[igt-dev] [PATCH i-g-t 2/3] libs: Adding rendercopy support for gen11

José Roberto de Souza jose.souza at intel.com
Wed Jun 27 21:53:53 UTC 2018


From: "Kalamarz, Lukasz" <lukasz.kalamarz at intel.com>

In Gen11 there were EU changes which was causing gem_render_copy test
failing. Shader used in gen9 is no longer applicable for those change
and it had to be aligned to gen11 changes. Additional lib dedicated
for those changes were also added in this patch

Signed-off-by: Katarzyna Dec <katarzyna.dec at intel.com>
Signed-off-by: Lukasz Kalamarz <lukasz.kalamarz at intel.com>
Signed-off-by: Michał Winiarski <michal.winiarski at intel.com>
Signed-off-by: Antonio Argenziano <antonio.argenziano at intel.com>
Cc: Lucas De Marchi <lucas.demarchi at intel.com>
Cc: Oscar Mateo <oscar.mateo at intel.com>
Cc: Rodrigo Vivi <rodrigo.vivi at intel.com>
Cc: Katarzna Dec <katarzyna.dec at intel.com>
---
 lib/Makefile.sources    |    1 +
 lib/intel_batchbuffer.c |    2 +
 lib/meson.build         |    1 +
 lib/rendercopy.h        |    5 +
 lib/rendercopy_gen11.c  | 1009 +++++++++++++++++++++++++++++++++++++++
 shaders/ps/blit.g11a    |   22 +
 6 files changed, 1040 insertions(+)
 create mode 100644 lib/rendercopy_gen11.c
 create mode 100644 shaders/ps/blit.g11a

diff --git a/lib/Makefile.sources b/lib/Makefile.sources
index 042c1d3b..e169a6e0 100644
--- a/lib/Makefile.sources
+++ b/lib/Makefile.sources
@@ -79,6 +79,7 @@ lib_source_list =	 	\
 	rendercopy_gen7.c	\
 	rendercopy_gen8.c	\
 	rendercopy_gen9.c	\
+	rendercopy_gen11.c	\
 	rendercopy.h		\
 	surfaceformat.h		\
 	sw_sync.c		\
diff --git a/lib/intel_batchbuffer.c b/lib/intel_batchbuffer.c
index 539f1e51..77435103 100644
--- a/lib/intel_batchbuffer.c
+++ b/lib/intel_batchbuffer.c
@@ -841,6 +841,8 @@ igt_render_copyfunc_t igt_get_render_copyfunc(int devid)
 		copy = gen8_render_copyfunc;
 	else if (IS_GEN9(devid) || IS_GEN10(devid))
 		copy = gen9_render_copyfunc;
+	else if (IS_GEN11(devid))
+		copy = gen11_render_copyfunc;
 
 	return copy;
 }
diff --git a/lib/meson.build b/lib/meson.build
index 1a355414..be07459e 100644
--- a/lib/meson.build
+++ b/lib/meson.build
@@ -36,6 +36,7 @@ lib_sources = [
 	'rendercopy_gen7.c',
 	'rendercopy_gen8.c',
 	'rendercopy_gen9.c',
+	'rendercopy_gen11.c',
 	'sw_sync.c',
 	'intel_reg_map.c',
 	'intel_iosf.c',
diff --git a/lib/rendercopy.h b/lib/rendercopy.h
index fdc3cabb..b11882f1 100644
--- a/lib/rendercopy.h
+++ b/lib/rendercopy.h
@@ -23,6 +23,11 @@ static inline void emit_vertex_normalized(struct intel_batchbuffer *batch,
 	OUT_BATCH(u.ui);
 }
 
+void gen11_render_copyfunc(struct intel_batchbuffer *batch,
+                          drm_intel_context *context,
+                          struct igt_buf *src, unsigned src_x, unsigned src_y,
+                          unsigned width, unsigned height,
+                          struct igt_buf *dst, unsigned dst_x, unsigned dst_y);
 void gen9_render_copyfunc(struct intel_batchbuffer *batch,
 			  drm_intel_context *context,
 			  struct igt_buf *src, unsigned src_x, unsigned src_y,
diff --git a/lib/rendercopy_gen11.c b/lib/rendercopy_gen11.c
new file mode 100644
index 00000000..b351e78c
--- /dev/null
+++ b/lib/rendercopy_gen11.c
@@ -0,0 +1,1009 @@
+#include <assert.h>
+#include <stdlib.h>
+#include <sys/ioctl.h>
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+#include <fcntl.h>
+#include <inttypes.h>
+#include <errno.h>
+#include <sys/stat.h>
+#include <sys/time.h>
+#include <getopt.h>
+
+#include <drm.h>
+#include <i915_drm.h>
+
+#include "drmtest.h"
+#include "intel_bufmgr.h"
+#include "intel_batchbuffer.h"
+#include "intel_io.h"
+#include "rendercopy.h"
+#include "gen9_render.h"
