[HarfBuzz] A plea to make HarfBuzz easier to build.

Konstantin Ritt ritt.ks at gmail.com
Sat Dec 12 22:59:31 PST 2015


Hmm...
Good luck with that ;P


Konstantin

2015-12-13 10:40 GMT+04:00 Jonathan Blow <jon at number-none.com>:

> Hi,
>
> I just got through hooking HarfBuzz into a project that runs on Windows
> (and Monday we get to make sure it runs on the PS4 as well). Even with the
> help of Daniel Maciel here, who had done a similar thing already, it still
> took me a couple of hours all together.
>
> The thing is there's no reason for that, and I think there are lots of
> people out there who would like to use HarfBuzz on a variety of platforms
> if (a) they knew it existed, and (b) they knew they could just use it.
>
> It might seem that supporting Windows, random game consoles, etc, takes a
> lot of development work, but actually the opposite is true; all that needs
> to happen is removal of the dependency on an OS-dependant build system --
> then the problem just goes away.
>
> It seems to me that the best way to do this is just to provide one .cpp
> file that just includes everything else. That way you just add a cpp to
> your project, include one .h where you want to use it, and you're done --
> you don't have to worry about having build tools installed, static vs
> dynamic linkage, syncing up 64 vs 32-bit libraries, keeping straight all
> the precompiled libraries for all your OSs, etc.
>
> In general among people I know who ship software that runs on many OSs,
> this is the solution that has stood the test of time and is simple and just
> works for the maximum number of people. (Actually the absolute best thing
> to do, from a usability standpoint, is to pack everything into just one
> actual text file -- as in the stb libraries [
> https://github.com/nothings/stb] -- but beyond some size of project this
> may reduce understandability, so given that, an include-all cpp file is a
> reasonable compromise).
>
> Of course now that I have got this working for my current project, the
> strife involved in building does not matter so much for me, but as with any
> library the multiplier of any time saved becomes enormous the more people
> use the software. Conversely, a lot of programmers out there get a lot more
> powerful as soon as they don't have to deal with a bunch of friction in
> integrating some code.
>
> _______________________________________________
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> HarfBuzz at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/harfbuzz
>
>
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