[igt-dev] [PATCH i-g-t v2 2/3] lib: Rename all surfaceformat calls in libs

Lukasz Kalamarz lukasz.kalamarz at intel.com
Fri May 25 07:15:33 UTC 2018


This patch is renaming all surfaceformat registers to use
names introduced in surfaceformat.h instead of using
per gen definitions

v2: Droppen GEN_ from register names. Applied that to
other libs.

Signed-off-by: Lukasz Kalamarz <lukasz.kalamarz at intel.com>
Cc: Katarzyna Dec <katarzyna.dec at intel.com>
Cc: Radoslaw Szwichtenberg <radoslaw.szwichtenberg at intel.com>
Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio at intel.com>
---
 lib/gpu_cmds.c                                |  8 ++++----
 lib/rendercopy_gen6.c                         | 16 ++++++++--------
 lib/rendercopy_gen7.c                         | 14 +++++++-------
 lib/rendercopy_gen8.c                         | 12 ++++++------
 lib/rendercopy_gen9.c                         | 12 ++++++------
 tools/null_state_gen/intel_renderstate_gen6.c |  8 ++++----
 tools/null_state_gen/intel_renderstate_gen7.c |  8 ++++----
 7 files changed, 39 insertions(+), 39 deletions(-)

diff --git a/lib/gpu_cmds.c b/lib/gpu_cmds.c
index d02877f4..323b03f6 100644
--- a/lib/gpu_cmds.c
+++ b/lib/gpu_cmds.c
@@ -72,7 +72,7 @@ gen7_fill_surface_state(struct intel_batchbuffer *batch,
 	ss = intel_batchbuffer_subdata_alloc(batch, sizeof(*ss), 64);
 	offset = intel_batchbuffer_subdata_offset(batch, ss);
 
-	ss->ss0.surface_type = GEN7_SURFACE_2D;
+	ss->ss0.surface_type = SURFACE_2D;
 	ss->ss0.surface_format = format;
 	ss->ss0.render_cache_read_write = 1;
 
@@ -111,10 +111,10 @@ gen7_fill_binding_table(struct intel_batchbuffer *batch,
 	offset = intel_batchbuffer_subdata_offset(batch, binding_table);
 	if (IS_GEN7(batch->devid))
 		binding_table[0] = gen7_fill_surface_state(batch, dst,
-						GEN7_SURFACEFORMAT_R8_UNORM, 1);
+						SURFACEFORMAT_R8_UNORM, 1);
 	else
 		binding_table[0] = gen8_fill_surface_state(batch, dst,
-						GEN8_SURFACEFORMAT_R8_UNORM, 1);
+						SURFACEFORMAT_R8_UNORM, 1);
 
 	return offset;
 }
@@ -353,7 +353,7 @@ gen8_fill_surface_state(struct intel_batchbuffer *batch,
 	ss = intel_batchbuffer_subdata_alloc(batch, sizeof(*ss), 64);
 	offset = intel_batchbuffer_subdata_offset(batch, ss);
 
-	ss->ss0.surface_type = GEN8_SURFACE_2D;
+	ss->ss0.surface_type = SURFACE_2D;
 	ss->ss0.surface_format = format;
 	ss->ss0.render_cache_read_write = 1;
 	ss->ss0.vertical_alignment = 1; /* align 4 */
diff --git a/lib/rendercopy_gen6.c b/lib/rendercopy_gen6.c
index 38f8ab26..031d864b 100644
--- a/lib/rendercopy_gen6.c
+++ b/lib/rendercopy_gen6.c
@@ -87,10 +87,10 @@ gen6_bind_buf(struct intel_batchbuffer *batch, struct igt_buf *buf,
 	}
 
 	ss = intel_batchbuffer_subdata_alloc(batch, sizeof(*ss), 32);
-	ss->ss0.surface_type = GEN6_SURFACE_2D;
+	ss->ss0.surface_type = SURFACE_2D;
 	ss->ss0.surface_format = format;
 
-	ss->ss0.data_return_format = GEN6_SURFACERETURNFORMAT_FLOAT32;
+	ss->ss0.data_return_format = SURFACERETURNFORMAT_FLOAT32;
 	ss->ss0.color_blend = 1;
 	ss->ss1.base_addr = buf->bo->offset;
 