+#include "intel_reg.h"
+#include "igt_aux.h"
+
+#include <intel_aub.h>
+
+#define VERTEX_SIZE (3*4)
+
+#if DEBUG_RENDERCPY
+static void dump_batch(struct intel_batchbuffer *batch) {
+	int fd = open("/tmp/i965-batchbuffers.dump", O_WRONLY | O_CREAT,  0666);
+	if (fd != -1) {
+		igt_assert_eq(write(fd, batch->buffer, 4096), 4096);
+		fd = close(fd);
+	}
+}
+#else
+#define dump_batch(x) do { } while(0)
+#endif
+
+struct {
+	uint32_t cc_state;
+	uint32_t blend_state;
+} cc;
+
+struct {
+	uint32_t cc_state;
+	uint32_t sf_clip_state;
+} viewport;
+
+/* see shaders/ps/blit.g7a */
+static const uint32_t ps_kernel[][4] = {
+#if 1
+   { 0x0060005b, 0x2000c01c, 0x07206601, 0x01800404 },
+   { 0x0060005b, 0x7100480c, 0x0722003b, 0x01880406 },
+   { 0x0060005b, 0x2000c01c, 0x07206601, 0x01800408 },
+   { 0x0060005b, 0x7200480c, 0x0722003b, 0x0188040a },
+   { 0x0060005b, 0x2000c01c, 0x07206e01, 0x01a00404 },
+   { 0x0060005b, 0x7300480c, 0x0722003b, 0x01a80406 },
+   { 0x0060005b, 0x2000c01c, 0x07206e01, 0x01a00408 },
+   { 0x0060005b, 0x7400480c, 0x0722003b, 0x01a8040a },
+   { 0x02800031, 0x21804a4c, 0x06000e20, 0x08840001 },
+   { 0x00800001, 0x2e204b28, 0x008d0180, 0x00000000 },
+   { 0x00800001, 0x2e604b28, 0x008d01c0, 0x00000000 },
+   { 0x00800001, 0x2ea04b28, 0x008d0200, 0x00000000 },
+   { 0x00800001, 0x2ee04b28, 0x008d0240, 0x00000000 },
+   { 0x05800031, 0x20004a44, 0x06000e20, 0x90031000 },
+#else
+   /* Write all -1 */
+   { 0x00600001, 0x2e000608, 0x00000000, 0x3f800000 },
+   { 0x00600001, 0x2e200608, 0x00000000, 0x3f800000 },
+   { 0x00600001, 0x2e400608, 0x00000000, 0x3f800000 },
+   { 0x00600001, 0x2e600608, 0x00000000, 0x3f800000 },
+   { 0x00600001, 0x2e800608, 0x00000000, 0x3f800000 },
+   { 0x00600001, 0x2ea00608, 0x00000000, 0x3f800000 },
+   { 0x00600001, 0x2ec00608, 0x00000000, 0x3f800000 },
+   { 0x00600001, 0x2ee00608, 0x00000000, 0x3f800000 },
+   { 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 },
+#endif
+};
+
+/* AUB annotation support */
+#define MAX_ANNOTATIONS	33
+struct annotations_context {
+	drm_intel_aub_annotation annotations[MAX_ANNOTATIONS];
+	int index;
+	uint32_t offset;
+} aub_annotations;
+
+static void annotation_init(struct annotations_context *ctx)
+{
+	/* ctx->annotations is an array keeping a list of annotations of the
+	 * batch buffer ordered by offset. ctx->annotations[0] is thus left
+	 * for the command stream and will be filled just before executing
+	 * the batch buffer with annotations_add_batch() */
+	ctx->index = 1;
+}
+
+static void add_annotation(drm_intel_aub_annotation *a,
+			   uint32_t type, uint32_t subtype,
+			   uint32_t ending_offset)
+{
+	a->type = type;
+	a->subtype = subtype;
+	a->ending_offset = ending_offset;
+}
+
+static void annotation_add_batch(struct annotations_context *ctx, size_t size)
+{
+	add_annotation(&ctx->annotations[0], AUB_TRACE_TYPE_BATCH, 0, size);
+}
+
+static void annotation_add_state(struct annotations_context *ctx,
+				 uint32_t state_type,
+				 uint32_t start_offset,
+				 size_t   size)
+{
+	assert(ctx->index < MAX_ANNOTATIONS);
+
+	add_annotation(&ctx->annotations[ctx->index++],
+		       AUB_TRACE_TYPE_NOTYPE, 0,
+		       start_offset);
+	add_annotation(&ctx->annotations[ctx->index++],
+		       AUB_TRACE_TYPE(state_type),
+		       AUB_TRACE_SUBTYPE(state_type),
+		       start_offset + size);
+}
+
+static void annotation_flush(struct annotations_context *ctx,
+			     struct intel_batchbuffer *batch)
+{
+	if (!igt_aub_dump_enabled())
+		return;
+
+	drm_intel_bufmgr_gem_set_aub_annotations(batch->bo,
+						 ctx->annotations,
+						 ctx->index);
+}
+
+static void
+gen6_render_flush(struct intel_batchbuffer *batch,
