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    There is no way to know the texture ID without uploading the frame.<br>
    <br>
    The texture ID is almost never a constant value.  At least, there
    will probably be two textures that will be flipped between. At most,
    each texture id will be unique.<br>
    <br>
    Cheers<br>
    -Matt<br>
    <br>
    <div class="moz-cite-prefix">On 10/3/21 5:34 am, Joel Winarske
      wrote:<br>
    </div>
    <blockquote type="cite"
cite="mid:CABKMkPJo5Gbka6HJitAur6pM+_5f5eQp=NCOhSjvJDgVd1-efg@mail.gmail.com">
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        <div>In my use case (video player) I just need to initialize the
          pipeline and return a texture id.<br>
        </div>
        <div><br>
        </div>
        <div>Is there a way to determine the texture id without loading
          a frame?</div>
        <div><br>
        </div>
        <div>Is the texture id constant over the lifecycle of the
          pipeline?<br>
        </div>
        <div><br>
        </div>
      </div>
      <br>
      <div class="gmail_quote">
        <div dir="ltr" class="gmail_attr">On Mon, Mar 8, 2021 at 9:57 PM
          Matthew Waters <<a href="mailto:ystreet00@gmail.com"
            moz-do-not-send="true">ystreet00@gmail.com</a>> wrote:<br>
        </div>
        <blockquote class="gmail_quote" style="margin:0px 0px 0px
          0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
          <div> That is one option if you're looking to use
            glimagesink's rendering.  If you're rendering the texture
            yourself, something like <a
href="https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/blob/master/tests/examples/gl/sdl/sdlshare.c"
              target="_blank" moz-do-not-send="true">https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/blob/master/tests/examples/gl/sdl/sdlshare.c</a>
            is more appropriate.<br>
            <br>
            Cheers<br>
            -Matt<br>
            <br>
            <div>On 9/3/21 1:37 pm, Joel Winarske wrote:<br>
            </div>
            <blockquote type="cite">
              <div dir="ltr">
                <div>I'm figuring a pipeline like this:<br>
                </div>
                <div>uridecodebin uri=<a moz-do-not-send="true">file:///usr/local/share/assets/video.mp4</a>
                  !
                  video/x-raw(memory:GLMemory),format=RGBA,texture-target=2D
                  ! glimagesink</div>
                <div><br>
                </div>
                <div>To get the texture id I see a pattern in the cube
                  example of attaching callback to "client-draw" of
                  glimagesink, then mapping the video buffer which
                  provides access to the texture id.  Is this the only
                  way to access the texture id?<br>
                </div>
                <div><br>
                </div>
                <div>Thanks,</div>
                <div>Joel<br>
                </div>
                <div><br>
                </div>
              </div>
              <br>
              <div class="gmail_quote">
                <div dir="ltr" class="gmail_attr">On Mon, Mar 8, 2021 at
                  4:59 PM Joel Winarske <<a
                    href="mailto:joel.winarske@gmail.com"
                    target="_blank" moz-do-not-send="true">joel.winarske@gmail.com</a>>
                  wrote:<br>
                </div>
                <blockquote class="gmail_quote" style="margin:0px 0px
                  0px 0.8ex;border-left:1px solid
                  rgb(204,204,204);padding-left:1ex">
                  <div dir="ltr">
                    <div>Thank you for that.</div>
                    <div><br>
                    </div>
                    <div>What is the current recommended pattern for
                      rendering to a GL texture which gets consumed by a
                      shared context?  The shared context handles the
                      rendering.</div>
                    <div><br>
                    </div>
                    <div>Cheers,</div>
                    <div>Joel<br>
                    </div>
                    <div><br>
                    </div>
                  </div>
                  <br>
                  <div class="gmail_quote">
                    <div dir="ltr" class="gmail_attr">On Mon, Mar 8,
                      2021 at 4:32 PM Matthew Waters <<a
                        href="mailto:ystreet00@gmail.com"
                        target="_blank" moz-do-not-send="true">ystreet00@gmail.com</a>>
                      wrote:<br>
                    </div>
                    <blockquote class="gmail_quote" style="margin:0px
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                      rgb(204,204,204);padding-left:1ex">
                      <div> No.<br>
                        <br>
                        clutter has not been recommended for many
                        years.  gst-plugins-gl neither for many more. 
                        gst-plugins-gl has been migrated into
                        gst-plugins-bad as can be seen from the latest
                        commit on that repo: <a
href="https://github.com/freedesktop/gstreamer-gst-plugins-gl/commit/bedade404ec82432742a901c663f18dfaa24356f"
                          target="_blank" moz-do-not-send="true">https://github.com/freedesktop/gstreamer-gst-plugins-gl/commit/bedade404ec82432742a901c663f18dfaa24356f</a>)
                        and then promoted to gst-plugins-base and is
                        available as the libgstgl-1.0 library.<br>
                        <br>
                        Cheers<br>
                        -Matt<br>
                        <br>
                        <div>On 9/3/21 8:59 am, Joel Winarske wrote:<br>
                        </div>
                        <blockquote type="cite">
                          <div dir="ltr">
                            <div>Is <a
href="https://github.com/freedesktop/gstreamer-gst-plugins-gl/blob/master/tests/examples/clutter"
                                target="_blank" moz-do-not-send="true">https://github.com/freedesktop/gstreamer-gst-plugins-gl/blob/master/tests/examples/clutter</a>
                              still the recommended pattern for
                              rendering to an EGL texture?</div>
                            <div><br>
                            </div>
                            <div>Thanks,</div>
                            <div>Joel<br>
                            </div>
                            <br>
                          </div>
                          <br>
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