[igt-dev] [RFC v3] tests/gem_watchdog: Initial set of tests for GPU watchdog

Tvrtko Ursulin tvrtko.ursulin at linux.intel.com
Tue Apr 23 16:25:39 UTC 2019


Hi,

How is the test doing against the code in progress? Any issues 
discovered etc?

In general it looks a bit untidy. Coding style is off, alignment is 
random etc.. so a bit difficult to read. But I'll make a pass and see if 
I can make sense of it. I won't leave comments on coding style and 
formatting since there are too many. But please do fix that before 
re-posting.

On 23/04/2019 01:05, Carlos Santa wrote:
> This test adds basic set of tests to reset the different
> GPU engines through the gpu watchdog timer.
> 
> Credits to Antonio for the original codebase this is based on.
> 
> v2: remove gem_context_get_param() during set (Antonio)
>      remove clearing of the engines_threshold[] in the default case
>      inside context_set_watchdog(). (Antonio)
>      fix indexing when creating low/high priority contexts
>      get rid of 2 threads idea (Antonio)
>      fix context prio bug due to wrong indexing (Antonio)
> v3: no need to force clear drm_i915_gem_watchdog_timeout struct
>      when setting the watchdog timeouts (Antonio)
>      -use gem_context_set_priority() instead to use error checking
>      -always use a looper to test all engines (Antonio)
>      -modify test gpu_watchodg_hang_long_batch_single_engine()
>      to use a couple of batches and set the timeout in between them (Antonio)
>      -make use of for_each_engine_class_instance() (Antonio)
> 
> Cc: Ursulin Tvrtko <tvrtko.ursulin at intel.com>
> Cc: Antonio Argenziano <antonio.argenziano at intel.com>
> Cc: Chris Wilson <chris at chris-wilson.co.uk>
> Signed-off-by: Carlos Santa <carlos.santa at intel.com>
> ---
>   tests/Makefile.sources    |   3 +
>   tests/i915/gem_watchdog.c | 517 ++++++++++++++++++++++++++++++++++++++++++++++
>   tests/meson.build         |   1 +
>   3 files changed, 521 insertions(+)
>   create mode 100644 tests/i915/gem_watchdog.c
> 
> diff --git a/tests/Makefile.sources b/tests/Makefile.sources
> index 214698d..7f17f20 100644
> --- a/tests/Makefile.sources
> +++ b/tests/Makefile.sources
> @@ -444,6 +444,9 @@ gem_userptr_blits_SOURCES = i915/gem_userptr_blits.c
>   TESTS_progs += gem_wait
>   gem_wait_SOURCES = i915/gem_wait.c
>   
> +TESTS_progs += gem_watchdog
> +gem_watchdog_SOURCES = i915/gem_watchdog.c
> +
>   TESTS_progs += gem_workarounds
>   gem_workarounds_SOURCES = i915/gem_workarounds.c
>   
> diff --git a/tests/i915/gem_watchdog.c b/tests/i915/gem_watchdog.c
> new file mode 100644
> index 0000000..8f789ab
> --- /dev/null
> +++ b/tests/i915/gem_watchdog.c
> @@ -0,0 +1,517 @@
> +/*
> + * Copyright © 2016 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +#include "igt.h"
> +#include "igt_sysfs.h"
> +#include "sw_sync.h"
> +
> +#include <pthread.h>
> +#include <fcntl.h>
> +
> +#include <sys/ioctl.h>
> +#include <sys/poll.h>
> +#include <sys/signal.h>
> +#include "i915/gem_ring.h"
> +
> +#define LOCAL_I915_EXEC_BSD_SHIFT	(13)
> +#define LOCAL_I915_EXEC_BSD_RING1 	(1 << LOCAL_I915_EXEC_BSD_SHIFT)
> +#define LOCAL_I915_EXEC_BSD_RING2 	(2 << LOCAL_I915_EXEC_BSD_SHIFT)

These are in old so no need for local definitions.

> +
> +#define MAX_PRIO LOCAL_I915_CONTEXT_MAX_USER_PRIORITY
> +#define MIN_PRIO LOCAL_I915_CONTEXT_MIN_USER_PRIORITY
> +#define HIGH 1
> +#define LOW 0
> +#define TRUE 1
> +#define FALSE 0

true and false are fair game in igt.