+		  drm_intel_context *context, uint32_t batch_end)
+{
+	int ret;
+
+	ret = drm_intel_bo_subdata(batch->bo, 0, 4096, batch->buffer);
+	if (ret == 0)
+		ret = drm_intel_gem_bo_context_exec(batch->bo, context,
+						    batch_end, 0);
+	assert(ret == 0);
+}
+
+/* Mostly copy+paste from gen6, except height, width, pitch moved */
+static uint32_t
+gen8_bind_buf(struct intel_batchbuffer *batch, struct igt_buf *buf,
+	      uint32_t format, int is_dst) {
+	struct gen8_surface_state *ss;
+	uint32_t write_domain, read_domain, offset;
+	int ret;
+
+	if (is_dst) {
+		write_domain = read_domain = I915_GEM_DOMAIN_RENDER;
+	} else {
+		write_domain = 0;
+		read_domain = I915_GEM_DOMAIN_SAMPLER;
+	}
+
+	ss = intel_batchbuffer_subdata_alloc(batch, sizeof(*ss), 64);
+	offset = intel_batchbuffer_subdata_offset(batch, ss);
+	annotation_add_state(&aub_annotations, AUB_TRACE_SURFACE_STATE,
+			     offset, sizeof(*ss));
+
+	ss->ss0.surface_type = SURFACE_2D;
+	ss->ss0.surface_format = format;
+	ss->ss0.render_cache_read_write = 1;
+	ss->ss0.vertical_alignment = 1; /* align 4 */
+	ss->ss0.horizontal_alignment = 1; /* align 4 */
+	if (buf->tiling == I915_TILING_X)
+		ss->ss0.tiled_mode = 2;
+	else if (buf->tiling == I915_TILING_Y)
+		ss->ss0.tiled_mode = 3;
+
+	ss->ss8.base_addr = buf->bo->offset;
+
+	ret = drm_intel_bo_emit_reloc(batch->bo,
+				      intel_batchbuffer_subdata_offset(batch, ss) + 8 * 4,
+				      buf->bo, 0,
+				      read_domain, write_domain);
+	assert(ret == 0);
+
+	ss->ss2.height = igt_buf_height(buf) - 1;
+	ss->ss2.width  = igt_buf_width(buf) - 1;
+	ss->ss3.pitch  = buf->stride - 1;
+
+	ss->ss7.shader_chanel_select_r = 4;
+	ss->ss7.shader_chanel_select_g = 5;
+	ss->ss7.shader_chanel_select_b = 6;
+	ss->ss7.shader_chanel_select_a = 7;
+
+	return offset;
+}
+
+static uint32_t
+gen8_bind_surfaces(struct intel_batchbuffer *batch,
+		   struct igt_buf *src,
+		   struct igt_buf *dst)
+{
+	uint32_t *binding_table, offset;
+
+	binding_table = intel_batchbuffer_subdata_alloc(batch, 8, 32);
+	offset = intel_batchbuffer_subdata_offset(batch, binding_table);
+	annotation_add_state(&aub_annotations, AUB_TRACE_BINDING_TABLE,
+			     offset, 8);
+
+	binding_table[0] =
+		gen8_bind_buf(batch, dst, SURFACEFORMAT_B8G8R8A8_UNORM, 1);
+	binding_table[1] =
+		gen8_bind_buf(batch, src, SURFACEFORMAT_B8G8R8A8_UNORM, 0);
+
+	return offset;
+}
+
+/* Mostly copy+paste from gen6, except wrap modes moved */
+static uint32_t
+gen8_create_sampler(struct intel_batchbuffer *batch) {
+	struct gen8_sampler_state *ss;
+	uint32_t offset;
+
+	ss = intel_batchbuffer_subdata_alloc(batch, sizeof(*ss), 64);
+	offset = intel_batchbuffer_subdata_offset(batch, ss);
+	annotation_add_state(&aub_annotations, AUB_TRACE_SAMPLER_STATE,
+			     offset, sizeof(*ss));
+
+	ss->ss0.min_filter = GEN6_MAPFILTER_NEAREST;
+	ss->ss0.mag_filter = GEN6_MAPFILTER_NEAREST;
+	ss->ss3.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
+	ss->ss3.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
+	ss->ss3.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
+
+	/* I've experimented with non-normalized coordinates and using the LD
+	 * sampler fetch, but couldn't make it work. */
+	ss->ss3.non_normalized_coord = 0;
+
+	return offset;
+}
+
+static uint32_t
+gen8_fill_ps(struct intel_batchbuffer *batch,
+	     const uint32_t kernel[][4],
+	     size_t size)
+{
+	uint32_t offset;
+
+	offset = intel_batchbuffer_copy_data(batch, kernel, size, 64);
+	annotation_add_state(&aub_annotations, AUB_TRACE_KERNEL_INSTRUCTIONS,
+			     offset, size);
+
+	return offset;
+}
+
+/*
+ * gen7_fill_vertex_buffer_data populate vertex buffer with data.