@@ -119,9 +119,9 @@ gen6_bind_surfaces(struct intel_batchbuffer *batch,
 	binding_table = intel_batchbuffer_subdata_alloc(batch, 32, 32);
 
 	binding_table[0] =
-		gen6_bind_buf(batch, dst, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 1);
+		gen6_bind_buf(batch, dst, SURFACEFORMAT_B8G8R8A8_UNORM, 1);
 	binding_table[1] =
-		gen6_bind_buf(batch, src, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 0);
+		gen6_bind_buf(batch, src, SURFACEFORMAT_B8G8R8A8_UNORM, 0);
 
 	return intel_batchbuffer_subdata_offset(batch, binding_table);
 }
@@ -238,7 +238,7 @@ static void
 gen6_emit_null_depth_buffer(struct intel_batchbuffer *batch)
 {
 	OUT_BATCH(GEN6_3DSTATE_DEPTH_BUFFER | (7 - 2));
-	OUT_BATCH(GEN6_SURFACE_NULL << GEN6_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
+	OUT_BATCH(SURFACE_NULL << GEN6_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
 		  GEN6_DEPTHFORMAT_D32_FLOAT << GEN6_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
 	OUT_BATCH(0);
 	OUT_BATCH(0);
@@ -362,7 +362,7 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch)
 	OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (2 * 3 + 1 - 2));
 
 	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
-		  GEN6_SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
+		  SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
 		  0 << VE0_OFFSET_SHIFT);
 	OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
 		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
@@ -371,7 +371,7 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch)
 
 	/* x,y */
 	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
-		  GEN6_SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
+		  SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
 		  0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
 	OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
 		  GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
@@ -380,7 +380,7 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch)
 
 	/* u0, v0 */
 	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
-		  GEN6_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
+		  SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
 		  4 << VE0_OFFSET_SHIFT);	/* offset vb in bytes */
 	OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
 		  GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
diff --git a/lib/rendercopy_gen7.c b/lib/rendercopy_gen7.c
index 73513279..82e33288 100644
--- a/lib/rendercopy_gen7.c
+++ b/lib/rendercopy_gen7.c
@@ -75,7 +75,7 @@ gen7_bind_buf(struct intel_batchbuffer *batch,
 
 	ss = intel_batchbuffer_subdata_alloc(batch, 8 * sizeof(*ss), 32);
 
-	ss[0] = (GEN7_SURFACE_2D << GEN7_SURFACE_TYPE_SHIFT |
+	ss[0] = (SURFACE_2D << GEN7_SURFACE_TYPE_SHIFT |
 		 gen7_tiling_bits(buf->tiling) |
 		format << GEN7_SURFACE_FORMAT_SHIFT);
 	ss[1] = buf->bo->offset;
@@ -105,7 +105,7 @@ gen7_emit_vertex_elements(struct intel_batchbuffer *batch)
 		  ((2 * (1 + 2)) + 1 - 2));
 
 	OUT_BATCH(0 << GEN7_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN7_VE0_VALID |
-		  GEN7_SURFACEFORMAT_R32G32B32A32_FLOAT << GEN7_VE0_FORMAT_SHIFT |
+		  SURFACEFORMAT_R32G32B32A32_FLOAT << GEN7_VE0_FORMAT_SHIFT |
 		  0 << GEN7_VE0_OFFSET_SHIFT);
 
 	OUT_BATCH(GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_0_SHIFT |
@@ -115,7 +115,7 @@ gen7_emit_vertex_elements(struct intel_batchbuffer *batch)
 
 	/* x,y */
 	OUT_BATCH(0 << GEN7_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN7_VE0_VALID |
-		  GEN7_SURFACEFORMAT_R16G16_SSCALED << GEN7_VE0_FORMAT_SHIFT |
+		  SURFACEFORMAT_R16G16_SSCALED << GEN7_VE0_FORMAT_SHIFT |
 		  0 << GEN7_VE0_OFFSET_SHIFT); /* offsets vb in bytes */
 	OUT_BATCH(GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_0_SHIFT |
 		  GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_1_SHIFT |
@@ -124,7 +124,7 @@ gen7_emit_vertex_elements(struct intel_batchbuffer *batch)
 
 	/* s,t */
 	OUT_BATCH(0 << GEN7_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN7_VE0_VALID |
-		  GEN7_SURFACEFORMAT_R16G16_SSCALED << GEN7_VE0_FORMAT_SHIFT |
+		  SURFACEFORMAT_R16G16_SSCALED << GEN7_VE0_FORMAT_SHIFT |
 		  4 << GEN7_VE0_OFFSET_SHIFT);  /* offset vb in bytes */
 	OUT_BATCH(GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_0_SHIFT |
 		  GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_1_SHIFT |
@@ -187,9 +187,9 @@ gen7_bind_surfaces(struct intel_batchbuffer *batch,
 	binding_table = intel_batchbuffer_subdata_alloc(batch, 8, 32);
 