> +#define WATCHDOG_THRESHOLD (100)
> +#define MAX_ENGINES 5
> +#define RENDER_CLASS 0
> +#define VIDEO_DECODE_CLASS 1
> +#define VIDEO_ENHANCEMENT_CLASS 2
> +#define COPY_ENGINE_CLASS 3

Classes are in i915_drm.h as well.

> +#define LOCAL_I915_CONTEXT_PARAM_WATCHDOG 0x10
> +
> +#define RS_NO_ERROR      0
> +#define RS_BATCH_ACTIVE  (1 << 0)
> +#define RS_BATCH_PENDING (1 << 1)
> +#define RS_UNKNOWN       (1 << 2)

What are these? Look unused in code.

> +
> +#define GET_RESET_STATS_IOCTL DRM_IOWR(DRM_COMMAND_BASE + 0x32, struct local_drm_i915_reset_stats)
> +struct local_drm_i915_reset_stats {
> +	__u32 ctx_id;
> +	__u32 flags;
> +	__u32 reset_count;
> +	__u32 batch_active;
> +	__u32 batch_pending;
> +	__u32 pad;
> +};
> +
> +const uint64_t timeout_100ms = 100000000LL;
> +int num;
> +
> +struct drm_i915_gem_watchdog_timeout {
> +	union {
> +		struct {
> +			/*
> +			 * Engine class & instance to be configured or queried.
> +			 */
> +			__u16 engine_class;
> +			__u16 engine_instance;
> +		};
> +		/* Index based addressing mode */
> +		__u32 index;
> +	};
> +	/* GPU Engine watchdog resets timeout in us */
> +	__u32 timeout_us;
> +};
> +
> +static void clear_error_state(int fd)
> +{
> +	int dir;
> +
> +	dir = igt_sysfs_open(fd);
> +
> +	if (dir < 0)
> +		return;

igt_require(dir >= 0) if test relies on this being present?

> +
> +	/* Any write to the error state clears it */
> +	igt_sysfs_set(dir, "error", "");
> +	close(dir);
> +}
> +
> +static unsigned int e2ring(int fd, const struct intel_execution_engine2 *e)
> +{
> +    return gem_class_instance_to_eb_flags(fd, e->class, e->instance);
> +}
> +
> +static void context_set_watchdog(int fd, unsigned engine_id,
> +                                 unsigned ctx_id, unsigned threshold)
> +{
> +	struct drm_i915_gem_watchdog_timeout engines_threshold[MAX_ENGINES];
> +	struct drm_i915_gem_context_param arg = {
> +		.param = LOCAL_I915_CONTEXT_PARAM_WATCHDOG,
> +		.ctx_id = ctx_id,
> +		.size = sizeof(engines_threshold),
> +		.value = (uint64_t)&engines_threshold
> +	};
> +
> +	memset(&engines_threshold, 0, sizeof(engines_threshold));
> +
> +	switch (engine_id & I915_EXEC_RING_MASK) {
> +	case I915_EXEC_RENDER:
> +		engines_threshold[RENDER_CLASS].timeout_us = threshold;

Looks like uAPI is in some interim state? I was expecting to see here 
something like:

	engines_threshold.engine_class = RENDER_CLASS;
	engines_threshold.engine_instance = 0;
	engines_threshold.timeout_us = threshold;

But you seem to be passing an array of structs which carry 
class/instance data, don't use it but instead infer the class from the 
position in the array.

> +		break;
> +	case I915_EXEC_BSD:
> +		engines_threshold[VIDEO_DECODE_CLASS].timeout_us = threshold;
> +		break;
> +	case I915_EXEC_VEBOX:
> +		engines_threshold[VIDEO_ENHANCEMENT_CLASS].timeout_us = threshold;
> +		break;
> +	default:
> +		break;
> +	}
> +
> +	gem_context_set_param(fd, &arg);
> +}
> +
> +static void batch_buffer_factory(uint32_t fd, uint32_t ctx_id, unsigned exec_id, uint32_t target, uint32_t offset, uint32_t *handle, uint64_t timeout, int *fence, int fence_index)
> +{
> +    struct drm_i915_gem_exec_object2 obj[2];
> +    struct drm_i915_gem_relocation_entry reloc;
> +    struct drm_i915_gem_execbuffer2 execbuf;
> +    igt_spin_t *spin = NULL;
> +    const uint32_t bbe = MI_BATCH_BUFFER_END;
> +    int i = 0;
> +
> +    gem_quiescent_gpu(fd);
> +
> +    memset(&execbuf, 0, sizeof(execbuf));
> +    memset(&obj, 0, sizeof(obj));
> +    memset(&reloc, 0, sizeof(reloc));
> +
> +    execbuf.buffers_ptr = to_user_pointer(obj);
> +
> +    execbuf.buffer_count = 2;
> +    execbuf.flags = exec_id | I915_EXEC_FENCE_OUT ;
> +
> +    obj[0].handle = target;
> +    obj[1].handle = gem_create(fd, 4096);
> +
> +    obj[1].relocation_count = 1;
> +    obj[1].relocs_ptr = to_user_pointer(&reloc);
> +
> +    reloc.target_handle = obj[0].handle;
> +    reloc.read_domains = I915_GEM_DOMAIN_COMMAND;
> +    reloc.write_domain = I915_GEM_DOMAIN_COMMAND;
> +    reloc.delta = offset * sizeof(uint32_t);
> +
> +    reloc.offset = i * sizeof(uint32_t);
> +    gem_write(fd, obj[1].handle, 0, &bbe, sizeof(bbe));
> +
> +    __sync_synchronize();
> +
> +    if (handle) {
> +        *handle = obj[1].handle;
> +        return;