+ *
+ * The vertex buffer consists of 3 vertices to construct a RECTLIST. The 4th
+ * vertex is implied (automatically derived by the HW). Each element has the
+ * destination offset, and the normalized texture offset (src). The rectangle
+ * itself will span the entire subsurface to be copied.
+ *
+ * see gen6_emit_vertex_elements
+ */
+static uint32_t
+gen7_fill_vertex_buffer_data(struct intel_batchbuffer *batch,
+			     struct igt_buf *src,
+			     uint32_t src_x, uint32_t src_y,
+			     uint32_t dst_x, uint32_t dst_y,
+			     uint32_t width, uint32_t height)
+{
+	void *start;
+	uint32_t offset;
+
+	intel_batchbuffer_align(batch, 8);
+	start = batch->ptr;
+
+	emit_vertex_2s(batch, dst_x + width, dst_y + height);
+	emit_vertex_normalized(batch, src_x + width, igt_buf_width(src));
+	emit_vertex_normalized(batch, src_y + height, igt_buf_height(src));
+
+	emit_vertex_2s(batch, dst_x, dst_y + height);
+	emit_vertex_normalized(batch, src_x, igt_buf_width(src));
+	emit_vertex_normalized(batch, src_y + height, igt_buf_height(src));
+
+	emit_vertex_2s(batch, dst_x, dst_y);
+	emit_vertex_normalized(batch, src_x, igt_buf_width(src));
+	emit_vertex_normalized(batch, src_y, igt_buf_height(src));
+
+	offset = intel_batchbuffer_subdata_offset(batch, start);
+	annotation_add_state(&aub_annotations, AUB_TRACE_VERTEX_BUFFER,
+			     offset, 3 * VERTEX_SIZE);
+	return offset;
+}
+
+/*
+ * gen6_emit_vertex_elements - The vertex elements describe the contents of the
+ * vertex buffer. We pack the vertex buffer in a semi weird way, conforming to
+ * what gen6_rendercopy did. The most straightforward would be to store
+ * everything as floats.
+ *
+ * see gen7_fill_vertex_buffer_data() for where the corresponding elements are
+ * packed.
+ */
+static void
+gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
+	/*
+	 * The VUE layout
+	 *    dword 0-3: pad (0, 0, 0. 0)
+	 *    dword 4-7: position (x, y, 0, 1.0),
+	 *    dword 8-11: texture coordinate 0 (u0, v0, 0, 1.0)
+	 */
+	OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (3 * 2 + 1 - 2));
+
+	/* Element state 0. These are 4 dwords of 0 required for the VUE format.
+	 * We don't really know or care what they do.
+	 */
+	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+		  SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
+		  0 << VE0_OFFSET_SHIFT); /* we specify 0, but it's really does not exist */
+	OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
+
+	/* Element state 1 - Our "destination" vertices. These are passed down
+	 * through the pipeline, and eventually make it to the pixel shader as
+	 * the offsets in the destination surface. It's packed as the 16
+	 * signed/scaled because of gen6 rendercopy. I see no particular reason
+	 * for doing this though.
+	 */
+	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+		  SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
+		  0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
+	OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
+
+	/* Element state 2. Last but not least we store the U,V components as
+	 * normalized floats. These will be used in the pixel shader to sample
+	 * from the source buffer.
+	 */
+	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+		  SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
+		  4 << VE0_OFFSET_SHIFT);	/* offset vb in bytes */
+	OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
+}
+
+/*
+ * gen7_emit_vertex_buffer emit the vertex buffers command
+ *
+ * @batch
+ * @offset - bytw offset within the @batch where the vertex buffer starts.
