[igt-dev] [PATCH i-g-t v3 1/2] lib/igt_fb: Don't use blitter for large buffers

Chris Wilson chris at chris-wilson.co.uk
Mon Apr 8 17:20:50 UTC 2019


Quoting Chris Wilson (2019-04-08 18:19:26)
> Quoting Ville Syrjala (2019-04-08 18:13:06)
> > From: Ville Syrjälä <ville.syrjala at linux.intel.com>
> > 
> > The blitter stride is limited to <32k. Fall back to gtt mmap or
> > rendercopy if we're about to exceed that.
> > 
> > Not quite sure why we're not just using gtt mmap for Y tiling
> > always. But let's keep it like that for now.
> > 
> > v2: Use rendercopy as the fallback for Yf
> > v3: Deal with gen4+ tiled stride correctly (Chris)
> > 
> > Cc: Chris Wilson <chris at chris-wilson.co.uk>
> > Cc: Dhinakaran Pandiyan <dhinakaran.pandiyan at intel.com>
> > Signed-off-by: Ville Syrjälä <ville.syrjala at linux.intel.com>
> > ---
> >  lib/igt_fb.c | 36 +++++++++++++++++++++++++++++-------
> >  1 file changed, 29 insertions(+), 7 deletions(-)
> > 
> > diff --git a/lib/igt_fb.c b/lib/igt_fb.c
> > index 6adf422228e8..d2f756dba2e9 100644
> > --- a/lib/igt_fb.c
> > +++ b/lib/igt_fb.c
> > @@ -1576,6 +1576,31 @@ struct fb_blit_upload {
> >         struct intel_batchbuffer *batch;
> >  };
> >  
> > +static int max_blitter_stride(int fd, uint64_t modifier)
> > +{
> > +       int stride = 32768;
> > +
> > +       if (intel_gen(intel_get_drm_devid(fd)) >= 4 &&
> > +           modifier != DRM_FORMAT_MOD_NONE)
> 
> * fingers crossed that the modifier is the single truth
> 
> > +               stride *= 4;
> > +
> > +       return stride;
> > +}
> > +
> > +static bool use_rendercopy(const struct igt_fb *fb)
> > +{
> > +       return is_ccs_modifier(fb->modifier) ||
> > +               (fb->modifier == I915_FORMAT_MOD_Yf_TILED &&
> > +                fb->strides[0] >= max_blitter_stride(fb->fd, fb->modifier));
> > +}
> > +
> > +static bool use_blitter(const struct igt_fb *fb)
> > +{
> > +       return (fb->modifier == I915_FORMAT_MOD_Y_TILED ||
> > +               fb->modifier == I915_FORMAT_MOD_Yf_TILED) &&

Oh but you would prefer to use rendercopy for Y_TILED (not just
Yf_TILED). The blitter does work with Y_TILED, but it is quite slow.
-Chris


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