Is this path used by the callers?

> +    }
> +
> +    gem_sync(fd, obj[1].handle);
> +    execbuf.rsvd1 = ctx_id;
> +    execbuf.rsvd2 = -1;
> +
> +    spin = igt_spin_batch_new(fd, .dependency = obj[0].handle);
> +    igt_spin_batch_set_timeout(spin, timeout);
> +    igt_assert(gem_bo_busy(fd, obj[0].handle));
> +
> +    gem_execbuf_wr(fd, &execbuf);
> +    igt_spin_batch_free(fd, spin);
> +
> +    fence[fence_index] = execbuf.rsvd2 >> 32;
> +
> +    gem_close(fd, obj[1].handle);
> +    gem_quiescent_gpu(fd);
> +}
> +
> +static uint32_t create_ctx_with_priority(int fd, int ctx_prio)
> +{
> +	uint32_t ctx = gem_context_create(fd);
> +
> +	switch (ctx_prio) {
> +	case HIGH:
> +		gem_context_set_priority(fd, ctx, MAX_PRIO);
> +		igt_info("Setting MAX priority %d\n", ctx_prio);
> +		break;
> +	case LOW:
> +		gem_context_set_priority(fd, ctx, MIN_PRIO);
> +		igt_info("Setting MIN priority %d\n", ctx_prio);
> +		break;
> +	default:
> +		igt_info("Ignoring context priority %d\n", ctx_prio);
> +		break;
> +	}
> +
> +	return ctx;

Why do you need this helper which translates an integer to an integer? 
Couldn't you just pass in the real priority to start with?

> +}
> +
> +static int gem_reset_stats(int fd, int ctx_id,
> +			   struct local_drm_i915_reset_stats *rs)
> +{
> +	memset(rs, 0, sizeof(*rs));
> +	rs->ctx_id = ctx_id;
> +	rs->reset_count = -1;
> +
> +	if (drmIoctl(fd, GET_RESET_STATS_IOCTL, rs)) {
> +		printf("error:%d\n",-errno);
> +		return -errno;

Make it assert success here since all callers do that anyway and it 
matches the convention for gem prefixed ioctl helpers?

> +	}
> +	igt_assert(rs->reset_count != -1);
> +	return 0;
> +}
> +
> +static unsigned index_to_engine_id(int fd, int index)
> +{
> +	unsigned engine_id = I915_EXEC_RENDER;
> +
> +	switch (index) {
> +	case 1:
> +		engine_id = I915_EXEC_RENDER;
> +		break;
> +	case 2:
> +		if (gem_has_bsd2(fd))
> +			engine_id = I915_EXEC_BSD | I915_EXEC_BSD_RING1;
> +		else
> +			engine_id = I915_EXEC_BSD;
> +		break;
> +	case 3:
> +		if (gem_has_bsd2(fd))
> +			engine_id = I915_EXEC_BSD | I915_EXEC_BSD_RING2;
> +		else
> +			engine_id = I915_EXEC_BSD;
> +		break;
> +	case 4:
> +		engine_id = I915_EXEC_VEBOX;
> +		break;
> +	default:
> +		break;
> +	}

I hope we can avoid this maintenance burden, will see later in patch how.