+ */
+static void gen7_emit_vertex_buffer(struct intel_batchbuffer *batch,
+				    uint32_t offset) {
+	OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | (1 + (4 * 1) - 2));
+	OUT_BATCH(0 << VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */
+		  GEN8_VB0_BUFFER_ADDR_MOD_EN | /* Address Modify Enable */
+		  VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT);
+	OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, offset);
+	OUT_BATCH(3 * VERTEX_SIZE);
+}
+
+static uint32_t
+gen6_create_cc_state(struct intel_batchbuffer *batch)
+{
+	struct gen6_color_calc_state *cc_state;
+	uint32_t offset;
+
+	cc_state = intel_batchbuffer_subdata_alloc(batch, sizeof(*cc_state), 64);
+	offset = intel_batchbuffer_subdata_offset(batch, cc_state);
+	annotation_add_state(&aub_annotations, AUB_TRACE_CC_STATE,
+			     offset, sizeof(*cc_state));
+
+	return offset;
+}
+
+static uint32_t
+gen8_create_blend_state(struct intel_batchbuffer *batch)
+{
+	struct gen8_blend_state *blend;
+	int i;
+	uint32_t offset;
+
+	blend = intel_batchbuffer_subdata_alloc(batch, sizeof(*blend), 64);
+	offset = intel_batchbuffer_subdata_offset(batch, blend);
+	annotation_add_state(&aub_annotations, AUB_TRACE_BLEND_STATE,
+			     offset, sizeof(*blend));
+
+	for (i = 0; i < 16; i++) {
+		blend->bs[i].dest_blend_factor = GEN6_BLENDFACTOR_ZERO;
+		blend->bs[i].source_blend_factor = GEN6_BLENDFACTOR_ONE;
+		blend->bs[i].color_blend_func = GEN6_BLENDFUNCTION_ADD;
+		blend->bs[i].pre_blend_color_clamp = 1;
+		blend->bs[i].color_buffer_blend = 0;
+	}
+
+	return offset;
+}
+
+static uint32_t
+gen6_create_cc_viewport(struct intel_batchbuffer *batch)
+{
+	struct gen6_cc_viewport *vp;
+	uint32_t offset;
+
+	vp = intel_batchbuffer_subdata_alloc(batch, sizeof(*vp), 32);
+	offset = intel_batchbuffer_subdata_offset(batch, vp);
+	annotation_add_state(&aub_annotations, AUB_TRACE_CC_VP_STATE,
+			     offset, sizeof(*vp));
+
+	/* XXX I don't understand this */
+	vp->min_depth = -1.e35;
+	vp->max_depth = 1.e35;
+
+	return offset;
+}
+
+static uint32_t
+gen7_create_sf_clip_viewport(struct intel_batchbuffer *batch) {
+	/* XXX these are likely not needed */
+	struct gen7_sf_clip_viewport *scv_state;
+	uint32_t offset;
+
+	scv_state = intel_batchbuffer_subdata_alloc(batch, sizeof(*scv_state), 64);
+	offset = intel_batchbuffer_subdata_offset(batch, scv_state);
+	annotation_add_state(&aub_annotations, AUB_TRACE_CLIP_VP_STATE,
+			     offset, sizeof(*scv_state));
+
+	scv_state->guardband.xmin = 0;
+	scv_state->guardband.xmax = 1.0f;
+	scv_state->guardband.ymin = 0;
+	scv_state->guardband.ymax = 1.0f;
+
+	return offset;
+}
+
+static uint32_t
+gen6_create_scissor_rect(struct intel_batchbuffer *batch)
+{
+	struct gen6_scissor_rect *scissor;
+	uint32_t offset;
+
+	scissor = intel_batchbuffer_subdata_alloc(batch, sizeof(*scissor), 64);
+	offset = intel_batchbuffer_subdata_offset(batch, scissor);
+	annotation_add_state(&aub_annotations, AUB_TRACE_SCISSOR_STATE,
+			     offset, sizeof(*scissor));
+
+	return offset;
+}
+
+static void
+gen8_emit_sip(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN6_STATE_SIP | (3 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static void
+gen7_emit_push_constants(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS);
+	OUT_BATCH(0);
+	OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_HS);
+	OUT_BATCH(0);
+	OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_DS);
+	OUT_BATCH(0);
+	OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS);
+	OUT_BATCH(0);
+	OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS);
+	OUT_BATCH(0);
+}
+
+static void
+gen9_emit_state_base_address(struct intel_batchbuffer *batch) {
+
+	/* WaBindlessSurfaceStateModifyEnable:skl,bxt */
+	/* The length has to be one less if we dont modify
+	   bindless state */
+	OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (19 - 1 - 2));
+
+	/* general */
+	OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
+	OUT_BATCH(0);
+
+	/* stateless data port */
+	OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
+
+	/* surface */
