[gst-embedded] gst-launch elements usgae

Niamathullah sharief armsharief at gmail.com
Mon Jan 11 23:40:53 PST 2010


Actually all these are taken as libraries. Then how can i change this
"g_object_set()" please help me. where it will?whether i have to eidt in
gstreamer source and again i have to compile to create the appropriate
libraries?Please help me

On Tue, Jan 12, 2010 at 11:09 AM, Niamathullah sharief <armsharief at gmail.com
> wrote:

> Thank you. But when i use this "fullscreen=true" it is playing in same
> small video. It is not coming in fullscreen.
>
> where this "g_object_set (element, "property-name", value, NULL);" will be?
> my application means?which one?
>
> On Mon, Jan 11, 2010 at 7:39 PM, thiagossantos at gmail.com <
> thiagossantos at gmail.com> wrote:
>
>>
>>
>> On Mon, Jan 11, 2010 at 12:02 PM, Niamathullah sharief <
>> armsharief at gmail.com> wrote:
>>
>>> Hello
>>> I dont know how to use this gst-inspect elements. When i do
>>> "gst-inspect mfw_v4lsink" i get
>>>
>>> fullscreen : If true it will be Full screen
>>> flags: readable, writable
>>>  Boolean. Default: false Current: false
>>>
>>
>>>
>>> But i dont know how to implement this fullscreen option. Please help me
>>>
>>
>> If you're using gst-launch for this, just set the element properties as
>> in:
>> gst-launch somesrc property=value ! someencoder property2=value2 !
>> mfw_v4lsink fullscreen=true
>>
>> In your application you can set it with
>> g_object_set (element, "property-name", value, NULL);
>>
>>
>>>
>>>
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>>
>>
>> --
>> Thiago Sousa Santos
>>
>>
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