> +
> +	return engine_id;
> +}
> +
> +static void inject_hang(uint32_t fd, unsigned engine_id, uint32_t ctx_id,  unsigned flags)
> +{
> +	igt_hang_t hang;
> +	hang = igt_hang_ctx(fd, ctx_id, engine_id, flags);
> +	gem_sync(fd, hang.spin->handle);
> +}
> +
> +static void gpu_watchdog_long_batch_2_contexts(int fd, int nengine, int prio_ctx1, int reset_ctx1, int prio_ctx2, int reset_ctx2)
> +{
> +	uint32_t ctx[48];
> +	uint32_t scratch[48];
> +	unsigned flags = HANG_ALLOW_CAPTURE;
> +	const uint64_t batch_timeout_ms = timeout_100ms * 3;

ms suffix usually means the unit stored is ms. While here it seems to be 
something else.

const unsigned long batch_timeout_ms = 300;
const unsigned long batch_timeout_us = 300e3;
const unsigned long batch_timeout_ns = 300e6;

Not sure which one you want. Probably use ms and scale up at the use site.

> +	const struct intel_execution_engine2 *e;
> +	const struct intel_execution_engine2 *e2;
> +	int i = 0, index = 0, engine_id = 0, ctx_cnt = 0;
> +	int *fence = 0, active_count = 0;
> +	struct local_drm_i915_reset_stats rs;
> +
> +	igt_require(nengine);
> +
> +	fence = (int *)malloc(sizeof(int) * 48);
> +
> +	if (!fence) {
> +		igt_info("Out of memory\n");
> +		exit(1);
> +	}

Replace with igt_assert(fence).

> +
> +	/* Intializes random number generator */
> +	srand((unsigned) time(NULL));
> +
> +	/* The outer looper is ctx1 and the inner looper is ctx2
> +	 * Both contexts can set their priority, create work, and cancel themselves
> +	 */
> +	for_each_engine_class_instance(fd, e) {
> +		if ( strcmp(e->name, "bcs0") == 0 )
> +			continue;

Use -ENODEV or -EINVAL from context_set_watchdog to skip.

> +
> +		scratch[ctx_cnt] = gem_create(fd, 4096);
> +		index = rand() % 4 + 1;
> +		engine_id = index_to_engine_id(fd, index);
> +
> +		/* get current batch_active count */
> +		igt_assert_eq(gem_reset_stats(fd, 0, &rs), 0);
> +		active_count = rs.batch_active;
> +		igt_assert_eq(rs.batch_active, active_count);
> +
> +		ctx[ctx_cnt] = create_ctx_with_priority(fd, prio_ctx1);
> +		batch_buffer_factory(fd, ctx[ctx_cnt], engine_id, scratch[ctx_cnt], 0, NULL, batch_timeout_ms, fence, ctx_cnt);
> +		context_set_watchdog(fd, engine_id, ctx[ctx_cnt], WATCHDOG_THRESHOLD);
> +		sleep(1);

What's the sleep for? If unavoidable at least needs a comment.

> +
> +		if (reset_ctx1) {
> +			clear_error_state(fd);
> +			inject_hang(fd, engine_id, ctx[ctx_cnt], flags);
> +			active_count++;
> +		}
> +
> +		/* check batch_active count once again after the hang */
> +		igt_assert_eq(gem_reset_stats(fd, 0, &rs), 0);
> +		igt_assert_eq(rs.batch_active, active_count);
> +
> +		ctx_cnt++;
> +		i = 1;
> +
> +		for_each_engine_class_instance(fd, e2) {
> +			if ( strcmp(e->name, "bcs0") == 0 )

e2, but remove it altogether as said above.

I don't get what is the purpose of two for_each_engine_class_instance 
loops when neither e or e2 appear to be used?

Since either I am missing something critical or the test really is very 
confused, until clarified, I am skipping a bit lower down.