+	OUT_RELOC(batch->bo, I915_GEM_DOMAIN_SAMPLER, 0, BASE_ADDRESS_MODIFY);
+
+	/* dynamic */
+	OUT_RELOC(batch->bo, I915_GEM_DOMAIN_RENDER | I915_GEM_DOMAIN_INSTRUCTION,
+		  0, BASE_ADDRESS_MODIFY);
+
+	/* indirect */
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	/* instruction */
+	OUT_RELOC(batch->bo, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
+
+	/* general state buffer size */
+	OUT_BATCH(0xfffff000 | 1);
+	/* dynamic state buffer size */
+	OUT_BATCH(1 << 12 | 1);
+	/* indirect object buffer size */
+	OUT_BATCH(0xfffff000 | 1);
+	/* intruction buffer size */
+	OUT_BATCH(1 << 12 | 1);
+
+	/* Bindless surface state base address */
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static void
+gen7_emit_urb(struct intel_batchbuffer *batch) {
+	/* XXX: Min valid values from mesa */
+	const int vs_entries = 64;
+	const int vs_size = 2;
+	const int vs_start = 4;
+
+	OUT_BATCH(GEN7_3DSTATE_URB_VS);
+	OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25));
+	OUT_BATCH(GEN7_3DSTATE_URB_GS);
+	OUT_BATCH(vs_start << 25);
+	OUT_BATCH(GEN7_3DSTATE_URB_HS);
+	OUT_BATCH(vs_start << 25);
+	OUT_BATCH(GEN7_3DSTATE_URB_DS);
+	OUT_BATCH(vs_start << 25);
+}
+
+static void
+gen8_emit_cc(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS);
+	OUT_BATCH(cc.blend_state | 1);
+
+	OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS);
+	OUT_BATCH(cc.cc_state | 1);
+}
+
+static void
+gen8_emit_multisample(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN8_3DSTATE_MULTISAMPLE | 0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK);
+	OUT_BATCH(1);
+}
+
+static void
+gen8_emit_vs(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (11-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN6_3DSTATE_VS | (9-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static void
+gen8_emit_hs(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN7_3DSTATE_CONSTANT_HS | (11-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_HS | (9-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN8_3DSTATE_SAMPLER_STATE_POINTERS_HS);
+	OUT_BATCH(0);
+}
+
+static void
+gen8_emit_gs(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN6_3DSTATE_CONSTANT_GS | (11-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN6_3DSTATE_GS | (10-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS);
+	OUT_BATCH(0);
+}
+
+static void
+gen9_emit_ds(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN7_3DSTATE_CONSTANT_DS | (11-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_DS | (11-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN8_3DSTATE_SAMPLER_STATE_POINTERS_DS);
+	OUT_BATCH(0);
+}
+
+
+static void
+gen8_emit_wm_hz_op(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN8_3DSTATE_WM_HZ_OP | (5-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static void
+gen8_emit_null_state(struct intel_batchbuffer *batch) {
+	gen8_emit_wm_hz_op(batch);
+	gen8_emit_hs(batch);
+	OUT_BATCH(GEN7_3DSTATE_TE | (4-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	gen8_emit_gs(batch);
+	gen9_emit_ds(batch);
+	gen8_emit_vs(batch);
+}
+
+static void
+gen7_emit_clip(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0); /*  pass-through */
+	OUT_BATCH(0);
+}
+
+static void
+gen8_emit_sf(struct intel_batchbuffer *batch)
+{
+	int i;
+
+	OUT_BATCH(GEN7_3DSTATE_SBE | (6 - 2));
+	OUT_BATCH(1 << GEN7_SBE_NUM_OUTPUTS_SHIFT |
+		  GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH |
+		  GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET |
+		  1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
+		  1 << GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(GEN9_SBE_ACTIVE_COMPONENT_XYZW << 0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN8_3DSTATE_SBE_SWIZ | (11 - 2));
+	for (i = 0; i < 8; i++)
+		OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN8_3DSTATE_RASTER | (5 - 2));
+	OUT_BATCH(GEN8_RASTER_FRONT_WINDING_CCW | GEN8_RASTER_CULL_NONE);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static void
+gen8_emit_ps(struct intel_batchbuffer *batch, uint32_t kernel) {
+	const int max_threads = 63;
+