 	binding_table[0] =
-		gen7_bind_buf(batch, dst, GEN7_SURFACEFORMAT_B8G8R8A8_UNORM, 1);
+		gen7_bind_buf(batch, dst, SURFACEFORMAT_B8G8R8A8_UNORM, 1);
 	binding_table[1] =
-		gen7_bind_buf(batch, src, GEN7_SURFACEFORMAT_B8G8R8A8_UNORM, 0);
+		gen7_bind_buf(batch, src, SURFACEFORMAT_B8G8R8A8_UNORM, 0);
 
 	return intel_batchbuffer_subdata_offset(batch, binding_table);
 }
@@ -476,7 +476,7 @@ static void
 gen7_emit_null_depth_buffer(struct intel_batchbuffer *batch)
 {
 	OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (7 - 2));
-	OUT_BATCH(GEN7_SURFACE_NULL << GEN7_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
+	OUT_BATCH(SURFACE_NULL << GEN7_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
 		  GEN7_DEPTHFORMAT_D32_FLOAT << GEN7_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
 	OUT_BATCH(0); /* disable depth, stencil and hiz */
 	OUT_BATCH(0);
diff --git a/lib/rendercopy_gen8.c b/lib/rendercopy_gen8.c
index f1e4e002..b60d18a7 100644
--- a/lib/rendercopy_gen8.c
+++ b/lib/rendercopy_gen8.c
@@ -164,7 +164,7 @@ gen8_bind_buf(struct intel_batchbuffer *batch,
 	offset = intel_batchbuffer_subdata_offset(batch, ss);
 	annotation_add_state(aub, AUB_TRACE_SURFACE_STATE, offset, sizeof(*ss));
 
-	ss->ss0.surface_type = GEN6_SURFACE_2D;
+	ss->ss0.surface_type = SURFACE_2D;
 	ss->ss0.surface_format = format;
 	ss->ss0.render_cache_read_write = 1;
 	ss->ss0.vertical_alignment = 1; /* align 4 */
@@ -208,10 +208,10 @@ gen8_bind_surfaces(struct intel_batchbuffer *batch,
 
 	binding_table[0] =
 		gen8_bind_buf(batch, aub,
-			      dst, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 1);
+			      dst, SURFACEFORMAT_B8G8R8A8_UNORM, 1);
 	binding_table[1] =
 		gen8_bind_buf(batch, aub,
-			      src, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 0);
+			      src, SURFACEFORMAT_B8G8R8A8_UNORM, 0);
 
 	return offset;
 }
@@ -321,7 +321,7 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
 	 * We don't really know or care what they do.
 	 */
 	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
-		  GEN6_SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
+		  SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
 		  0 << VE0_OFFSET_SHIFT); /* we specify 0, but it's really does not exist */
 	OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
 		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
@@ -335,7 +335,7 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
 	 * for doing this though.
 	 */
 	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
-		  GEN6_SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
+		  SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
 		  0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
 	OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
 		  GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
@@ -347,7 +347,7 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
 	 * from the source buffer.
 	 */
 	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
-		  GEN6_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
+		  SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
 		  4 << VE0_OFFSET_SHIFT);	/* offset vb in bytes */
 	OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
 		  GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
diff --git a/lib/rendercopy_gen9.c b/lib/rendercopy_gen9.c
index 42b12eb5..ea69b95f 100644
--- a/lib/rendercopy_gen9.c
+++ b/lib/rendercopy_gen9.c
@@ -163,7 +163,7 @@ gen8_bind_buf(struct intel_batchbuffer *batch, struct igt_buf *buf,
 	annotation_add_state(&aub_annotations, AUB_TRACE_SURFACE_STATE,
 			     offset, sizeof(*ss));
 
-	ss->ss0.surface_type = GEN6_SURFACE_2D;
+	ss->ss0.surface_type = SURFACE_2D;
 	ss->ss0.surface_format = format;
 	ss->ss0.render_cache_read_write = 1;
 	ss->ss0.vertical_alignment = 1; /* align 4 */
@@ -206,9 +206,9 @@ gen8_bind_surfaces(struct intel_batchbuffer *batch,
 			     offset, 8);
 
 	binding_table[0] =
-		gen8_bind_buf(batch, dst, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 1);
+		gen8_bind_buf(batch, dst, SURFACEFORMAT_B8G8R8A8_UNORM, 1);
 	binding_table[1] =
-		gen8_bind_buf(batch, src, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 0);
+		gen8_bind_buf(batch, src, SURFACEFORMAT_B8G8R8A8_UNORM, 0);
 
