[igt-dev] [PATCH i-g-t v3 0/2] Shaders documentation
Katarzyna Dec
katarzyna.dec at intel.com
Fri Sep 28 11:56:02 UTC 2018
I think it would be good to revisit these series. Please add any comments,
maybe it will be possible to merge it someday :)
Kasia :)
On Fri, Jun 15, 2018 at 12:54:34PM +0200, Katarzyna Dec wrote:
> Since discussion about hw-tests directory is still going, I am
> submitting shaders documentation as a single patch.
> Let me know if this documentation is ok.
> Any feedback is welcome.
>
> v2: After talking with Chris Wilson on IRC we agreed that it would be
> worth to move whole shaders directory to lib/i915/.
>
> v3: Moved converter to single file.
>
> Kasia :)
>
> Signed-off-by: Katarzyna Dec <katarzyna.dec at intel.com>
> Cc: Arkadiusz Hiler <arkadiusz.hiler at intel.com>
> Cc: Petri Latvala <petri.latvala at intel.com>
> Cc: Kalamarz Lukasz <lukasz.kalamarz at intel.com>
> Cc: Antonio Argenziano <antonio.argenziano at intel.com>
>
> Katarzyna Dec (2):
> shaders: Add assembler instructions and update README for shaders
> lib/i915: Move shaders directory
>
> lib/i915/shaders/README | 19 +++++++++++++++++
> lib/i915/shaders/converter.py | 24 ++++++++++++++++++++++
> lib/i915/shaders/gpgpu/README | 15 ++++++++++++++
> {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill.gxa | 0
> lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm | 10 +++++++++
> lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm | 10 +++++++++
> lib/i915/shaders/media/README | 14 +++++++++++++
> {shaders => lib/i915/shaders}/media/media_fill.gxa | 0
> lib/i915/shaders/media/media_fill_gen8.asm | 11 ++++++++++
> lib/i915/shaders/ps/README | 9 ++++++++
> {shaders => lib/i915/shaders}/ps/blit.g7a | 0
> lib/i915/shaders/ps/blit_gen8.asm | 7 +++++++
> lib/i915/shaders/ps/neg1_gen8.asm | 9 ++++++++
> {shaders => lib/i915/shaders}/ps/neg1_test.g7a | 0
> shaders/gpgpu/README | 4 ----
> shaders/media/README | 5 -----
> shaders/ps/README | 1 -
> 17 files changed, 128 insertions(+), 10 deletions(-)
> create mode 100644 lib/i915/shaders/README
> create mode 100644 lib/i915/shaders/converter.py
> create mode 100644 lib/i915/shaders/gpgpu/README
> rename {shaders => lib/i915/shaders}/gpgpu/gpgpu_fill.gxa (100%)
> create mode 100644 lib/i915/shaders/gpgpu/gpgpu_fill_gen8.asm
> create mode 100644 lib/i915/shaders/gpgpu/gpgpu_fill_gen9.asm
> create mode 100644 lib/i915/shaders/media/README
> rename {shaders => lib/i915/shaders}/media/media_fill.gxa (100%)
> create mode 100644 lib/i915/shaders/media/media_fill_gen8.asm
> create mode 100644 lib/i915/shaders/ps/README
> rename {shaders => lib/i915/shaders}/ps/blit.g7a (100%)
> create mode 100644 lib/i915/shaders/ps/blit_gen8.asm
> create mode 100644 lib/i915/shaders/ps/neg1_gen8.asm
> rename {shaders => lib/i915/shaders}/ps/neg1_test.g7a (100%)
> delete mode 100644 shaders/gpgpu/README
> delete mode 100644 shaders/media/README
> delete mode 100644 shaders/ps/README
>
> --
> 2.14.4
>
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