+	OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2));
+	OUT_BATCH(/* XXX: I don't understand the BARYCENTRIC stuff, but it
+		   * appears we need it to put our setup data in the place we
+		   * expect (g6, see below) */
+		  GEN8_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC);
+
+	OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (11-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_PS | (12-2));
+	OUT_BATCH(kernel);
+	OUT_BATCH(0); /* kernel hi */
+	OUT_BATCH(1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHIFT |
+		  2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT);
+	OUT_BATCH(0); /* scratch space stuff */
+	OUT_BATCH(0); /* scratch hi */
+	OUT_BATCH((max_threads - 1) << GEN8_3DSTATE_PS_MAX_THREADS_SHIFT |
+		  GEN6_3DSTATE_WM_16_DISPATCH_ENABLE);
+	OUT_BATCH(6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT);
+	OUT_BATCH(0); // kernel 1
+	OUT_BATCH(0); /* kernel 1 hi */
+	OUT_BATCH(0); // kernel 2
+	OUT_BATCH(0); /* kernel 2 hi */
+
+	OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2));
+	OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
+
+	OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2));
+	OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID | GEN8_PSX_ATTRIBUTE_ENABLE);
+}
+
+static void
+gen9_emit_depth(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN8_3DSTATE_WM_DEPTH_STENCIL | (4 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (8-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN8_3DSTATE_HIER_DEPTH_BUFFER | (5-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN8_3DSTATE_STENCIL_BUFFER | (5-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static void
+gen7_emit_clear(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3-2));
+	OUT_BATCH(0);
+	OUT_BATCH(1); // clear valid
+}
+
+static void
+gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch, struct igt_buf *dst)
+{
+	OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH((igt_buf_height(dst) - 1) << 16 | (igt_buf_width(dst) - 1));
+	OUT_BATCH(0);
+}
+
+static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY);
+	OUT_BATCH(_3DPRIM_RECTLIST);
+}
+
+/* Vertex elements MUST be defined before this according to spec */
+static void gen8_emit_primitive(struct intel_batchbuffer *batch, uint32_t offset)
+{
+	OUT_BATCH(GEN8_3DSTATE_VF | (2 - 2));
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN8_3DSTATE_VF_INSTANCING | (3 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN6_3DPRIMITIVE | (7-2));
+	OUT_BATCH(0);	/* gen8+ ignore the topology type field */
+	OUT_BATCH(3);	/* vertex count */
+	OUT_BATCH(0);	/*  We're specifying this instead with offset in GEN6_3DSTATE_VERTEX_BUFFERS */
+	OUT_BATCH(1);	/* single instance */
+	OUT_BATCH(0);	/* start instance location */
+	OUT_BATCH(0);	/* index buffer offset, ignored */
+}
+
+/* The general rule is if it's named gen6 it is directly copied from
+ * gen6_render_copyfunc.
+ *
+ * This sets up most of the 3d pipeline, and most of that to NULL state. The
+ * docs aren't specific about exactly what must be set up NULL, but the general
+ * rule is we could be run at any time, and so the most state we set to NULL,
+ * the better our odds of success.
+ *
+ * +---------------+ <---- 4096
+ * |       ^       |
+ * |       |       |
+ * |    various    |
+ * |      state    |
+ * |       |       |
+ * |_______|_______| <---- 2048 + ?
+ * |       ^       |
+ * |       |       |
+ * |   batch       |
+ * |    commands   |
+ * |       |       |
+ * |       |       |
+ * +---------------+ <---- 0 + ?
+ *
+ * The batch commands point to state within tthe batch, so all state offsets should be
+ * 0 < offset < 4096. Both commands and state build upwards, and are constructed
+ * in that order. This means too many batch commands can delete state if not
+ * careful.
+ *
+ */
+
+#define BATCH_STATE_SPLIT 2048
+
+void gen11_render_copyfunc(struct intel_batchbuffer *batch,
+			  drm_intel_context *context,
+			  struct igt_buf *src, unsigned src_x, unsigned src_y,
+			  unsigned width, unsigned height,
+			  struct igt_buf *dst, unsigned dst_x, unsigned dst_y)
+{
