Need help with playback of avi container on ARMv7

Sebastian Dröge slomo at circular-chaos.org
Wed Sep 4 00:27:28 PDT 2013


On Di, 2013-09-03 at 09:09 +0000, Richard Leitner - SKIDATA wrote:
> 
> > -----Ursprüngliche Nachricht-----
> > Von: gstreamer-embedded-bounces+richard.leitner=skidata.com at lists.freedesktop.org
> > [mailto:gstreamer-embedded-
> > bounces+richard.leitner=skidata.com at lists.freedesktop.org] Im Auftrag von Sebastian
> > Dröge
> > Gesendet: Montag, 02. September 2013 16:26
> > An: Discussions specific to using GStreamer on embedded systems
> > Betreff: Re: Need help with playback of avi container on ARMv7
> > 
> > On Mo, 2013-09-02 at 08:34 +0000, Richard Leitner - SKIDATA wrote:
> > 
> > > >
> > > > This is a different error now, it doesn't even try to create a
> > > > window any longer but the videosink just fails immediately. You can
> > > > get even more verbose debug logs via GST_DEBUG=5, maybe this helps
> > > > as I don't know which category the interesting information could be
> > > > in... if any at all. Please attach the output of that in a file and
> > > > not include it inline inside the mail :)
> > >
> > > Ok, it's a different error because I've forgot to export DISPLAY,
> > > sorry :-P I've attached the output with "GST_DEBUG=omx*:5,openmax*:5"
> > > in gst-launch_playbin2_test_avi_debug_output
> > 
> > I can't really say about that much, there's no useful information in there unfortunately.
> > Maybe this video is too complex (profile, level or
> > resolution) for your hardware or gst-openmax should allocate less buffers for it... I
> > can only guess right now, sorry :)
> 
> Do you know a way to trace the buffer usage / allocated buffers / etc. of gst-openmax?
> Maybe we can see something suspicious...

That's all in the log you sent in the last mail, doesn't look wrong to
me. The only way to get more useful information here (other than just
blindly trying different things) would be to use any debugging
facilities provided by NVIDIA for the OpenMAX IL implementation, or get
in contact with the NVIDIA support.
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