Hi, Looks like this is fixing the crash, - glyphString[slen++] = C_DOTTED_CIRCLE; + //glyphString[slen++] = C_DOTTED_CIRCLE; // Don't hardcode dotted circle when base glyph is blank + item->attributes[slen-1].dontPrint = true; // FIXME this will hide all dotted circle -- Regards, Vignesh.