[gst-embedded] can playbin handle the sink with decoding functions?
Stefan Kost
ensonic at hora-obscura.de
Thu Feb 26 22:21:24 PST 2009
Liang Zhao schrieb:
> Can playbin2 support both decoder and decodesink? I mean if both of them
> are available, can I decide the playbin2 behavior that whic element can
> be used by some methods? I find some signals in decodebin2, such as
> "autoplug-factories", "autoplug-select", can I use it?
>
For autoplugging, it is never good to have alternatives. Choose the best way to
decode files for you platform and ship that set of needed plugins. If There are
multiple decoders for the same format, autoplugging will pick whater has the
highes rank and if even there are multiple, it takes what it find first.
Stefan
> Zhao Liang
>
> 2009/2/21 Michael Smith <msmith at xiph.org <mailto:msmith at xiph.org>>
>
> On Fri, Feb 20, 2009 at 5:35 PM, Liang Zhao <liangzhao.bit at gmail.com
> <mailto:liangzhao.bit at gmail.com>> wrote:
> > Hi Mike,
> >
> > Thanks.
> >
> > so playbin must add a audiobin after decoder? If that, that means our
> > audiosink can not work with playbin?
>
> playbin always decodes the audio fully, to raw PCM. So you probably
> can't use it in your case.
>
> >
> > playbin2 is not stable in its description, and not used by many
> players such
> > as totem, so what can I do?
>
> It's not guaranteed to be entirely API-stable (properties, signals,
> might change in future versions), but as far as code stability goes,
> it's perfectly ok.
>
> Some players do use it (e.g. Songbird, the player I work on, uses it
> on windows, linux, and macos).
>
> Mike
>
>
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