$ gdb gst-launch-1.0</div><div>Thread 1 "gst-launch-1.0" hit Breakpoint 2, 0x7693fa22 in gst_gl_display_create_context () from /usr/lib/libgstgl-1.0.so.0<br>(gdb) info sharedlibrary <br>From        To          Syms Read   Shared Object Library<br>0x76fd5b80  0x76fe96b0  Yes (*)     /lib/ld-linux-armhf.so.3<br>0x76f0d9d8  0x76f94684  Yes (*)     /usr/lib/libgstreamer-1.0.so.0<br>0x76e1d7e8  0x76e7850c  Yes (*)     /usr/lib/libglib-2.0.so.0<br>0x76dc2c40  0x76de9810  Yes (*)     /usr/lib/libgobject-2.0.so.0<br>0x76d99540  0x76da4b94  Yes (*)     /lib/libpthread.so.0<br>0x76cbba40  0x76d61ac4  Yes (*)     /lib/libc.so.6<br>0x76c8dbb0  0x76c8e6dc  Yes (*)     /usr/lib/libgmodule-2.0.so.0<br>0x76c32148  0x76c59c60  Yes (*)     /lib/libm.so.6<br>0x76c16b38  0x76c17518  Yes (*)     /lib/libdl.so.2<br>0x76bb8f48  0x76befd8c  Yes (*)     /usr/lib/libpcre.so.1<br>0x76ba3360  0x76ba6680  Yes (*)     /usr/lib/libffi.so.7<br>0x76b85118  0x76b8ff10  Yes (*)     /lib/libgcc_s.so.1<br>0x76b28520  0x76b59774  Yes (*)     /usr/lib/gstreamer-1.0/libgstcoreelements.so<br>0x76ac55e8  0x76b012a4  Yes (*)     /usr/lib/libgstbase-1.0.so.0<br>0x76a77e08  0x76a9ce4c  Yes (*)     /usr/lib/gstreamer-1.0/libgstomx.so<br>0x769fedd0  0x76a4623c  Yes (*)     /usr/lib/libgstvideo-1.0.so.0<br>0x76998058  0x769ce23c  Yes (*)     /usr/lib/libgstaudio-1.0.so.0<br>0x7697ad60  0x7697b910  Yes (*)     /usr/lib/libgstallocators-1.0.so.0<br>0x769355a0  0x76957ae8  Yes (*)     /usr/lib/libgstgl-1.0.so.0<br>0x768ccfe8  0x7690893c  Yes (*)     /usr/lib/liborc-0.4.so.0<br>0x76892618  0x768a9e14  Yes (*)     /usr/lib/libgsttag-1.0.so.0<br>0x76878a0c  0x76879ed4  Yes (*)     /usr/lib/libbcm_host.so<br>0x7685114c  0x768642dc  Yes (*)     <b>/usr/lib/libbrcmEGL.so</b><br>0x76829928  0x76831dc4  Yes (*)     /usr/lib/libvchostif.so<br>0x76806dc8  0x76812f2c  Yes (*)     <b>/usr/lib/libbrcmGLESv2.so</b><br>0x767e3bc8  0x767ecc88  Yes (*)     /lib/libz.so.1<br>0x767cd704  0x767cfb30  Yes (*)     /usr/lib/libvchiq_arm.so<br>0x767b6c4c  0x767b9e28  Yes (*)     /usr/lib/libvcos.so<br>0x7679fae0  0x767a1f30  Yes (*)     /lib/librt.so.1<br>0x76764228  0x7677d648  Yes (*)     /usr/lib/gstreamer-1.0/libgstopengl.so<br>0x76742240  0x76748fb4  Yes (*)     /usr/lib/libgstcontroller-1.0.so.0<br>0x767135b0  0x7672a9f0  Yes (*)     /usr/lib/libpng16.so.16<br>0x766d89e0  0x766fb670  Yes (*)     /usr/lib/libjpeg.so.62<br></div><div><br></div><div>It's picking the right lib (libbrcmGLESv2.so) so glGetString is returning a invalid value.</div><div>Finally, to validate i coded a simple sample to call glGetString, which surprisingly returned : <b>OpenGL ES 2.0</b></div><div><br></div><div>What could be wrong with glimagesinkelement ?</div><div><br></div><div>regards.  <br><div><table cellpadding="0" class="gmail-cf gmail-gJ" style="border-collapse:collapse;margin-top:0px;width:auto;font-family:Roboto,RobotoDraft,Helvetica,Arial,sans-serif;font-size:14px;letter-spacing:0.2px;display:block"></table></div></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, Jun 21, 2020 at 11:39 AM Matthew Waters <<a href="mailto:ystreet00@gmail.com">ystreet00@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
  
    
  
  <div>
    <div>The OpenGL texture out of omxh264dec on
      the RPi is wrapped in a GstGLMemoryEGL which already wraps the
      EGLImage produced by the OMX decoder.  I'm not entirely sure what
      VCSM is or how it actually relates to all this but I assume that
      the following pipeline works for you? 'omxh264dec !