+	uint32_t ps_sampler_state, ps_kernel_off, ps_binding_table;
+	uint32_t scissor_state;
+	uint32_t vertex_buffer;
+	uint32_t batch_end;
+
+	intel_batchbuffer_flush_with_context(batch, context);
+
+	intel_batchbuffer_align(batch, 8);
+
+	batch->ptr = &batch->buffer[BATCH_STATE_SPLIT];
+
+	annotation_init(&aub_annotations);
+
+	ps_binding_table  = gen8_bind_surfaces(batch, src, dst);
+	ps_sampler_state  = gen8_create_sampler(batch);
+	ps_kernel_off = gen8_fill_ps(batch, ps_kernel, sizeof(ps_kernel));
+	vertex_buffer = gen7_fill_vertex_buffer_data(batch, src,
+						     src_x, src_y,
+						     dst_x, dst_y,
+						     width, height);
+	cc.cc_state = gen6_create_cc_state(batch);
+	cc.blend_state = gen8_create_blend_state(batch);
+	viewport.cc_state = gen6_create_cc_viewport(batch);
+	viewport.sf_clip_state = gen7_create_sf_clip_viewport(batch);
+	scissor_state = gen6_create_scissor_rect(batch);
+	/* TODO: theree is other state which isn't setup */
+
+	assert(batch->ptr < &batch->buffer[4095]);
+
+	batch->ptr = batch->buffer;
+
+	/* Start emitting the commands. The order roughly follows the mesa blorp
+	 * order */
+	OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D |
+				GEN9_PIPELINE_SELECTION_MASK);
+
+	gen8_emit_sip(batch);
+
+	gen7_emit_push_constants(batch);
+
+	gen9_emit_state_base_address(batch);
+
+	OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC);
+	OUT_BATCH(viewport.cc_state);
+	OUT_BATCH(GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP);
+	OUT_BATCH(viewport.sf_clip_state);
+
+	gen7_emit_urb(batch);
+
+	gen8_emit_cc(batch);
+
+	gen8_emit_multisample(batch);
+
+	gen8_emit_null_state(batch);
+
+	OUT_BATCH(GEN7_3DSTATE_STREAMOUT | (5 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	gen7_emit_clip(batch);
+
+	gen8_emit_sf(batch);
+
+	gen8_emit_ps(batch, ps_kernel_off);
+
+	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS);
+	OUT_BATCH(ps_binding_table);
+
+	OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS);
+	OUT_BATCH(ps_sampler_state);
+
+	OUT_BATCH(GEN8_3DSTATE_SCISSOR_STATE_POINTERS);
+	OUT_BATCH(scissor_state);
+
+	gen9_emit_depth(batch);
+
+	gen7_emit_clear(batch);
+
+	gen6_emit_drawing_rectangle(batch, dst);
+
+	gen7_emit_vertex_buffer(batch, vertex_buffer);
+	gen6_emit_vertex_elements(batch);
+
+	gen8_emit_vf_topology(batch);
+	gen8_emit_primitive(batch, vertex_buffer);
+
+	OUT_BATCH(MI_BATCH_BUFFER_END);
+
+	batch_end = intel_batchbuffer_align(batch, 8);
+	assert(batch_end < BATCH_STATE_SPLIT);
+	annotation_add_batch(&aub_annotations, batch_end);
+
+	dump_batch(batch);
+
+	annotation_flush(&aub_annotations, batch);
+
+	gen6_render_flush(batch, context, batch_end);
+	intel_batchbuffer_reset(batch);
+}
diff --git a/shaders/ps/blit.g11a b/shaders/ps/blit.g11a
new file mode 100644
index 00000000..15fe78af
--- /dev/null
+++ b/shaders/ps/blit.g11a
@@ -0,0 +1,22 @@
+/*  This is the same shader as for previous gens. On Gen 11 instruction pln was deleted and needs to be replaced by mad.
+This shader was generated using IGA tool (not assembler integrated into IGT)
+*/
+
+(W) mad(8|M0) acc0.0<1>:nf r6.7<0;0>:f r2.0<8;1>:f r6.0<0>:f
+(W) mad(8|M0) r10.0<1>:f acc0.0<8;1>:nf r3.0<8;1>:f r6.1<0>:f
+
+(W) mad(8|M0) acc0.0<1>:nf r6.0<0;0>:f r4.0<8;1>:f r6.0<0>:f
+(W) mad(8|M0) r11.0<1>:f acc0.0<8;1>:nf r5.0<8;1>:f r6.1<0>:f
+
+(W) mad(8|M0) acc0.0<1>:nf r6.4<0;0>:f r2.0<8;1>:f r6.4<0>:f
+(W) mad(8|M0) r12.0<1>:f acc0.0<8;1>:nf r3.0<8;1>:f r6.5<0>:f
+
+(W) mad(8|M0) acc0.0<1>:nf r6.0<0;0>:f r4.0<8;1>:f r6.4<0>:f
+(W) mad(8|M0) r13.0<1>:f acc0.0<8;1>:nf r5.0<8;1>:f r6.5<0>:f
+
+(W) send(16|M0) r112:f r10:ub 0x10000002 0x08840001 //  SAMPLER  wr:4, rd:8, fc: 0x40001
+    mov (16|M0)              r113.0<1>:f   r12.0<8;8,1>:f
+    mov (16|M0)              r115.0<1>:f   r14.0<8;8,1>:f
+    mov (16|M0)              r117.0<1>:f   r16.0<8;8,1>:f
+    mov (16|M0)              r119.0<1>:f   r18.0<8;8,1>:f
+(W) send(16|M0) null:f r112:ub 0x10000025 0x10031000 {EOT} //  DP_RC  wr:8, rd:0, Render Target Write msc:16, to #0
-- 
2.18.0



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