 	return offset;
 }
@@ -315,7 +315,7 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
 	 * We don't really know or care what they do.
 	 */
 	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
-		  GEN6_SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
+		  SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
 		  0 << VE0_OFFSET_SHIFT); /* we specify 0, but it's really does not exist */
 	OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
 		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
@@ -329,7 +329,7 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
 	 * for doing this though.
 	 */
 	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
-		  GEN6_SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
+		  SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
 		  0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
 	OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
 		  GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
@@ -341,7 +341,7 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
 	 * from the source buffer.
 	 */
 	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
-		  GEN6_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
+		  SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
 		  4 << VE0_OFFSET_SHIFT);	/* offset vb in bytes */
 	OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
 		  GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
diff --git a/tools/null_state_gen/intel_renderstate_gen6.c b/tools/null_state_gen/intel_renderstate_gen6.c
index 5c1b7f97..13b1e92e 100644
--- a/tools/null_state_gen/intel_renderstate_gen6.c
+++ b/tools/null_state_gen/intel_renderstate_gen6.c
@@ -190,7 +190,7 @@ static void
 gen6_emit_null_depth_buffer(struct intel_batchbuffer *batch)
 {
 	OUT_BATCH(GEN6_3DSTATE_DEPTH_BUFFER | (7 - 2));
-	OUT_BATCH(GEN6_SURFACE_NULL << GEN6_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
+	OUT_BATCH(SURFACE_NULL << GEN6_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
 		  GEN6_DEPTHFORMAT_D32_FLOAT << GEN6_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
 	OUT_BATCH(0);
 	OUT_BATCH(0);
@@ -314,7 +314,7 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch)
 	OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (2 * 3 + 1 - 2));
 
 	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
-		  GEN6_SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
+		  SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
 		  0 << VE0_OFFSET_SHIFT);
 	OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
 		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
@@ -323,7 +323,7 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch)
 
 	/* x,y */
 	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
-		  GEN6_SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
+		  SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
 		  0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
 	OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
 		  GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
@@ -332,7 +332,7 @@ gen6_emit_vertex_elements(struct intel_batchbuffer *batch)
 
 	/* u0, v0 */
 	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
-		  GEN6_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
+		  SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
 		  4 << VE0_OFFSET_SHIFT);	/* offset vb in bytes */
 	OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
 		  GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
diff --git a/tools/null_state_gen/intel_renderstate_gen7.c b/tools/null_state_gen/intel_renderstate_gen7.c
index df20bc25..ea5cfc29 100644
--- a/tools/null_state_gen/intel_renderstate_gen7.c
+++ b/tools/null_state_gen/intel_renderstate_gen7.c
@@ -53,7 +53,7 @@ gen7_emit_vertex_elements(struct intel_batchbuffer *batch)
 		  ((2 * (1 + 2)) + 1 - 2));
 
 	OUT_BATCH(0 << GEN7_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN7_VE0_VALID |
-		  GEN7_SURFACEFORMAT_R32G32B32A32_FLOAT <<
+		  SURFACEFORMAT_R32G32B32A32_FLOAT <<
 		  GEN7_VE0_FORMAT_SHIFT |
 		  0 << GEN7_VE0_OFFSET_SHIFT);
 
@@ -64,7 +64,7 @@ gen7_emit_vertex_elements(struct intel_batchbuffer *batch)
 
 	/* x,y */
 	OUT_BATCH(0 << GEN7_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN7_VE0_VALID |
-		  GEN7_SURFACEFORMAT_R16G16_SSCALED << GEN7_VE0_FORMAT_SHIFT |
+		  SURFACEFORMAT_R16G16_SSCALED << GEN7_VE0_FORMAT_SHIFT |
 		  0 << GEN7_VE0_OFFSET_SHIFT); /* offsets vb in bytes */
 	OUT_BATCH(GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_0_SHIFT |
 		  GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_1_SHIFT |
@@ -73,7 +73,7 @@ gen7_emit_vertex_elements(struct intel_batchbuffer *batch)
 
 	/* s,t */
 	OUT_BATCH(0 << GEN7_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN7_VE0_VALID |
-		  GEN7_SURFACEFORMAT_R16G16_SSCALED << GEN7_VE0_FORMAT_SHIFT |
+		  SURFACEFORMAT_R16G16_SSCALED << GEN7_VE0_FORMAT_SHIFT |
 		  4 << GEN7_VE0_OFFSET_SHIFT);  /* offset vb in bytes */
 	OUT_BATCH(GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_0_SHIFT |
 		  GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_1_SHIFT |
@@ -401,7 +401,7 @@ static void
 gen7_emit_null_depth_buffer(struct intel_batchbuffer *batch)
 {
 	OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (7 - 2));
-	OUT_BATCH(GEN7_SURFACE_NULL << GEN7_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
+	OUT_BATCH(SURFACE_NULL << GEN7_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
 		  GEN7_DEPTHFORMAT_D32_FLOAT <<
 		  GEN7_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
 	OUT_BATCH(0); /* disable depth, stencil and hiz */
-- 
2.14.3



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