> +				continue;
> +
> +			scratch[ctx_cnt] = gem_create(fd, 4096);
> +			engine_id = index_to_engine_id(fd, i);
> +
> +			/* get current batch_active count */
> +			igt_assert_eq(gem_reset_stats(fd, 0, &rs), 0);
> +			active_count = rs.batch_active;
> +			igt_assert_eq(rs.batch_active, active_count);
> +
> +			ctx[ctx_cnt] = create_ctx_with_priority(fd, prio_ctx2);
> +			batch_buffer_factory(fd, ctx[ctx_cnt], engine_id, scratch[ctx_cnt], 0, NULL, batch_timeout_ms, fence, ctx_cnt);
> +			context_set_watchdog(fd, engine_id, ctx[ctx_cnt], WATCHDOG_THRESHOLD);
> +
> +			if (reset_ctx2) {
> +				clear_error_state(fd);
> +				inject_hang(fd, engine_id, ctx[ctx_cnt], flags);
> +				active_count++;
> +			}
> +
> +			/* check batch_active count once again after the hang */
> +			igt_assert_eq(gem_reset_stats(fd, 0, &rs), 0);
> +			igt_assert_eq(rs.batch_active, active_count);
> +
> +			ctx_cnt++;
> +			i++;
> +		}
> +	}
> +
> +	for (i = 0; i < ctx_cnt; i++) {
> +		close(fence[i]);
> +		gem_context_destroy(fd, ctx[i]);
> +		gem_close(fd, scratch[i]);
> +	}
> +}
> +
> +static void gpu_watchodg_hang_long_batch_single_engine(int fd, const char *name)
> +{
> +	uint32_t ctx[16];
> +	uint32_t scratch[16];
> +	int *fence;
> +	const struct intel_execution_engine2 *e;
> +	unsigned nengine = 0;
> +	unsigned engine_id = 0;
> +	int active_count = 0;
> +	struct local_drm_i915_reset_stats rs;
> +	int i;
> +	unsigned flags = HANG_ALLOW_CAPTURE;
> +	const uint64_t batch_timeout_ms = timeout_100ms * 4;
> +
> +	fence = (int *)malloc(sizeof(int)*16);
> +
> +	if (!fence) {
> +		igt_info("Out of memory\n");
> +		exit(1);
> +	}
> +
> +	for_each_engine_class_instance(fd, e) {
> +		if ( strcmp(e->name, "bcs0") == 0 )
> +			continue;
> +
> +		engine_id = e2ring(fd, e);
> +
> +		scratch[nengine] = gem_create(fd, 4096);
> +		ctx[nengine] = create_ctx_with_priority(fd, -1);
> +
> +		/* get current batch_active count */
> +		igt_assert_eq(gem_reset_stats(fd, 0, &rs), 0);
> +		active_count = rs.batch_active;
> +		igt_assert_eq(rs.batch_active, active_count);
> +
> +		/* create some work on this engine using the above ctx*/
> +		batch_buffer_factory(fd, ctx[nengine], engine_id, scratch[nengine], 0, NULL, batch_timeout_ms, fence, nengine);
> +
> +		/* set the gpu watchdog timeout */
> +		context_set_watchdog(fd, engine_id, ctx[nengine], WATCHDOG_THRESHOLD);
> +		clear_error_state(fd);
> +
> +		/*
> +		 * give enough time for the batch buffer to run
> +		 */
> +		nanosleep(&(struct timespec){ .tv_sec = 0,
> +					      .tv_nsec = batch_timeout_ms * 2 }, NULL);
> +
> +		/* create some work on this engine using the above ctx*/
> +		batch_buffer_factory(fd, ctx[nengine], engine_id, scratch[nengine], 0, NULL, batch_timeout_ms, fence, nengine);
> +		context_set_watchdog(fd, engine_id, ctx[nengine], WATCHDOG_THRESHOLD);
> +		clear_error_state(fd);
> +
> +		/* cancel only the batch requested */
> +		if ( strcmp(e->name, name) == 0 ) {
> +			inject_hang(fd, engine_id, ctx[nengine], flags);
> +			active_count++;
> +		}
> +
> +		/* check batch_active count once again after the hang */
> +		igt_assert_eq(gem_reset_stats(fd, 0, &rs), 0);
> +		active_count = rs.batch_active;
> +		igt_assert_eq(rs.batch_active, active_count);
> +
> +		nengine++;
> +	}
> +
> +	for (i = 0; i < nengine; i++) {
> +		close(fence[i]);
> +		gem_context_destroy(fd, ctx[i]);
> +		gem_close(fd, scratch[i]);
> +	}
> +}
> +
> +igt_main
> +{
> +	int fd;
> +	unsigned int nengine = 0;
> +	unsigned int engine;
> +	const struct intel_execution_engine2 *e;
> +
> +	igt_skip_on_simulation();
> +
> +	igt_fixture {
> +		fd = drm_open_driver(DRIVER_INTEL);
> +		igt_require_gem(fd);
> +
> +		for_each_physical_engine(fd, engine)
> +			nengine++;
> +		igt_require(nengine);

Do we have GPUs with no engines?