      glimagesinkelement'  If so, that is already using the
      EGLImage/OpenGL texture produced by omxh264dec and rendering using
      OpenGL with glimagesink.  It is very hard in general for the RPi
      to do anything but only decode and display a 1080p@30 video and
      even then it can just barely do it.<br>
      <br>
      On 21/6/20 10:22 pm, Rafael Savignon wrote:<br>
    </div>
    <blockquote type="cite">
      
      <div dir="ltr">
        <div dir="auto">Hi all,
          <div dir="auto">I'm developing a Qt5 application to playback
            hardware decoded h.264 files. But on raspberry pi 3 its
            struggling to play media greater than 720p. After some
            investigation of <b>QGstVideoBuffer</b> class I realized
            that calls to gst_video_frame_map function passing bigger
            frames were consuming much cpu time ~50ms, which was
            resulting in the postponing of next frames delivery. So I
            had to find out a more performatic way to read the video
            frame content. After some search I found out that a special
            buffer mechanism could enable applications to map GPU memory
            directly to addressable process memory, avoiding unnecessary
            copy (VCSM). Then I took another look at QtMultimedia source
            code and saw that a OpenGL texture handle was being packaged
            in  with <b>QGstVideoBuffer</b>, as shown below.</div>
          <div dir="auto"><span style="background-color:rgba(0,0,0,0.024);color:rgb(46,139,87);font-family:monaco,"andale mono","courier new",courier,mono;font-size:12.1007px;white-space:pre-wrap">
</span></div>
          <div dir="auto">guint <b>textureId</b> =
            gst_gl_memory_get_texture_id(glmem);<br>
          </div>
          <div dir="auto">videoBuffer = new QGstVideoBuffer(buffer,
            m_videoInfo, m_format.handleType(), <b>textureId</b>); <b style="font-family:sans-serif"><br>
            </b></div>
          <div dir="auto"><br>
          </div>
          <div dir="auto">So I thought that things were starting to get
            clear. Thus I decided to use vcsm to map the texture and
            speed things up .</div>
          <div dir="auto"><br>
          </div>
          <div dir="auto">First, on my <b>QAbstractVideoSurface::start</b>
            implemented method I initialized vcsm and created a
            EGLimageKHR.</div>
          <div dir="auto"><br>
          </div>
          <div dir="auto">int w = Util::nextPOT(size.width());</div>
          <div dir="auto">int h = Util::nextPOT(size.height());</div>
          <div dir="auto">const EGLint attrib[] = {
            EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE, EGL_NONE
            };<br>
          </div>
          <div dir="auto">vcsm_info.width = w;<br>
          </div>
          <div dir="auto">
            <div dir="auto">vcsm_info.height = h;</div>
            <br>
          </div>
          <div dir="auto">vcsm_init();</div>
          <div dir="auto">eglFbImage =
            eglCreateImageKHR(eglGetCurrentDisplay(), EGL_NO_CONTEXT,
            EGL_IMAGE_BRCM_VCSM, &vcsm_info, attrib); </div>
          <div dir="auto"><br>
          </div>
          <div dir="auto">Second, on my <b>QAbstractVideoSurface::present</b> 
            implementation method I tried to grab the passed Texture
            content, but it didn't work. Despite this, all OpenGL calls
            succeeded. I can access the mapped buffer, but it doesn't