> +	}
> +
> +	igt_subtest_group {
> +
> +		igt_subtest_f("gpu-watchdog-long-batch-low-prio-ctx1-reset-ctx2-high-prio-execute") {
> +			int prio_ctx1 = LOW;
> +			int prio_ctx2 = HIGH;
> +			int reset_ctx1 = TRUE;
> +			int reset_ctx2 = FALSE;
> +			gpu_watchdog_long_batch_2_contexts(fd, nengine, prio_ctx1, reset_ctx1, prio_ctx2, reset_ctx2);
> +		}

This is kind of verbose. I recommend out usual pattern along the lines of:

struct {
	char *name;
	int prio[2];
	bool reset[2];
} tests[] = {
	{ "change me", {0, 0}, {false, false} },
	{ "change me", {-1, 0}, {true, false} },
	...
};

for (i = 0; i < ARRAY_SIZE(tests); i++) {
	igt_subtest_f("long-batch-%s", tests[i]->name)
		long_batch(fd, tests[i].prio[0], tests[i].ctx[0], ...);
}

So you run all subtests from a single loop.

Regards,

Tvrtko

> +
> +		igt_subtest_f("gpu-watchdog-long-batch-high-prio-ctx1-reset-ctx2-low-prio-execute") {
> +			int prio_ctx1 = HIGH;
> +			int prio_ctx2 = LOW;
> +			int reset_ctx1 = TRUE;
> +			int reset_ctx2 = FALSE;
> +			gpu_watchdog_long_batch_2_contexts(fd, nengine, prio_ctx1, reset_ctx1, prio_ctx2, reset_ctx2);
> +		}
> +
> +		igt_subtest_f("gpu-watchdog-long-batch-ctx1-reset-ctx2-execute") {
> +			int prio_ctx1 = -1;
> +			int prio_ctx2 = -1;
> +			int reset_ctx1 = TRUE;
> +			int reset_ctx2 = FALSE;
> +			gpu_watchdog_long_batch_2_contexts(fd, nengine, prio_ctx1, reset_ctx1, prio_ctx2, reset_ctx2);
> +		}
> +
> +		igt_subtest_f("gpu-watchdog-long-batch-ctx1-execute-ctx2-reset") {
> +			int prio_ctx1 = -1;
> +			int prio_ctx2 = -1;
> +			int reset_ctx1 = FALSE;
> +			int reset_ctx2 = TRUE;
> +			gpu_watchdog_long_batch_2_contexts(fd, nengine, prio_ctx1, reset_ctx1, prio_ctx2, reset_ctx2);
> +		}
> +
> +		igt_subtest_f("gpu-watchdog-long-batch-ctx1-execute-ctx2-execute") {
> +			int prio_ctx1 = -1;
> +			int prio_ctx2 = -1;
> +			int reset_ctx1 = FALSE;
> +			int reset_ctx2 = FALSE;
> +			gpu_watchdog_long_batch_2_contexts(fd, nengine, prio_ctx1, reset_ctx1, prio_ctx2, reset_ctx2);
> +		}
> +
> +	       __for_each_engine_class_instance(e) {
> +			igt_subtest_group {
> +				igt_fixture {
> +				gem_require_engine(fd,
> +					e->class,
> +					e->instance);
> +				}
> +			/* no support for gpu watchdog on bcs0 */
> +			if (strcmp(e->name, "bcs0") == 0)
> +				continue;

Software implementation can support it. So don't skip here but skip in 
the subtest if you get -ENODEV when you try to configure it.

> +
> +		            igt_subtest_f("gpu-watchdog-long-batch-single-engine-reset-%s", e->name)

Don't prefix all tests with gpu-watchdog, it is very verbose to read and 
the test itself is called gem_watchdog already.

> +		                gpu_watchodg_hang_long_batch_single_engine(fd, e->name);
> +			}
> +		}
> +	}
> +
> +    igt_fixture {
> +	close(fd);
> +    }
> +}
> diff --git a/tests/meson.build b/tests/meson.build
> index 5167a6c..b281b75 100644
> --- a/tests/meson.build
> +++ b/tests/meson.build
> @@ -210,6 +210,7 @@ i915_progs = [
>   	'gem_unref_active_buffers',
>   	'gem_userptr_blits',
>   	'gem_wait',
> +        'gem_watchdog',
>   	'gem_workarounds',
>   	'gem_write_read_ring_switch',
>   	'i915_fb_tiling',
> 


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