            contain anything meaningful.<br>
          </div>
          <div dir="auto"><br>
          </div>
          <div dir="auto">QOpenGLFunctions* f = ctx->functions(); </div>
          <div dir="auto">GLuint framebuffer; </div>
          <div dir="auto">GLuint depthRenderbuffer; </div>
          <div dir="auto">GLint prevFbo;</div>
          <div dir="auto">GLenum status = GL_FRAMEBUFFER_COMPLETE;</div>
          <div dir="auto">GLuint texture = static_cast<GLuint>(
            currentFrame.handle().toInt() );</div>
          <div dir="auto">int texWidth =
            Util::nextPOT(currentFrame.width());</div>
          <div dir="auto">int texHeight =
            Util::nextPOT(currentFrame.height());</div>
          <div dir="auto">  </div>
          <div dir="auto">GLCHK(f->glGetIntegerv(
            GL_FRAMEBUFFER_BINDING, &prevFbo )); </div>
          <div dir="auto">GLCHK(f->glGenFramebuffers(1,
            &framebuffer));</div>
          <div dir="auto">GLCHK(f->glBindFramebuffer(GL_FRAMEBUFFER,
            framebuffer));</div>
          <div dir="auto">GLCHK(glActiveTexture(GL_TEXTURE0));</div>
          <div dir="auto">GLCHK(glBindTexture(GL_TEXTURE_2D, texture));</div>
          <div dir="auto">GLCHK(glTexParameteri(GL_TEXTURE_2D,
            GL_TEXTURE_MAG_FILTER, GL_NEAREST));</div>
          <div dir="auto">GLCHK(glTexParameteri(GL_TEXTURE_2D,
            GL_TEXTURE_MIN_FILTER, GL_NEAREST)); </div>
          <div dir="auto">GLCHK(glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
            eglFbImage)); </div>
          <div dir="auto">GLCHK(f->glFramebufferTexture2D(GL_FRAMEBUFFER,
            GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0)); </div>
          <div dir="auto">GLCHK(glBindTexture(GL_TEXTURE_2D, 0)); </div>
          <div dir="auto">status =
            glCheckFramebufferStatus(GL_FRAMEBUFFER);</div>
          <div dir="auto">// check fbo status </div>
          <div dir="auto">GLCHK(f->glFinish()); </div>
          <div dir="auto"><br>
          </div>
          <div dir="auto">uint8_t *vcsmBuffer; </div>
          <div dir="auto">VCSM_CACHE_TYPE_T cacheType; </div>
          <div dir="auto">vcsmBuffer =
            (uint8_t*)vcsm_lock_cache(vcsm_info.vcsm_handle,
            VCSM_CACHE_TYPE_HOST, &cacheType);</div>
          <div dir="auto">// print buffer</div>
          <div dir="auto">vcsm_unlock_ptr(vcsmBuffer); </div>
          <div dir="auto"><br>
          </div>
          <div dir="auto">Is the Texture Id correctly filled by
            omxh264dec or glupload ?</div>
          <div dir="auto">Can i bind the texture id to a different fbo ?</div>
          <div dir="auto">Why <b style="font-family:sans-serif">gst_video_frame_map
            </b>correctly map the video frame content and vcsm do not
            despite being addressable?</div>
          <div dir="auto"><b style="font-family:sans-serif"><br>
            </b></div>
          <div dir="auto">If someone could give a tip on this I would be
            thankful.<br style="border:none;margin:0px;padding:0px">
          </div>
          <div dir="auto"><br>
          </div>
          <div>regards.</div>
          <div dir="auto"><br>
          </div>
        </div>
      </div>
      <br>
      <fieldset></fieldset>
      <pre>_______________________________________________
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</pre>
    </blockquote>
    <br>
  </div>

</blockquote></div>